@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
i just remembered that i did not technically run that bombing raid right - tripleA should not roll all aa fire together on the moscow raid. it should roll separately for the AB and the IC aa fire. however, had i taken the tac as the air war casualty, then only 2 aa shots would have been rolled and the first two missed, so i’m for leaving everything as is. in the future we need to remember that we either need to roll in this thread to roll separately for each base/IC or we need to designate which dice correspond to which planes if rolling in tripleA.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
            Russians repair 9 damage on 9 factory_majors; Remaining resources: 19 PUs;
            Russians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour and 1 mech_infantry moved from Tambov to Russia
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            1 armour moved from Egypt to Tobruk
                  British take Alexandria from Italians
                  Russians take Tobruk from Italians
Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 1 :  1/3 hits
                    Germans roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 1 :  1/3 hits
                    Germans roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 1 :  2/3 hits
                    Germans roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
            6 infantry placed in Russia
Turn Complete - Russians
            Russians collect 19 PUs; end with 20 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Territory Summary for Russians :
Kazakhstan : 1 infantry
    Tobruk : 1 flag, 1 armour
    Bryansk : 1 infantry
    Russia : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 3 fighters, 49 infantry, 3 mech_infantrys and 3 tactical_bombers
    Vologda : 1 infantry
    Volgograd : 1 factory_minor and 1 infantry
    Smolensk : 1 infantry
    Samara : 2 aaGuns, 6 artilleries and 16 infantry
    125 Sea Zone : 1 submarine
    114 Sea Zone : 1 submarine
    Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 55 / 76
    Russians : 19 / 23
    Japanese : 45 / 66
    Americans : 59 / 84
    Chinese : 15 / 16
    British : 32 / 33
    UK_Pacific : 2 / 0
    Italians : 14 / 9
    ANZAC : 20 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
another sweet round!
i will go ahead and edit the movement of the tac to ukr before japan.
ok no prob
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Ukraine: 1 tactical_bomber
            EDIT: Turning off Edit Mode
Purchase Units - Japanese
            Japanese buy 3 armour, 2 carriers and 2 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 infantry moved from Kiangsu to Shantung
            1 fighter moved from Kiangsu to Shantung
            5 fighters moved from 6 Sea Zone to Shantung
            1 infantry moved from Shan State to Malaya
            3 armour moved from French Indo China to Malaya
            1 tactical_bomber moved from Yunnan to Malaya
            1 tactical_bomber moved from Borneo to 42 Sea Zone
            1 bomber and 1 tactical_bomber moved from Borneo to 43 Sea Zone
            1 bomber moved from Yunnan to 43 Sea Zone
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            12 artilleries and 12 infantry moved from India to West India
            1 infantry moved from British Somaliland to 76 Sea Zone
            1 artillery and 3 infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 fighter moved from 72 Sea Zone to Union of South Africa
            1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Union of South Africa
            1 artillery, 4 infantry and 4 transports moved from 76 Sea Zone to 71 Sea Zone
            1 infantry and 3 transports moved from 72 Sea Zone to 71 Sea Zone
            1 artillery and 5 infantry moved from 71 Sea Zone to Union of South Africa
            1 battleship moved from 76 Sea Zone to 71 Sea Zone
            1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 infantry moved from Sakha to Amur
                  Japanese take Amur from Russians
            1 mech_infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
Combat - Japanese
            Battle in West India
                Japanese attack with 12 artilleries and 12 infantry
                British defend with 1 infantry
                    Japanese roll dice for 12 artilleries and 12 infantry in West India, round 1 :  13/24 hits
                    UK_Pacific roll dice for 1 infantry in West India, round 1 :  0/1 hits
                    1 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 12 artilleries and 12 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shantung
                Japanese attack with 6 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 6 fighters and 1 infantry in Shantung, round 1 :  3/7 hits
                    Chinese roll dice for 1 infantry in Shantung, round 1 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Japanese win with 6 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Malaya
                Japanese attack with 3 armour and 1 infantry
