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The Axis Suprise Attack & The Allies Kabloom 2nd edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 5 armour, 1 cruiser, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Alaska to Central United States
1 bomber moved from Alaska to 89 Sea Zone
1 artillery, 2 infantry and 4 mech_infantrys moved from Eastern United States to Central United States
1 battleship moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Amur to Korea
2 infantry moved from Amur to Manchuria
1 armour moved from Amur to Manchuria
1 artillery moved from Amur to Korea
1 artillery moved from Amur to Manchuria
1 infantry moved from Amur to ManchuriaCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer and 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Central United States
Americans attack with 1 artillery, 2 bombers, 2 infantry and 4 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 5 infantry
Americans win, taking Central United States from Germans with 1 artillery, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Manchuria
Americans attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans win, taking Manchuria from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Korea
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 89 Sea Zone to Eastern United States
2 bombers moved from Central United States to AlaskaPlace Units - Americans
2 armour placed in Eastern United States
3 armour placed in Eastern United States
Americans undo move 1.
2 armour placed in Western United States
1 cruiser, 1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,3,1,6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,4,4,1,6,4
Americans collect 48 PUs (4 lost to blockades); end with 48 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to KweichowPlace Units - Chinese
1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - British
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
5 infantry moved from Burma to Yunnan
4 infantry moved from India to Burma
1 artillery moved from India to Burma
1 mech_infantry moved from India to Yunnan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
5 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 fighters moved from Quebec to Eastern United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
5 infantry moved from Burma to Yunnan
4 infantry moved from India to Burma
1 artillery moved from India to Burma
1 mech_infantry moved from India to Yunnan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
5 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 fighters moved from Quebec to Eastern United StatesCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
Place Units - British
3 armour placed in Union of South Africa
1 infantry and 1 mech_infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,1
British collect 23 PUs (6 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Eastern Poland
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Albania to Romania
1 armour moved from Romania to Eastern Poland
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 95 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
2 fighters moved from Alexandria to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Eastern Poland
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Albania to Romania
1 armour moved from Romania to Eastern Poland
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 95 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
2 fighters moved from Alexandria to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Egypt
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters
British defend with 2 infantry
Italians roll dice for 2 fighters in Anglo Egyptian Sudan, round 1 : 1/2 hits
British roll dice for 2 infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 2 fighters in Anglo Egyptian Sudan, round 2 : 2/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Egypt from British with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 2 infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to AlexandriaPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
3 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
3 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Eire to Scotland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Eire to ScotlandNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 13 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Baltic States to Belarus
4 armour moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
4 armour moved from Bessarabia to Western Ukraine
1 fighter moved from Karelia to Belarus
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 infantry moved from Southeast Mexico to Mexico
Germans take Mexico from Americans
1 armour moved from Southeast Mexico to Central America
Germans take Central America from Americans
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from Gibraltar to 90 Sea Zone
1 fighter moved from 101 Sea Zone to 90 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 13 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Baltic States to Belarus
4 armour moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
4 armour moved from Bessarabia to Western Ukraine
1 fighter moved from Karelia to Belarus
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 infantry moved from Southeast Mexico to Mexico
Germans take Mexico from Americans
1 armour moved from Southeast Mexico to Central America
Germans take Central America from Americans
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from Gibraltar to 90 Sea Zone
1 fighter moved from 101 Sea Zone to 90 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to GibraltarCombat - Germans
Battle in Belarus
Germans attack with 5 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Russians defend with 2 aaGuns, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
AA guns fire in Belarus : 0/1 hits
Germans roll dice for 5 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Belarus, round 1 : 4/12 hits
