TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
EDIT: Adding units owned by Germans to Ukraine: 1 tactical_bomber
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Japanese buy 3 armour, 2 carriers and 2 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Shantung
5 fighters moved from 6 Sea Zone to Shantung
1 infantry moved from Shan State to Malaya
3 armour moved from French Indo China to Malaya
1 tactical_bomber moved from Yunnan to Malaya
1 tactical_bomber moved from Borneo to 42 Sea Zone
1 bomber and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 bomber moved from Yunnan to 43 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
12 artilleries and 12 infantry moved from India to West India
1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery and 3 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 fighter moved from 72 Sea Zone to Union of South Africa
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Union of South Africa
1 artillery, 4 infantry and 4 transports moved from 76 Sea Zone to 71 Sea Zone
1 infantry and 3 transports moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 5 infantry moved from 71 Sea Zone to Union of South Africa
1 battleship moved from 76 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 infantry moved from Sakha to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in West India
Japanese attack with 12 artilleries and 12 infantry
British defend with 1 infantry
Japanese roll dice for 12 artilleries and 12 infantry in West India, round 1 : 13/24 hits
UK_Pacific roll dice for 1 infantry in West India, round 1 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 12 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shantung
Japanese attack with 6 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 fighters and 1 infantry in Shantung, round 1 : 3/7 hits
Chinese roll dice for 1 infantry in Shantung, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win with 6 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 3 armour and 1 infantry
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 3 armour and 1 infantry in Malaya, round 1 : 1/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 0/2 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 3 armour and 1 infantry in Malaya, round 2 : 3/4 hits
ANZAC roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 3 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Union of South Africa
Japanese attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 3 infantry
Japanese roll dice for 1 battleship in Union of South Africa, round 1 : 1/1 hits
Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Union of South Africa, round 1 : 4/9 hits
British roll dice for 3 infantry in Union of South Africa, round 1 : 1/3 hits
3 infantry owned by the British and 1 fighter owned by the Japanese lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for British: 3 infantry
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 2 bombers and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers and 1 tactical_bomber in 43 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 43 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in Union of South Africa and were removed
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 bombers moved from 43 Sea Zone to French Indo China
1 infantry moved from Shan State to French Indo China
1 armour moved from India to Yunnan
2 infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
6 fighters moved from Shantung to 6 Sea Zone
1 mech_infantry moved from Sakha to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
2 carriers and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
1 carrier moved from 72 Sea Zone to 71 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
1 carrier placed in 6 Sea Zone
3 armour placed in India
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hainan : 1 harbour
Yunnan : 1 flag, 1 aaGun, 1 armour and 1 infantry
Szechwan : 1 flag, 1 infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 3 armour and 1 harbour
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry and 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 2 bombers, 1 factory_minor, 3 infantry and 1 mech_infantry
Sumatra : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 submarines
West India : 1 flag, 12 artilleries and 12 infantry
British Somaliland : 1 flag
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
French Madagascar : 1 flag
71 Sea Zone : 1 battleship, 3 carriers, 1 destroyer and 7 transports
Production/PUs Summary :
Germans : 55 / 76
Russians : 17 / 23
Japanese : 55 / 60
Americans : 59 / 84
Chinese : 14 / 16
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 14 / 9
ANZAC : 17 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.164
Median : 3.000
Variance : 0.617
Standard Deviation : 0.785
Total rolls : 61
Japanese Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.173
Median : 3.000
Variance : 0.510
Standard Deviation : 0.714
Total rolls : 52
ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1