@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 1.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
2 aaGuns, 1 artillery and 12 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 aaGun and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Territory Summary for Russians :
Soviet Far East : 1 harbour
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 14 infantry, 3 mech_infantrys and 1 tactical_bomber
Novosibirsk : 2 aaGuns, 1 artillery and 12 infantry
Volgograd : 1 factory_minor
Samara : 6 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 55 / 63
Russians : 24 / 24
Japanese : 53 / 73
Americans : 56 / 76
Chinese : 8 / 8
British : 23 / 23
UK_Pacific : 5 / 5
Italians : 23 / 37
ANZAC : 10 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Chahar to Manchuria
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
4 fighters moved from Japan to Kiangsu
2 fighters moved from Chahar to Shantung
2 bombers and 3 tactical_bombers moved from Chahar to Kiangsu
3 fighters and 3 tactical_bombers moved from Burma to India
1 mech_infantry moved from Shan State to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
2 battleships and 1 cruiser moved from 37 Sea Zone to 19 Sea Zone
Japanese take 19 Sea Zone from Americans
2 submarines moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 75 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
3 carriers and 1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 1 : 1/4 hits
Chinese roll dice for 1 armour in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Kiangsu
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 5 infantry; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Kiangsu, round 1 : 1/3 hits
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Kiangsu, round 1 : 5/13 hits
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Kiangsu, round 1 : 3/8 hits
2 infantry owned by the Japanese , 5 infantry owned by the Chinese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers in Kiangsu, round 2 : 5/10 hits
Chinese roll dice for 1 artillery and 1 fighter in Kiangsu, round 2 : 2/2 hits
1 fighter owned by the Chinese , 1 artillery owned by the Americans , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries, 1 fighter and 2 infantry
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 75 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 75 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in India
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in India, round 1 : 2/8 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Shantung
Japanese attack with 2 fighters and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Shantung, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Hunan to Anhwe
1 aaGun moved from Hunan to Anhwe
2 infantry moved from Chahar to Jehol
1 fighter moved from Shantung to 19 Sea Zone
2 tactical_bombers moved from Kiangsu to 19 Sea Zone
3 fighters moved from Kiangsu to 19 Sea Zone
1 fighter moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from India to Hunan
2 bombers moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsu to Jehol
3 artilleries and 4 infantry moved from Suiyuyan to Chahar
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters and 6 infantry placed in Japan
1 infantry and 1 mech_infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
Japanese collect 58 PUs (3 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 21 infantry
Jehol : 2 fighters, 2 infantry and 2 tactical_bombers
Manchuria : 1 mech_infantry
Shensi : 1 flag, 3 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 3 fighters and 3 tactical_bombers
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 3 artilleries and 4 infantry
Sikang : 1 flag
Anhwe : 1 flag, 1 aaGun and 3 infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
33 Sea Zone : 2 submarines
37 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 destroyer and 1 transport
39 Sea Zone : 1 transport
19 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports
6 Sea Zone : 1 destroyer
62 Sea Zone : 1 flag
75 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 55 / 63
Russians : 24 / 24
Japanese : 61 / 73
Americans : 56 / 76
Chinese : 3 / 8
British : 23 / 23
UK_Pacific : 2 / 0
Italians : 23 / 37
ANZAC : 10 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.825
Median : 4.000
Variance : 1.339
Standard Deviation : 1.157
Total rolls : 57
Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 4.073
Median : 4.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 41
UK_Pacific Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
2 aaGuns, 1 artillery and 12 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 aaGun and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Territory Summary for Russians :
Soviet Far East : 1 harbour
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 14 infantry, 3 mech_infantrys and 1 tactical_bomber
Novosibirsk : 2 aaGuns, 1 artillery and 12 infantry
Volgograd : 1 factory_minor
Samara : 6 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 55 / 63
Russians : 24 / 24
Japanese : 53 / 73
Americans : 56 / 76
Chinese : 8 / 8
British : 23 / 23
UK_Pacific : 5 / 5
Italians : 23 / 37