Russians roll dice for 2 aaGuns, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Belarus, round 1 : 2/8 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 5 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Belarus, round 2 : 7/10 hits
Russians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/6 hits
2 infantry owned by the Russians , 2 armour owned by the Russians , 1 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 5 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 33
Casualties for Germans: 3 infantry
Casualties for Russians: 2 aaGuns, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Battle in Western Ukraine
Germans attack with 4 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour, 2 artilleries and 2 mech_infantrys
Germans roll dice for 4 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 1 : 5/9 hits
Russians roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Western Ukraine, round 1 : 2/5 hits
1 armour owned by the Russians , 2 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 2 artilleries owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 2 artilleries and 2 mech_infantrys
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/2 hits
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Normandy Bordeaux
2 artilleries and 3 infantry moved from Karelia to Novgorod
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Western Ukraine to Novgorod
2 aaGuns moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Western Ukraine
5 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Poland to Eastern Poland
1 artillery moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Germany to Poland
1 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to France
2 infantry moved from Holland Belgium to France
1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Normandy Bordeaux to Slovakia Hungary
1 fighter moved from Gibraltar to Southern ItalyPlace Units - Germans
1 armour and 2 infantry placed in Novgorod
9 infantry placed in Germany
1 armour placed in Germany
2 armour and 1 infantry placed in Western Germany
1 armour and 1 infantry placed in Western Germany
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,1,6,3,6,2,6,4
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Russia
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
9 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Russia
1 artillery moved from Ukraine to Rostov
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Ulaanbaatar to Buyant-Uhaa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Russia
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
9 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Russia
1 artillery moved from Ukraine to Rostov
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Ulaanbaatar to Buyant-UhaaCombat - Russians
Battle in Hopei
Russians attack with 2 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Chahar
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Sikang to Shensi
3 infantry moved from Szechwan to Kweichow
2 aaGuns moved from Ukraine to RostovPlace Units - Russians
8 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Japanese take 6 Sea Zone from Americans
2 bombers moved from Japan to 25 Sea Zone
1 armour moved from Hopei to Jehol
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Jehol
1 artillery moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Japanese take 6 Sea Zone from Americans
2 bombers moved from Japan to 25 Sea Zone
1 armour moved from Hopei to Jehol
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Jehol
1 artillery moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 battleship
Japanese win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship
Battle in Korea
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is -18
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Kiangsi to 6 Sea Zone
2 bombers moved from 25 Sea Zone to JapanPlace Units - Japanese
1 armour and 2 infantry placed in Kiangsu
1 destroyer, 3 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
Still kickin?
We may have a new person for the table top. Tadd explained -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Central United States to Eastern United States
3 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
2 bombers moved from Alaska to Jehol
1 mech_infantry moved from Central United States to Southeast Mexico
Americans take Southeast Mexico from Germans
1 armour moved from Eastern United States to Southeast Mexico
1 bomber moved from Eastern United States to Mexico
2 mech_infantrys moved from Central United States to Mexico
2 armour moved from Western United States to Alaska
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 cruiser and 3 submarines moved from 10 Sea Zone to 2 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Central United States to Eastern United States
3 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
2 bombers moved from Alaska to Jehol
1 mech_infantry moved from Central United States to Southeast Mexico
Americans take Southeast Mexico from Germans
1 armour moved from Eastern United States to Southeast Mexico
1 bomber moved from Eastern United States to Mexico
2 mech_infantrys moved from Central United States to Mexico
2 armour moved from Western United States to Alaska
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 cruiser and 3 submarines moved from 10 Sea Zone to 2 Sea ZoneCombat - Americans
Battle in Jehol
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Casualties for Americans: 1 bomber
Battle in Mexico
Americans attack with 1 bomber and 2 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Mexico from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Mexico to Alaska
1 bomber moved from Jehol to Chahar
1 armour moved from Eastern United States to Southeast MexicoPlace Units - Americans
1 factory_minor placed in Korea
1 destroyer and 1 transport placed in 10 Sea Zone
3 fighters placed in Alaska
2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,6,5,5,1,3,5
Americans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to Hopei
2 infantry moved from Kweichow to Anhwe