                ANZAC defend with 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 3 armour and 1 infantry in Malaya, round 1 :  1/4 hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 1 :  0/2 hits
                    1 infantry owned by the ANZAC lost in Malaya
                    Japanese roll dice for 3 armour and 1 infantry in Malaya, round 2 :  3/4 hits
                    ANZAC roll dice for 1 artillery in Malaya, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from ANZAC with 3 armour remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Union of South Africa
                Japanese attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Japanese roll dice for 1 battleship in Union of South Africa, round 1 :  1/1 hits
                    Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Union of South Africa, round 1 :  4/9 hits
                    British roll dice for 3 infantry in Union of South Africa, round 1 :  1/3 hits
                    3 infantry owned by the British and 1 fighter owned by the Japanese lost in Union of South Africa
                Japanese win, taking Union of South Africa from British with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 fighter
                Casualties for British: 3 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 2 bombers and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 bombers and 1 tactical_bomber in 43 Sea Zone, round 1 :  2/3 hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 1 :  1/1 hits
                    1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 43 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 destroyer
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber could not land in Union of South Africa and were removed
            1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            2 bombers moved from 43 Sea Zone to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 armour moved from India to Yunnan
            2 infantry moved from Kiangsu to 19 Sea Zone
            1 mech_infantry moved from Kiangsu to 19 Sea Zone
            2 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
            6 fighters moved from Shantung to 6 Sea Zone
            1 mech_infantry moved from Sakha to Amur
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            2 carriers and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
            1 carrier moved from 72 Sea Zone to 71 Sea Zone
Place Units - Japanese
            1 carrier and 2 destroyers placed in 36 Sea Zone
            1 carrier placed in 6 Sea Zone
            3 armour placed in India
Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hainan : 1 harbour
    Yunnan : 1 flag, 1 aaGun, 1 armour and 1 infantry
    Szechwan : 1 flag, 1 infantry
    Ceylon : 1 flag
    Shan State : 1 flag
    Burma : 1 flag
    India : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
    Malaya : 1 flag, 3 armour and 1 harbour
    Borneo : 1 flag, 2 infantry
    Kwangtung : 1 flag, 1 harbour
    Wake Island : 1 flag, 1 airfield
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag, 1 infantry and 1 mech_infantry
    Siberia : 1 flag
    Buryatia : 1 flag, 1 mech_infantry
    French Indo China : 1 flag, 2 bombers, 1 factory_minor, 3 infantry and 1 mech_infantry
    Sumatra : 1 flag
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 submarines
    West India : 1 flag, 12 artilleries and 12 infantry
    British Somaliland : 1 flag
    Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
    French Madagascar : 1 flag
    71 Sea Zone : 1 battleship, 3 carriers, 1 destroyer and 7 transports
Production/PUs Summary :
Germans : 55 / 76
    Russians : 17 / 23
    Japanese : 55 / 60
    Americans : 59 / 84
    Chinese : 14 / 16
    British : 30 / 33
    UK_Pacific : 0 / 0
    Italians : 14 / 9
    ANZAC : 17 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 13 times
            2 was rolled 13 times
            3 was rolled 9 times
            4 was rolled 9 times
            5 was rolled 11 times
            6 was rolled 6 times
        Average roll : 3.164
        Median : 3.000
        Variance : 0.617
        Standard Deviation : 0.785
        Total rolls : 61
Japanese Combat
            1 was rolled 12 times
            2 was rolled 10 times
            3 was rolled 8 times
            4 was rolled 7 times
            5 was rolled 9 times
            6 was rolled 6 times
        Average roll : 3.173
        Median : 3.000
        Variance : 0.510
        Standard Deviation : 0.714
        Total rolls : 52
ANZAC Combat
            2 was rolled 1 times
            4 was rolled 2 times
        Average roll : 3.333
        Median : 4.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
British Combat
            1 was rolled 1 times
            5 was rolled 2 times
        Average roll : 3.667
        Median : 5.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
UK_Pacific Combat
            3 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Americans Combat
            2 was rolled 1 times
        Average roll : 2.000