ANZAC : 10 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
sorry! I have been jumping from PC to PC, and it didn’t appear that my post posted, so ignore the Russian repeat!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 1 bomber, 2 destroyers and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 bombers moved from Morocco to United Kingdom
4 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 aaGuns and 4 infantry moved from Siberia to Amur
3 armour and 1 mech_infantry moved from Soviet Far East to Amur
4 infantry moved from Soviet Far East to Siberia
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
4 artilleries and 4 infantry moved from 4 Sea Zone to Soviet Far East
4 transports moved from 3 Sea Zone to 10 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Central United States to Western United States
2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
4 artilleries and 4 infantry placed in Central United States
1 battleship and 2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,4,2,1,5,3,6,3,4,3,2,3,3,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Americans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Korea : 1 flag
Okinawa : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 4 artilleries and 4 infantry
Amur : 2 aaGuns, 4 armour, 5 infantry and 4 mech_infantrys
Siberia : 4 infantry
26 Sea Zone : 2 submarines
10 Sea Zone : 1 battleship, 2 destroyers and 4 transports
4 Sea Zone : 1 submarine and 4 transports
5 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 flag
Central United States : 4 artilleries, 1 factory_major and 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
United Kingdom : 4 bombers
Morocco : 2 infantry
86 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
Brazil : 1 flag, 1 artillery and 2 infantry
91 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 55 / 63
Russians : 24 / 24
Japanese : 61 / 73
Americans : 56 / 72
Chinese : 3 / 8
British : 23 / 23
UK_Pacific : 2 / 0
Italians : 23 / 37
ANZAC : 10 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
I’m getting the feeling that the end of this one is close, but might as well see the fall of Russia. I think that will give you 8 cities and an official close to the game anyways.
I think the US northern road needs alot of allied co-ordination. Russia needs to have that base in place R1, so it’s a pretty big tip off.
Also, I think I was wrong about the reason for it. My move north was intended to “save” china, but maybe it would be a good way to get planes to Russia. Back to the drawing board!
The Far East harbor has great potential but i dunno if it was feasible in this particular game, given Germany’s ardent Barbarossa. Russia probably can’t afford it.
Overall I think the northern strat gave USA a great chance of catching Japan off guard, and many players would probably lose Tokyo. But if Japan is being watchful, and you don’t get Tokyo, then its hard to win if you’re not trading the money islands and if you’re not helping UK in the Atlantic.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kiangsu
Turn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,4,3,1,5,6,2,1,6,5,4,3,2,4,6
Chinese collect 0 PUs (3 lost to blockades); end with 2 PUs total
Territory Summary for Chinese :
Kiangsu : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 55 / 63
Russians : 24 / 24
Japanese : 61 / 73
Americans : 56 / 72
Chinese : 3 / 2
British : 23 / 23
UK_Pacific : 2 / 0
Italians : 23 / 37
ANZAC : 10 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
2 armour and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
3 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to Malta
3 armour, 1 artillery and 4 infantry moved from 92 Sea Zone to Algeria
Place Units - British
1 submarine placed in 71 Sea Zone
1 bomber and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 23 PUs; end with 25 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Scotland : 2 aaGuns, 1 airfield and 4 infantry
Malta : 1 aaGun, 1 bomber and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Algeria : 3 armour, 1 artillery and 4 infantry
92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports
71 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 63
Russians : 24 / 24
Japanese : 61 / 73
Americans : 56 / 72
Chinese : 3 / 2
British : 23 / 25
UK_Pacific : 2 / 0
Italians : 23 / 37
ANZAC : 10 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Italian Somaliland to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 battleship and 2 cruisers moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from Neutral_Allies
1 artillery moved from Persia to Northwest Persia
Italians take Northwest Persia from Russians
3 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from Russians
1 mech_infantry moved from Northern Italy to Romania
2 artilleries moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from 72 Sea Zone to French Madagascar
2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery and 3 infantry moved from Greece to Bulgaria
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in French Madagascar
Non Combat Move - Italians
Place Units - Italians
