@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
Yeah I aready fixed it for you
–Jeff
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
            2 bombers and 1 fighter moved from Southern Italy to Ukraine
            1 infantry moved from Yugoslavia to Northern Italy
            3 armour and 3 mech_infantrys moved from Southern Italy to Yugoslavia
            4 aaGuns, 2 artilleries, 2 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
            3 infantry placed in Northern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,4,1,5
            Italians collect 9 PUs (5 lost to blockades); end with 9 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
    Northern Italy : 4 aaGuns, 2 artilleries, 1 factory_major and 6 infantry
    Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
    Archangel : 1 flag, 1 armour
    Ukraine : 2 bombers and 1 fighter
    Greece : 1 flag
    Yugoslavia : 3 armour and 4 mech_infantrys
Production/PUs Summary :
Germans : 55 / 76
    Russians : 17 / 23
    Japanese : 43 / 60
    Americans : 59 / 84
    Chinese : 24 / 24
    British : 32 / 35
    UK_Pacific : 0 / 0
    Italians : 14 / 9
    ANZAC : 17 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 3 times
        Average roll : 3.833
        Median : 4.500
        Variance : 1.200
        Standard Deviation : 1.095
        Total rolls : 6
Null / Other
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 3 times
        Average roll : 3.833
        Median : 4.500
        Variance : 1.200
        Standard Deviation : 1.095
        Total rolls : 6
Really thought you would invade egypt J7 and try to get at my planes.
50/50 on the scramble.
–Jeff
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
            Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 29 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Philippines : 2 infantry
    Celebes : 1 flag, 2 infantry
    Java : 1 flag, 2 infantry
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag, 1 artillery and 1 infantry
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 transport
    54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Production/PUs Summary :
Germans : 55 / 76
    Russians : 17 / 23
    Japanese : 39 / 60
    Americans : 59 / 84
    Chinese : 24 / 24
    British : 32 / 35
    UK_Pacific : 0 / 0
    Italians : 14 / 9
    ANZAC : 21 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
    United Kingdom : 2 infantry
    80 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 55 / 76
    Russians : 17 / 23
    Japanese : 39 / 60
    Americans : 59 / 84
    Chinese : 24 / 24
    British : 32 / 35
    UK_Pacific : 0 / 0
    Italians : 14 / 9
    ANZAC : 21 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
            Germans buy 6 mech_infantrys; Remaining resources: 52 PUs;
Combat Move - Germans
            2 mech_infantrys moved from Rostov to Volgograd
            1 bomber moved from Ukraine to Kazakhstan
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 bomber moved from Ukraine to Kazakhstan
            1 armour moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Bryansk
            3 artilleries moved from Rostov to Bryansk
            3 infantry moved from Ukraine to Bryansk
            8 armour and 6 mech_infantrys moved from Caucasus to Bryansk
            1 armour and 8 mech_infantrys moved from Rostov to Bryansk
            1 mech_infantry moved from Ukraine to Bryansk
            11 artilleries and 9 infantry moved from Belarus to Bryansk
            1 tactical_bomber moved from Ukraine to Volgograd
            2 tactical_bombers moved from Ukraine to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Archangel to Vologda
            1 bomber moved from Western Germany to Vologda
            6 mech_infantrys moved from Belarus to Bryansk
            6 mech_infantrys moved from Eastern Poland to Bryansk
Combat - Germans
            Battle in Volgograd
                Germans attack with 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 1 :  0/3 hits
                    Russians roll dice for 1 infantry in Volgograd, round 1 :  1/1 hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 :  1/2 hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 10 armour, 14 artilleries, 12 infantry and 27 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour, 14 artilleries, 12 infantry and 27 mech_infantrys in Bryansk, round 1 :  16/63 hits
                    Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 10 armour, 14 artilleries, 12 infantry and 27 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Vologda, round 1 :  1/2 hits
                    Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 1 :  2/3 hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 1 :  1/3 hits
                    Russians roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            1 artillery and 2 infantry moved from Novgorod to Archangel
            2 tactical_bombers moved from Smolensk to Ukraine
            5 mech_infantrys moved from Eastern Poland to Archangel
            3 mech_infantrys moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            1 bomber moved from Vologda to Archangel
            6 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Eastern Poland to Archangel
            10 armour moved from Germany to Eastern Poland
            1 tactical_bomber moved from Volgograd to Ukraine
            2 bombers moved from Kazakhstan to Ukraine
Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,1,3,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
            Germans collect 57 PUs (4 lost to blockades); end with 109 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 119 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 129 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 mech_infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
    Germany : 1 factory_major
    Southern Italy : 1 aaGun
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 10 armour, 14 artilleries, 12 infantry and 33 mech_infantrys
    Rostov : 1 flag
    Vyborg : 1 flag
    Archangel : 1 armour, 1 artillery, 1 bomber, 3 infantry and 13 mech_infantrys
    Eastern Poland : 1 flag, 10 armour
    Bessarabia : 1 flag
    Tambov : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 2 bombers, 1 factory_minor, 3 mech_infantrys and 3 tactical_bombers
    Western Ukraine : 1 flag
    Vologda : 1 flag, 1 infantry
    Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Caucasus : 1 flag
    113 Sea Zone : 1 submarine
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
Production/PUs Summary :
Germans : 61 / 129
    Russians : 11 / 23
    Japanese : 39 / 60
    Americans : 59 / 84
    Chinese : 24 / 24
    British : 32 / 35
    UK_Pacific : 0 / 0
    Italians : 14 / 9
    ANZAC : 21 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 11 times
            2 was rolled 16 times
            3 was rolled 9 times
            4 was rolled 17 times
            5 was rolled 16 times
            6 was rolled 17 times
        Average roll : 3.721
        Median : 4.000
        Variance : 0.706
        Standard Deviation : 0.840
        Total rolls : 86
Null / Other
            1 was rolled 1 times
            2 was rolled 1 times
        Average roll : 1.500
        Median : 1.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Germans Combat
            1 was rolled 8 times
            2 was rolled 15 times
            3 was rolled 9 times
            4 was rolled 16 times
            5 was rolled 14 times
            6 was rolled 14 times
        Average roll : 3.724
        Median : 4.000
        Variance : 0.773
        Standard Deviation : 0.879
        Total rolls : 76
Russians Combat
            1 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 4.250
        Median : 5.000
        Variance : 1.143
        Standard Deviation : 1.069
        Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
            Russians repair 2 damage on 2 factory_majors; Remaining resources: 21 PUs;
            Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Samara to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
            1 infantry moved from Samara to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 armour and 1 mech_infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour and 1 mech_infantry moved from Tambov to Russia
            1 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            1 infantry moved from Samara to Volgograd
            2 infantry moved from Buyant-Uhaa to Manchuria
Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 1 :  1/4 hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 1 :  0/1 hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 1 :  1/3 hits
                    Germans roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 1 :  2/3 hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 1 :  1/1 hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            2 aaGuns, 6 artilleries and 13 infantry moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Yakut S.S.R.
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 armour moved from Tobruk to Egypt
Place Units - Russians
            7 infantry placed in Russia
Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Territory Summary for Russians :
Manchuria : 2 infantry
    Yakut S.S.R. : 2 infantry
    Timguska : 2 infantry
    Olgiy : 1 flag
    Dzavhan : 1 flag
    Central Mongolia : 1 flag
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag
    Tsagaan Olom : 1 flag
    Egypt : 1 armour
    Tobruk : 1 flag
    Russia : 5 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 3 fighters, 68 infantry, 3 mech_infantrys and 3 tactical_bombers
    Vologda : 1 infantry
    Volgograd : 1 factory_minor and 2 infantry
    125 Sea Zone : 1 submarine
    114 Sea Zone : 1 submarine
    Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 57 / 129
    Russians : 15 / 18
    Japanese : 39 / 60
    Americans : 59 / 84
    Chinese : 24 / 24
    British : 32 / 35
    UK_Pacific : 0 / 0
    Italians : 14 / 9
    ANZAC : 21 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
            Japanese buy 4 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 infantry moved from Amur to Manchuria
            1 mech_infantry moved from Amur to Manchuria
            1 fighter moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            5 fighters moved from 6 Sea Zone to Manchuria
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from French Indo China to Philippines
            1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
            1 battleship and 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from Yunnan to Kwangsi
            1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
Combat - Japanese
            Battle in Philippines
                Japanese attack with 2 bombers and 2 infantry