        Median : 2.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Chinese Combat
            2 was rolled 1 times
        Average roll : 2.000
        Median : 2.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
            Americans buy 3 artilleries, 1 factory_minor, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Trans-Jordan to Iraq
Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 1 :  2/2 hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 10 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            3 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to Queensland
            3 fighters and 1 tactical_bomber moved from 98 Sea Zone to Persia
            2 transports moved from 98 Sea Zone to 80 Sea Zone
            2 destroyers moved from 98 Sea Zone to 80 Sea Zone
            2 carriers, 1 cruiser and 2 transports moved from 98 Sea Zone to 92 Sea Zone
Place Units - Americans
            1 factory_minor placed in Iraq
            3 artilleries, 3 fighters and 3 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Americans :
Queensland : 2 fighters, 3 infantry and 1 mech_infantry
    Philippines : 1 airfield and 1 harbour
    Guam : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 1 harbour, 1 infantry and 1 mech_infantry
    Midway : 1 airfield
    43 Sea Zone : 1 flag
    26 Sea Zone : 1 flag, 2 carriers, 2 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport
    16 Sea Zone : 1 destroyer
    54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 10 submarines, 1 tactical_bomber and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
    Morocco : 1 flag
    Tunisia : 1 flag
    Libya : 1 flag
    80 Sea Zone : 2 destroyers and 2 transports
    93 Sea Zone : 1 flag, 1 submarine
    97 Sea Zone : 3 submarines
    Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
    92 Sea Zone : 2 carriers, 1 cruiser and 2 transports
    101 Sea Zone : 3 transports
    Brazil : 1 flag
    Northwest Persia : 1 infantry
    Persia : 3 fighters and 1 tactical_bomber
    105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 76
    Russians : 17 / 23
    Japanese : 55 / 60
    Americans : 59 / 84
    Chinese : 14 / 16
    British : 30 / 33
    UK_Pacific : 0 / 0
    Italians : 14 / 9
    ANZAC : 17 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
oops didn’t realize you could get to south africa with all those egypt planes… and still the dice were with you. well, that’s ok, makes it more fun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
            British buy 1 airfield, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from Ethiopia to British Somaliland
                  British take British Somaliland from Japanese
            1 cruiser, 4 submarines and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            2 armour moved from Rhodesia to Union of South Africa
            1 armour moved from Tanganyika Territory to Union of South Africa
            1 bomber moved from Rhodesia to Union of South Africa
            2 tactical_bombers moved from Egypt to Union of South Africa
            1 fighter moved from Egypt to Union of South Africa
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
Combat - British
            Battle in Union of South Africa
                British attack with 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers
                Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
                    British roll dice for 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Union of South Africa, round 1 :  5/7 hits
                    Japanese roll dice for 1 artillery and 5 infantry in Union of South Africa, round 1 :  1/6 hits
                    1 armour owned by the British and 5 infantry owned by the Japanese lost in Union of South Africa
                    British roll dice for 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Union of South Africa, round 2 :  4/6 hits
                    Japanese roll dice for 1 artillery in Union of South Africa, round 2 :  0/1 hits
                    1 artillery owned by the Japanese lost in Union of South Africa
                British win, taking Union of South Africa from Japanese with 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 artillery and 5 infantry
                Casualties for British: 1 armour
Non Combat Move - British
            1 bomber moved from Union of South Africa to Egypt
            1 fighter and 2 tactical_bombers moved from Union of South Africa to Rhodesia
            1 armour moved from Kenya to Rhodesia
            1 artillery moved from Kenya to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            3 fighters moved from Egypt to Persia
Place Units - British
            1 airfield placed in Persia
            3 mech_infantrys placed in Persia
            2 infantry placed in Egypt
Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,2
            British collect 30 PUs (2 lost to blockades); end with 30 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 71 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
    Quebec : 1 factory_minor
    British Somaliland : 1 infantry