1 infantry and 2 tactical_bombers placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag, 2 armour, 2 artilleries and 2 infantry
French Equatorial Africa : 1 flag, 1 infantry
French Madagascar : 1 flag, 1 artillery and 1 infantry
Syria : 1 flag
Romania : 1 mech_infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 10 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Baltic States : 1 flag
Rostov : 1 flag
Eastern Poland : 1 flag
Caucasus : 1 flag, 1 armour and 1 mech_infantry
Bulgaria : 1 artillery and 3 infantry
Greece : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 1 infantry
72 Sea Zone : 1 battleship, 2 cruisers and 3 transports
Northwest Persia : 1 flag, 1 artillery and 3 infantry
Persia : 1 flag
Production/PUs Summary :
Germans : 55 / 63
Russians : 20 / 24
Japanese : 61 / 73
Americans : 56 / 72
Chinese : 3 / 2
British : 21 / 25
UK_Pacific : 2 / 0
Italians : 31 / 42
ANZAC : 10 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs total
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
62 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 55 / 63
Russians : 20 / 24
Japanese : 61 / 73
Americans : 56 / 72
Chinese : 3 / 2
British : 21 / 25
UK_Pacific : 2 / 0
Italians : 31 / 42
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 2 infantry
French Central Africa : 1 infantry
Algeria : 1 infantry
Libya : 1 flag
Production/PUs Summary :
Germans : 55 / 63
Russians : 20 / 24
Japanese : 61 / 73
Americans : 56 / 72
Chinese : 3 / 2
British : 21 / 25
UK_Pacific : 2 / 0
Italians : 31 / 42
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 3 fighters and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
3 armour moved from Ukraine to Russia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Russia
5 armour and 8 mech_infantrys moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 bomber, 1 fighter and 7 tactical_bombers moved from Novgorod to Russia
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
8 armour, 10 artilleries and 14 mech_infantrys moved from Smolensk to Russia
1 infantry moved from Archangel to Novgorod
1 infantry moved from Western Germany to Northern Italy
3 artilleries and 5 infantry moved from Western Germany to France
6 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Russia
Germans attack with 19 armour, 11 artilleries, 1 bomber, 2 fighters, 1 infantry, 23 mech_infantrys and 8 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 14 infantry, 3 mech_infantrys and 1 tactical_bomber
AA guns fire in Russia : 0/3 hits
Germans roll dice for 19 armour, 11 artilleries, 1 bomber, 2 fighters, 1 infantry, 23 mech_infantrys and 8 tactical_bombers in Russia, round 1 : 25/65 hits
Russians roll dice for 1 aaGun, 1 artillery, 14 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 3/19 hits
14 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 infantry owned by the Germans , 3 mech_infantrys owned by the Russians , 1 artillery owned by the Russians , 2 artilleries owned by the Germans and 1 aaGun owned by the Russians lost in Russia
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 19 armour, 9 artilleries, 1 bomber, 2 fighters, 23 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery, 14 infantry, 3 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter and 2 tactical_bombers moved from Russia to Bryansk
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 tactical_bomber moved from Russia to Ukraine
3 tactical_bombers moved from Russia to Belarus
3 aaGuns moved from Western Germany to Northern Italy
2 aaGuns moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in France
3 fighters and 7 infantry placed in Western Germany
Germans undo move 2.
2 infantry placed in Novgorod
3 fighters and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Germans collect 57 PUs (3 lost to blockades); end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 8 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
Germany : 1 factory_major
Northern Italy : 3 aaGuns and 1 infantry
Belarus : 1 flag, 1 fighter and 4 tactical_bombers
Karelia : 1 flag
Bryansk : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 19 armour, 9 artilleries, 1 factory_minor and 23 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor, 1 fighter and 4 tactical_bombers
Western Ukraine : 1 flag
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 60 / 101
Russians : 15 / 0
Japanese : 61 / 73
Americans : 56 / 72
Chinese : 3 / 2
British : 21 / 25
UK_Pacific : 2 / 0
Italians : 31 / 42
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 20 times
5 was rolled 16 times
6 was rolled 19 times
Average roll : 3.703
Median : 4.000
Variance : 1.233
Standard Deviation : 1.111
Total rolls : 91
Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 14 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 16 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.569
Median : 4.000
Variance : 1.422
Standard Deviation : 1.192
Total rolls : 65
Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.917
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
There is no reason to continue this I dont think?
GG then. I’m up for a league rematch if you’re interested.
Of course! games are good.
Um, I think I had the allies at +9 this game? I’ll open at 9 for a rematch.