                ANZAC defend with 2 infantry; Americans defend with 1 airfield and 1 harbour
                    Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 1 :  1/4 hits
                    Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Philippines
                    Japanese roll dice for 2 bombers and 1 infantry in Philippines, round 2 :  2/3 hits
                    Americans roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                    1 infantry owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Manchuria
                Japanese attack with 5 fighters, 1 infantry and 1 mech_infantry
                Russians defend with 2 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 5 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 1 :  1/7 hits
                    Chinese roll dice for 3 infantry in Manchuria, round 1 :  0/3 hits
                    1 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 5 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 :  3/7 hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 :  1/2 hits
                    2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 infantry and 1 mech_infantry
                Chinese defend with 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 1 :  2/2 hits
                    Chinese roll dice for 1 infantry in Kwangtung, round 1 :  0/1 hits
                    1 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 1 :  1/2 hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 1 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                    Japanese roll dice for 1 fighter in 16 Sea Zone, round 1 :  0/1 hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 fighter in 16 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                    1 submarine owned by the Japanese lost in 16 Sea Zone
                    Japanese roll dice for 1 fighter in 16 Sea Zone, round 3 :  0/1 hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                    Japanese roll dice for 1 fighter in 16 Sea Zone, round 4 :  0/1 hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 :  1/1 hits
                    1 fighter owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -16
                Casualties for Japanese: 1 fighter and 1 submarine
Non Combat Move - Japanese
            4 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
            5 fighters moved from Manchuria to 19 Sea Zone
            5 fighters moved from 19 Sea Zone to 20 Sea Zone
            1 carrier and 2 destroyers moved from 36 Sea Zone to 20 Sea Zone
            2 bombers moved from Philippines to French Indo China
            1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            2 tactical_bombers moved from 41 Sea Zone to 75 Sea Zone
            1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 7 transports moved from 71 Sea Zone to 75 Sea Zone
            3 armour moved from Malaya to French Indo China
            3 armour moved from India to Shan State
            1 aaGun moved from Yunnan to French Indo China
            1 mech_infantry moved from Buryatia to Amur
Place Units - Japanese
            3 infantry placed in French Indo China
            4 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Kwangsi : 1 armour
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 tactical_bomber
    Manchuria : 1 mech_infantry
    Hainan : 1 harbour
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag
    Szechwan : 1 flag
    Ceylon : 1 flag
    Shan State : 1 flag, 3 armour
    Burma : 1 flag
    India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag, 2 infantry
    Kwangtung : 1 flag, 1 harbour, 1 infantry and 1 mech_infantry
    Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
    Wake Island : 1 flag, 1 airfield
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag, 1 mech_infantry
    Siberia : 1 flag
    Buryatia : 1 flag
    French Indo China : 1 flag, 1 aaGun, 3 armour, 2 bombers, 1 factory_minor and 3 infantry
    37 Sea Zone : 1 flag
    35 Sea Zone : 1 transport
    20 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 transport
    West India : 1 flag, 12 artilleries and 12 infantry
    French Madagascar : 1 flag
    75 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 3 tactical_bombers and 7 transports
Production/PUs Summary :
Germans : 57 / 129
    Russians : 15 / 18
    Japanese : 49 / 54
    Americans : 57 / 84
    Chinese : 16 / 24
    British : 32 / 35
    UK_Pacific : 0 / 0
    Italians : 14 / 9
    ANZAC : 21 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 7 times
            4 was rolled 14 times
            5 was rolled 5 times
            6 was rolled 10 times
        Average roll : 3.889
        Median : 4.000
        Variance : 1.705
        Standard Deviation : 1.306
        Total rolls : 45
Japanese Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 5 times
            4 was rolled 10 times
            5 was rolled 4 times
            6 was rolled 8 times
        Average roll : 4.161
        Median : 4.000
        Variance : 1.767
        Standard Deviation : 1.329
        Total rolls : 31
Chinese Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.714
        Median : 4.000
        Variance : 0.833
        Standard Deviation : 0.913
        Total rolls : 7
Americans Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.857
        Median : 3.000
        Variance : 0.500
        Standard Deviation : 0.707
        Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