    Gibraltar : 1 airfield, 1 fighter and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
    Union of South Africa : 2 armour, 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
    Anglo Egyptian Sudan : 2 artilleries and 1 infantry
    Rhodesia : 1 armour, 1 fighter and 2 tactical_bombers
    Algeria : 1 flag
    Ethiopia : 1 flag
    80 Sea Zone : 1 cruiser, 1 destroyer, 4 submarines and 1 transport
    106 Sea Zone : 1 flag
    Eire : 1 flag
    109 Sea Zone : 1 destroyer
    92 Sea Zone : 1 destroyer
    Eastern Persia : 1 flag
    Persia : 1 flag, 3 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 4 fighters, 13 infantry and 5 mech_infantrys
    98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 55 / 76
    Russians : 17 / 23
    Japanese : 43 / 60
    Americans : 59 / 84
    Chinese : 24 / 24
    British : 32 / 35
    UK_Pacific : 0 / 0
    Italians : 14 / 9
    ANZAC : 17 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
just realized there should be a ftr/tac on the fleet off south africa. musta forgot to land them at the end of the move so tripleA deleted em.
guess i better get my game face on. if the dice continue like they have this round, this could turn into a fight.
Yeah I aready fixed it for you
–Jeff
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
            2 bombers and 1 fighter moved from Southern Italy to Ukraine
            1 infantry moved from Yugoslavia to Northern Italy
            3 armour and 3 mech_infantrys moved from Southern Italy to Yugoslavia
            4 aaGuns, 2 artilleries, 2 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
            3 infantry placed in Northern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,4,1,5
            Italians collect 9 PUs (5 lost to blockades); end with 9 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
    Northern Italy : 4 aaGuns, 2 artilleries, 1 factory_major and 6 infantry
    Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
    Archangel : 1 flag, 1 armour
    Ukraine : 2 bombers and 1 fighter
    Greece : 1 flag
    Yugoslavia : 3 armour and 4 mech_infantrys
Production/PUs Summary :
Germans : 55 / 76
    Russians : 17 / 23
    Japanese : 43 / 60
    Americans : 59 / 84
    Chinese : 24 / 24
    British : 32 / 35
    UK_Pacific : 0 / 0
    Italians : 14 / 9
    ANZAC : 17 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 3 times
        Average roll : 3.833
        Median : 4.500
        Variance : 1.200
        Standard Deviation : 1.095
        Total rolls : 6
Null / Other
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 3 times
        Average roll : 3.833
        Median : 4.500
        Variance : 1.200
        Standard Deviation : 1.095
        Total rolls : 6
Really thought you would invade egypt J7 and try to get at my planes.
50/50 on the scramble.
–Jeff
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
            Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 29 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Philippines : 2 infantry
    Celebes : 1 flag, 2 infantry
    Java : 1 flag, 2 infantry
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag, 1 artillery and 1 infantry
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 transport
    54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Production/PUs Summary :
Germans : 55 / 76
    Russians : 17 / 23
    Japanese : 39 / 60
    Americans : 59 / 84
    Chinese : 24 / 24
    British : 32 / 35
    UK_Pacific : 0 / 0
    Italians : 14 / 9
    ANZAC : 21 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
    United Kingdom : 2 infantry
    80 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 55 / 76
    Russians : 17 / 23
    Japanese : 39 / 60
    Americans : 59 / 84
    Chinese : 24 / 24
    British : 32 / 35
    UK_Pacific : 0 / 0
    Italians : 14 / 9
    ANZAC : 21 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
            Germans buy 6 mech_infantrys; Remaining resources: 52 PUs;
Combat Move - Germans
            2 mech_infantrys moved from Rostov to Volgograd
            1 bomber moved from Ukraine to Kazakhstan
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 bomber moved from Ukraine to Kazakhstan
            1 armour moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Bryansk
            3 artilleries moved from Rostov to Bryansk
            3 infantry moved from Ukraine to Bryansk
            8 armour and 6 mech_infantrys moved from Caucasus to Bryansk
            1 armour and 8 mech_infantrys moved from Rostov to Bryansk
            1 mech_infantry moved from Ukraine to Bryansk
            11 artilleries and 9 infantry moved from Belarus to Bryansk
            1 tactical_bomber moved from Ukraine to Volgograd
            2 tactical_bombers moved from Ukraine to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Archangel to Vologda
            1 bomber moved from Western Germany to Vologda
            6 mech_infantrys moved from Belarus to Bryansk
            6 mech_infantrys moved from Eastern Poland to Bryansk
Combat - Germans
            Battle in Volgograd