            Americans buy 1 airfield, 4 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 9 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 :  2/2 hits
                    Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 1 :  1/6 hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  1/1 hits
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
Non Combat Move - Americans
            2 fighters moved from Queensland to 33 Sea Zone
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 92 Sea Zone to 91 Sea Zone
            2 carriers moved from 92 Sea Zone to 91 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from Persia to Russia
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
Place Units - Americans
            1 fighter and 2 tactical_bombers placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            1 airfield and 3 fighters placed in Iraq
Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
    Queensland : 1 bomber
    Guam : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 harbour and 1 mech_infantry
    Midway : 1 airfield
    43 Sea Zone : 1 flag
    33 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 7 fighters, 14 submarines, 2 tactical_bombers and 3 transports
    35 Sea Zone : 1 flag, 1 submarine
    26 Sea Zone : 1 flag, 1 destroyer
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
    Gibraltar : 2 fighters
    Morocco : 1 flag, 3 artilleries and 3 infantry
    Tunisia : 1 flag
    Libya : 1 flag
    Russia : 3 fighters and 1 tactical_bomber
    Caucasus : 1 infantry
    80 Sea Zone : 2 destroyers and 2 transports
    93 Sea Zone : 1 flag, 1 submarine
    97 Sea Zone : 3 submarines
    Iraq : 1 flag, 1 airfield, 1 factory_minor and 3 fighters
    101 Sea Zone : 1 submarine
    Brazil : 1 flag
    Northwest Persia : 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
    91 Sea Zone : 2 carriers, 1 cruiser, 1 fighter and 5 transports
    105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 129
    Russians : 17 / 18
    Japanese : 49 / 54
    Americans : 57 / 78
    Chinese : 16 / 24
    British : 32 / 35
    UK_Pacific : 0 / 0
    Italians : 14 / 9
    ANZAC : 21 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Hunan to Kwangsi
            1 fighter moved from Kweichow to Kwangsi
            1 infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Sikang to Shensi
            2 infantry moved from Kweichow to Shensi
            1 infantry moved from Kweichow to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Kweichow to Shensi
            5 infantry moved from Jehol to Manchuria
Combat - Chinese
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 1 :  1/4 hits
                    Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Manchuria
                Chinese attack with 5 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 5 infantry in Manchuria, round 1 :  0/5 hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 1 :  0/1 hits
                    Chinese roll dice for 5 infantry in Manchuria, round 2 :  1/5 hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 2 :  0/1 hits
                    1 mech_infantry owned by the Japanese lost in Manchuria
                Chinese win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 1 :  0/2 hits
                    Japanese roll dice for 1 armour in Kwangsi, round 1 :  0/1 hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 :  0/2 hits
                    Japanese roll dice for 1 armour in Kwangsi, round 2 :  0/1 hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 :  0/2 hits
                    Japanese roll dice for 1 armour in Kwangsi, round 3 :  1/1 hits
                    1 infantry owned by the Chinese lost in Kwangsi
                retreated to Kwangsi
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kwangsi to Kweichow
Place Units - Chinese
            1 infantry placed in Hunan
            7 infantry placed in Kiangsi
            Chinese undo move 2.
            7 infantry placed in Kweichow
Turn Complete - Chinese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,1,6,5,6,5,2,3,6,2,6,5,4,1,3,5
            Chinese collect 21 PUs (1 lost to blockades); end with 21 PUs total
Territory Summary for Chinese :
Shantung : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Jehol : 1 flag
    Manchuria : 1 flag, 5 infantry
    Shensi : 4 infantry
    Yunnan : 1 infantry
    Kweichow : 1 fighter and 13 infantry
    Hunan : 1 infantry
    Szechwan : 1 infantry
    Anhwe : 3 infantry
Production/PUs Summary :
Germans : 55 / 129
    Russians : 17 / 18
    Japanese : 43 / 54
    Americans : 57 / 78
    Chinese : 22 / 21
    British : 32 / 35
    UK_Pacific : 0 / 0
    Italians : 14 / 9
    ANZAC : 21 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
            British repair 8 damage on 8 factory_majors; Remaining resources: 27 PUs;
            British buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
            1 fighter moved from Persia to Russia
            3 armour, 1 artillery, 13 infantry and 5 mech_infantrys moved from Persia to Northwest Persia
            2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from British Somaliland to Ethiopia
            1 armour moved from Rhodesia to Belgian Congo
            2 armour moved from Union of South Africa to Belgian Congo
            1 fighter and 2 tactical_bombers moved from Rhodesia to Egypt
            1 bomber moved from Egypt to Gibraltar