                Germans attack with 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 1 :  0/3 hits
                    Russians roll dice for 1 infantry in Volgograd, round 1 :  1/1 hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 :  1/2 hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 10 armour, 14 artilleries, 12 infantry and 27 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour, 14 artilleries, 12 infantry and 27 mech_infantrys in Bryansk, round 1 :  16/63 hits
                    Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 10 armour, 14 artilleries, 12 infantry and 27 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Vologda, round 1 :  1/2 hits
                    Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 1 :  2/3 hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 1 :  1/3 hits
                    Russians roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            1 artillery and 2 infantry moved from Novgorod to Archangel
            2 tactical_bombers moved from Smolensk to Ukraine
            5 mech_infantrys moved from Eastern Poland to Archangel
            3 mech_infantrys moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            1 bomber moved from Vologda to Archangel
            6 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Eastern Poland to Archangel
            10 armour moved from Germany to Eastern Poland
            1 tactical_bomber moved from Volgograd to Ukraine
            2 bombers moved from Kazakhstan to Ukraine
Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,1,3,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
            Germans collect 57 PUs (4 lost to blockades); end with 109 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 119 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 129 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 mech_infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
    Germany : 1 factory_major
    Southern Italy : 1 aaGun
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 10 armour, 14 artilleries, 12 infantry and 33 mech_infantrys
    Rostov : 1 flag
    Vyborg : 1 flag
    Archangel : 1 armour, 1 artillery, 1 bomber, 3 infantry and 13 mech_infantrys
    Eastern Poland : 1 flag, 10 armour
    Bessarabia : 1 flag
    Tambov : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 2 bombers, 1 factory_minor, 3 mech_infantrys and 3 tactical_bombers
    Western Ukraine : 1 flag
    Vologda : 1 flag, 1 infantry
    Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Caucasus : 1 flag
    113 Sea Zone : 1 submarine
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
Production/PUs Summary :
Germans : 61 / 129
    Russians : 11 / 23
    Japanese : 39 / 60
    Americans : 59 / 84
    Chinese : 24 / 24
    British : 32 / 35
    UK_Pacific : 0 / 0
    Italians : 14 / 9
    ANZAC : 21 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 11 times
            2 was rolled 16 times
            3 was rolled 9 times
            4 was rolled 17 times
            5 was rolled 16 times
            6 was rolled 17 times
        Average roll : 3.721
        Median : 4.000
        Variance : 0.706
        Standard Deviation : 0.840
        Total rolls : 86
Null / Other
            1 was rolled 1 times
            2 was rolled 1 times
        Average roll : 1.500
        Median : 1.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Germans Combat
            1 was rolled 8 times
            2 was rolled 15 times
            3 was rolled 9 times
            4 was rolled 16 times
            5 was rolled 14 times
            6 was rolled 14 times
        Average roll : 3.724
        Median : 4.000
        Variance : 0.773
        Standard Deviation : 0.879
        Total rolls : 76
Russians Combat
            1 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 4.250
        Median : 5.000
        Variance : 1.143
        Standard Deviation : 1.069
        Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
            Russians repair 2 damage on 2 factory_majors; Remaining resources: 21 PUs;
            Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Samara to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
            1 infantry moved from Samara to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 armour and 1 mech_infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour and 1 mech_infantry moved from Tambov to Russia
            1 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            1 infantry moved from Samara to Volgograd
            2 infantry moved from Buyant-Uhaa to Manchuria
Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 1 :  1/4 hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 1 :  0/1 hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 1 :  1/3 hits
                    Germans roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 1 :  2/3 hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 1 :  1/1 hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            2 aaGuns, 6 artilleries and 13 infantry moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Yakut S.S.R.