            4 submarines moved from 80 Sea Zone to 81 Sea Zone
            3 aaGuns moved from Persia to Northwest Persia
Place Units - British
            3 infantry placed in Persia
            4 infantry placed in United Kingdom
            2 infantry placed in Union of South Africa
Turn Complete - British
            British collect 32 PUs; end with 32 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 3 armour
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 airfield, 1 bomber, 1 fighter and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
    Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
    Algeria : 1 flag
    Ethiopia : 1 flag, 1 infantry
    Russia : 1 fighter
    80 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
    106 Sea Zone : 1 flag
    Eire : 1 flag
    109 Sea Zone : 1 destroyer
    92 Sea Zone : 1 destroyer
    Eastern Persia : 1 flag
    81 Sea Zone : 4 submarines
    Northwest Persia : 3 aaGuns, 3 armour, 1 artillery, 13 infantry and 5 mech_infantrys
    Persia : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 3 infantry
    98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 55 / 129
    Russians : 17 / 18
    Japanese : 43 / 54
    Americans : 57 / 78
    Chinese : 22 / 21
    British : 32 / 37
    UK_Pacific : 0 / 0
    Italians : 14 / 9
    ANZAC : 21 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
            Italians buy nothing; Remaining resources: 9 PUs;
Combat Move - Italians
            1 armour moved from Archangel to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
Combat - Italians
Non Combat Move - Italians
            2 bombers and 1 fighter moved from Ukraine to Southern Italy
            4 aaGuns moved from Northern Italy to Southern Italy
            2 mech_infantrys moved from Yugoslavia to Southern Italy
            2 mech_infantrys moved from Yugoslavia to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            3 armour moved from Yugoslavia to Western Germany
            2 artilleries and 4 infantry moved from Northern Italy to France
Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3,6,2
            Italians collect 6 PUs (9 lost to blockades); end with 15 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 2 artilleries and 4 infantry
    Western Germany : 3 armour
    Northern Italy : 1 factory_major
    Southern Italy : 4 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 4 mech_infantrys
    Bryansk : 1 armour
    Archangel : 1 flag
    Smolensk : 1 flag
    Greece : 1 flag
Production/PUs Summary :
Germans : 55 / 129
    Russians : 16 / 18
    Japanese : 43 / 54
    Americans : 57 / 78
    Chinese : 22 / 21
    British : 32 / 37
    UK_Pacific : 0 / 0
    Italians : 15 / 15
    ANZAC : 21 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.333
        Median : 3.000
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
Null / Other
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.333
        Median : 3.000
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 6 PUs;
Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
            Battle in Malaya
Non Combat Move - ANZAC
            1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to 33 Sea Zone
Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 30 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
Territory Summary for ANZAC :
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Celebes : 1 flag, 2 infantry
    Java : 1 flag, 2 infantry
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag, 1 artillery and 1 infantry
    42 Sea Zone : 1 flag
    33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 3 fighters
    37 Sea Zone : 1 transport
    54 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 55 / 129
    Russians : 16 / 18
    Japanese : 40 / 54
    Americans : 57 / 78
    Chinese : 22 / 21
    British : 32 / 37
    UK_Pacific : 0 / 0
    Italians : 15 / 15
    ANZAC : 24 / 40
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
    United Kingdom : 2 infantry
    80 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 55 / 129
    Russians : 16 / 18
    Japanese : 40 / 54
    Americans : 57 / 78
    Chinese : 22 / 21
    British : 32 / 37
    UK_Pacific : 0 / 0
    Italians : 15 / 15
    ANZAC : 24 / 40
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Bold’s Bank of Europe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
            Germans buy 4 armour, 6 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            2 mech_infantrys moved from Ukraine to Caucasus
            1 bomber moved from Ukraine to Caucasus
            1 bomber, 1 mech_infantry and 3 tactical_bombers moved from Ukraine to Volgograd
            1 mech_infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Rostov to Volgograd
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Bryansk
            1 bomber and 1 infantry moved from Archangel to Vologda
Combat - Germans
            Battle in Volgograd
                Germans attack with 1 bomber, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 bomber, 2 mech_infantrys and 3 tactical_bombers in Volgograd, round 1 :  5/6 hits
                    Russians roll dice for 2 infantry in Volgograd, round 1 :  1/2 hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Vologda, round 1 :  1/2 hits
                    Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 bomber and 2 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 1 :  2/3 hits