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 armour moved from Tobruk to Egypt
Place Units - Russians
            7 infantry placed in Russia
Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Territory Summary for Russians :
Manchuria : 2 infantry
    Yakut S.S.R. : 2 infantry
    Timguska : 2 infantry
    Olgiy : 1 flag
    Dzavhan : 1 flag
    Central Mongolia : 1 flag
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag
    Tsagaan Olom : 1 flag
    Egypt : 1 armour
    Tobruk : 1 flag
    Russia : 5 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 3 fighters, 68 infantry, 3 mech_infantrys and 3 tactical_bombers
    Vologda : 1 infantry
    Volgograd : 1 factory_minor and 2 infantry
    125 Sea Zone : 1 submarine
    114 Sea Zone : 1 submarine
    Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 57 / 129
    Russians : 15 / 18
    Japanese : 39 / 60
    Americans : 59 / 84
    Chinese : 24 / 24
    British : 32 / 35
    UK_Pacific : 0 / 0
    Italians : 14 / 9
    ANZAC : 21 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
            Japanese buy 4 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 infantry moved from Amur to Manchuria
            1 mech_infantry moved from Amur to Manchuria
            1 fighter moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            5 fighters moved from 6 Sea Zone to Manchuria
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from French Indo China to Philippines
            1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
            1 battleship and 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from Yunnan to Kwangsi
            1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
Combat - Japanese
            Battle in Philippines
                Japanese attack with 2 bombers and 2 infantry
                ANZAC defend with 2 infantry; Americans defend with 1 airfield and 1 harbour
                    Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 1 :  1/4 hits
                    Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Philippines
                    Japanese roll dice for 2 bombers and 1 infantry in Philippines, round 2 :  2/3 hits
                    Americans roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                    1 infantry owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Manchuria
                Japanese attack with 5 fighters, 1 infantry and 1 mech_infantry
                Russians defend with 2 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 5 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 1 :  1/7 hits
                    Chinese roll dice for 3 infantry in Manchuria, round 1 :  0/3 hits
                    1 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 5 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 :  3/7 hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 :  1/2 hits
                    2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 infantry and 1 mech_infantry
                Chinese defend with 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 1 :  2/2 hits
                    Chinese roll dice for 1 infantry in Kwangtung, round 1 :  0/1 hits
                    1 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 1 :  1/2 hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 1 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                    Japanese roll dice for 1 fighter in 16 Sea Zone, round 1 :  0/1 hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 fighter in 16 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                    1 submarine owned by the Japanese lost in 16 Sea Zone
                    Japanese roll dice for 1 fighter in 16 Sea Zone, round 3 :  0/1 hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                    Japanese roll dice for 1 fighter in 16 Sea Zone, round 4 :  0/1 hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 :  1/1 hits
                    1 fighter owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -16
                Casualties for Japanese: 1 fighter and 1 submarine
Non Combat Move - Japanese
            4 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
            5 fighters moved from Manchuria to 19 Sea Zone
            5 fighters moved from 19 Sea Zone to 20 Sea Zone
            1 carrier and 2 destroyers moved from 36 Sea Zone to 20 Sea Zone
            2 bombers moved from Philippines to French Indo China
            1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            2 tactical_bombers moved from 41 Sea Zone to 75 Sea Zone
            1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 7 transports moved from 71 Sea Zone to 75 Sea Zone
            3 armour moved from Malaya to French Indo China