                    Russians roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
Non Combat Move - Germans
            1 bomber moved from Caucasus to Novgorod
            1 bomber moved from Volgograd to Novgorod
            3 tactical_bombers moved from Volgograd to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            5 armour moved from Eastern Poland to Ukraine
            5 mech_infantrys moved from Bryansk to Ukraine
            5 armour moved from Eastern Poland to Bryansk
            3 mech_infantrys moved from Archangel to Karelia
            3 mech_infantrys moved from Novgorod to Karelia
            1 infantry moved from Archangel to Smolensk
            1 artillery and 1 infantry moved from Archangel to Novgorod
            1 bomber moved from Vologda to Novgorod
            1 armour moved from Archangel to Bryansk
            5 mech_infantrys moved from Archangel to Novgorod
            5 mech_infantrys moved from Archangel to Bryansk
            6 infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to France
Place Units - Germans
            3 infantry placed in France
            4 armour and 6 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Germany
            3 fighters placed in Novgorod
            3 fighters placed in Ukraine
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 infantry
            EDIT: Adding units owned by Germans to Tambov: 1 infantry
            EDIT: Turning off Edit Mode
Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,2,1,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
            Germans collect 54 PUs (7 lost to blockades); end with 54 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 9 infantry
    Western Germany : 1 aaGun, 1 airfield, 4 armour, 1 factory_major, 1 harbour and 6 mech_infantrys
    Germany : 1 factory_major and 3 mech_infantrys
    Southern Italy : 1 aaGun
    Belarus : 1 flag
    Karelia : 1 flag, 6 mech_infantrys
    Baltic States : 1 flag
    Bryansk : 1 flag, 1 aaGun, 16 armour, 14 artilleries, 11 infantry, 32 mech_infantrys and 3 tactical_bombers
    Rostov : 1 flag
    Vyborg : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Tambov : 1 flag, 1 infantry
    Ukraine : 1 flag, 1 aaGun, 5 armour, 1 factory_minor, 3 fighters and 5 mech_infantrys
    Western Ukraine : 1 flag
    Vologda : 1 flag, 1 infantry
    Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
    Novgorod : 1 flag, 1 airfield, 1 artillery, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 5 mech_infantrys
    Caucasus : 1 flag, 1 mech_infantry
    Smolensk : 1 infantry
    113 Sea Zone : 1 submarine
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
Production/PUs Summary :
Germans : 61 / 74
    Russians : 10 / 18
    Japanese : 40 / 54
    Americans : 57 / 78
    Chinese : 22 / 21
    British : 32 / 37
    UK_Pacific : 0 / 0
    Italians : 15 / 15
    ANZAC : 24 / 40
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 9 times
            2 was rolled 4 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 2.211
        Median : 2.000
        Variance : 2.833
        Standard Deviation : 1.683
        Total rolls : 19
Null / Other
            1 was rolled 1 times
            3 was rolled 1 times
        Average roll : 2.000
        Median : 2.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Germans Combat
            1 was rolled 6 times
            2 was rolled 3 times
            5 was rolled 2 times
        Average roll : 2.000
        Median : 1.000
        Variance : 3.300
        Standard Deviation : 1.817
        Total rolls : 11
Russians Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            6 was rolled 1 times
        Average roll : 2.667
        Median : 2.500
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
can you say epic air battle over moscow?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            2 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            2 mech_infantrys moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 armour moved from Egypt to Iraq
            2 infantry moved from Timguska to Novosibirsk
Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 1 :  2/4 hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 1 :  1/1 hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 1 :  1/3 hits
                    Germans roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 1 :  2/3 hits
                    Italians roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
Place Units - Russians
            6 infantry placed in Russia
Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Territory Summary for Russians :
Buryatia : 2 infantry
    Olgiy : 1 flag
    Dzavhan : 1 flag
    Central Mongolia : 1 flag
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag
    Tsagaan Olom : 1 flag
    Tobruk : 1 flag
    Russia : 5 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 3 fighters, 72 infantry, 1 mech_infantry and 3 tactical_bombers
    Novosibirsk : 2 infantry
    Vologda : 1 infantry
    Volgograd : 1 factory_minor and 1 mech_infantry
    Smolensk : 1 infantry
    125 Sea Zone : 1 submarine
    113 Sea Zone : 1 submarine
    Iraq : 1 armour
    Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 58 / 74
    Russians : 15 / 18
    Japanese : 39 / 54
    Americans : 57 / 78
    Chinese : 22 / 21
    British : 32 / 37
    UK_Pacific : 0 / 0
    Italians : 14 / 15
    ANZAC : 24 / 40
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0