            3 armour moved from India to Shan State
            1 aaGun moved from Yunnan to French Indo China
            1 mech_infantry moved from Buryatia to Amur
Place Units - Japanese
            3 infantry placed in French Indo China
            4 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Kwangsi : 1 armour
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 tactical_bomber
    Manchuria : 1 mech_infantry
    Hainan : 1 harbour
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag
    Szechwan : 1 flag
    Ceylon : 1 flag
    Shan State : 1 flag, 3 armour
    Burma : 1 flag
    India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag, 2 infantry
    Kwangtung : 1 flag, 1 harbour, 1 infantry and 1 mech_infantry
    Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
    Wake Island : 1 flag, 1 airfield
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag, 1 mech_infantry
    Siberia : 1 flag
    Buryatia : 1 flag
    French Indo China : 1 flag, 1 aaGun, 3 armour, 2 bombers, 1 factory_minor and 3 infantry
    37 Sea Zone : 1 flag
    35 Sea Zone : 1 transport
    20 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 transport
    West India : 1 flag, 12 artilleries and 12 infantry
    French Madagascar : 1 flag
    75 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 3 tactical_bombers and 7 transports
Production/PUs Summary :
Germans : 57 / 129
    Russians : 15 / 18
    Japanese : 49 / 54
    Americans : 57 / 84
    Chinese : 16 / 24
    British : 32 / 35
    UK_Pacific : 0 / 0
    Italians : 14 / 9
    ANZAC : 21 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 7 times
            4 was rolled 14 times
            5 was rolled 5 times
            6 was rolled 10 times
        Average roll : 3.889
        Median : 4.000
        Variance : 1.705
        Standard Deviation : 1.306
        Total rolls : 45
Japanese Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 5 times
            4 was rolled 10 times
            5 was rolled 4 times
            6 was rolled 8 times
        Average roll : 4.161
        Median : 4.000
        Variance : 1.767
        Standard Deviation : 1.329
        Total rolls : 31
Chinese Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.714
        Median : 4.000
        Variance : 0.833
        Standard Deviation : 0.913
        Total rolls : 7
Americans Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.857
        Median : 3.000
        Variance : 0.500
        Standard Deviation : 0.707
        Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
            Americans buy 1 airfield, 4 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 9 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 :  2/2 hits
                    Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 1 :  1/6 hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  1/1 hits
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
Non Combat Move - Americans
            2 fighters moved from Queensland to 33 Sea Zone
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 92 Sea Zone to 91 Sea Zone
            2 carriers moved from 92 Sea Zone to 91 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from Persia to Russia
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
Place Units - Americans
            1 fighter and 2 tactical_bombers placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            1 airfield and 3 fighters placed in Iraq
Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
    Queensland : 1 bomber
    Guam : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 harbour and 1 mech_infantry
    Midway : 1 airfield
    43 Sea Zone : 1 flag
    33 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 7 fighters, 14 submarines, 2 tactical_bombers and 3 transports
    35 Sea Zone : 1 flag, 1 submarine
    26 Sea Zone : 1 flag, 1 destroyer
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
    Gibraltar : 2 fighters
    Morocco : 1 flag, 3 artilleries and 3 infantry
    Tunisia : 1 flag
    Libya : 1 flag
    Russia : 3 fighters and 1 tactical_bomber
    Caucasus : 1 infantry
    80 Sea Zone : 2 destroyers and 2 transports
    93 Sea Zone : 1 flag, 1 submarine
    97 Sea Zone : 3 submarines
    Iraq : 1 flag, 1 airfield, 1 factory_minor and 3 fighters
    101 Sea Zone : 1 submarine
    Brazil : 1 flag
    Northwest Persia : 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
    91 Sea Zone : 2 carriers, 1 cruiser, 1 fighter and 5 transports
    105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 129
    Russians : 17 / 18
    Japanese : 49 / 54
    Americans : 57 / 78
    Chinese : 16 / 24
    British : 32 / 35
    UK_Pacific : 0 / 0
    Italians : 14 / 9
    ANZAC : 21 / 34
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0