TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Hit Differential Summary :
I am an A&A fanatic. I know it. When the dice kill me I get super pissed because I want to win! But in about 30 seconds I forget. The game is bigger than my luck…
Hey, that’s a good motto… somebody should use that! :mrgreen:
That is a good motto
No one can use it unless you waive your rights to it
Honest Abe, here
You didn’t lose the sub in Z44. Sneak attack got me.
You saved 1 IPC from your purchases so have 56 on hand
I recommend leaving leftover IPC’s in the top left of the battlemap where we track all the IPC’s
I guess if I’m the only one who plays you battlemap anymore, then you’re OK. But if your opponent doesn’t check all your money or isn’t honest, you must leave a lot of IPC’s on the table… :-)
Thanks Gamerman!
US4 with 74, buy a researcher
Rolling 1:
(5)
With 69, buy INF, ART, ARM, SS, 2 TP, 2 FTR, CV
If I didn’t declare war before, declare war on Germany and Italy (hadn’t been marked in the diplomacy chart, anyway)
Combat moves -
Amu - INF, MECH (Sib) ARM (Sfe) BMB (Mid)
Alg - INF, ART (Mor)
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 6)1@3: (1)1@4: (3)
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 4)1@3: (6)
Amu2
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (6)1@4: (4)
Rolls: 1@3; Total Hits: 11@3: (2)
Amu twlo INF, MECH
NCM -
Sfe - BMB (Amu)
Haw - FTR (Mid) FTR, TAC (Z25)
Z26 - CV (Z25) 2 SS, 2 DD (Z10)
Z106 - TP (Z91)
Que - INF, AA (EUS) MECH, ARM (CUS)
WUS - MECH (CUS)
Mor - INF, MECH (Bra)
Z91 - TP, DD, CA (Z86)
Brg - 2 INF (Bra)
Place ART, ARM, 2 FTR (WUS)
Place INF (EUS)
Place SS, 2 TP, CV (Z10)
Collect 74, 74 on hand
China4 with 10, buy 3 INF (save 1)
Combat moves -
Cha - INF (Hop)
Anh - INF (Hop)
Place 2 INF (Hop)
Place INF (Cha)
Collect 9, 10 on hand
UK4 with 40, buy INF, ART, SS, TP, 2 FTR
India4 with 11, buy MECH, ARM (save 1)
Combat moves -
Iso - INF (Ken)
Sze - 2 FTR, TAC (Bur) FTR (Ind)
Z43 - DD (Z39)
Nov - SBR (Ukr)
Nov AA
Rolls: 1@1; Total Hits: 01@1: (2)
Sze
Rolls: 3@3 1@4; Total Hits: 23@3: (1, 6, 4)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
Z43
Rolls: 10@2; Total Hits: 210@2: (1, 5, 3, 4, 1, 4, 4, 6, 6, 6)
Rolls: 10@1; Total Hits: 010@1: (6, 5, 5, 6, 5, 5, 2, 6, 6, 4)
Sze clwlo TAC
Nov SBR
Rolling 1:
(4)
NCM -
Rus - BMB (Nov)
Npr - INF (Irq)
Egy - INF, ART (Irq)
Eth - INF (Irq)
Bur - ARM (WInd) 4 INF (Ind) FTR (Sze)
Kaz - 2 FTR (Sze) FTR (Suk)
Syr - FTR (Z97) FTR (Suk)
Ind - INF (WInd)
WInd - INF (EPr)
Alg - INF, ART (Mor) 2 INF (Sco) MECH, ARM (UK)
Z92 - TP, DD, CA (Z91) CV, BB (Z109) FTR (UK) FTR (Sco)
Z97 - FTR (Mor) FTR (Sco)
UK - AA (Sco)
Z105 - SS (Z109)
Z110 - DD (Z119)
Z81 - CA, BB (Z80)
Place MECH, ARM (Ind)
Place TP (Z106)
Place INF, ART (Que)
Place 2 FTR (UK)
Place SS (Z109)
Collect 33 -
Rolls: 2@3; Total Hits: 12@3: (6, 3)
Collect 11 -
Rolls: 9@3; Total Hits: 59@3: (6, 3, 2, 1, 3, 4, 5, 4, 2)
Novgorod damaged by 6
Collect 31, 31 on hand
Collect 7, 8 on hand
Italy
buy
ftr
save2
cm
arm from bel blitz into bry and back
arm from bel blitz into smo and back
ncm
2inf,art from yugot to bul
mech, arm from tun to tob
art from tun to lib
3inf, art from alx to tob
collect
16 - cvd
cvd
Rolls: 8@3; Total Hits: 58@3: (3, 4, 3, 4, 2, 4, 1, 3)
16-10+2=8
place ftr in sita
bump
Wha? It’s time for ANZ/Fra? I was thinking it was a big US/UK move and had been procrastinating a bit…. :roll:
Well, I’m here to make the moves regardless
ANZ4 with 14, buy INF, ART, TP
Combat moves -
Java - INF, ARM (Nsw)
Z42 - FTR (Sum)
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
Z37 - SS (Z57)
Bur - FTR (Sum)
Sum - FTR (Z42)
Nsw - INF (Que)
Sau - AA (Que)
Egy - 2 INF (Irq)
Place INF, ART (Nsw)
Place TP (Z62)
Collect 14, 14 on hand
Fra4
Z79 - DD (Z38)
Npr - INF (Irq)
Egy - INF (Sud)
Germany
buy
repair 6 in nov
3ing
ss
ftr
4mech
2arm
cm
sz113(cc)
ss from 112
ftr, tacb from cv
2ftr from wgr
arm from bel to sukr
nukr(2mech, 3art, arm)
arm from epl via bes
9mech from epl
2arm from bel
3tacb from bel
2bomb from wgr
tacb from wgr
cc
nukr
A
Rolls: 9@1 4@3 5@4; Total Hits: 49@1: (4, 2, 1, 3, 3, 5, 5, 3, 4)4@3: (5, 6, 5, 6)5@4: (3, 5, 4, 5, 2)
D
Rolls: 5@2 1@3; Total Hits: 35@2: (5, 1, 5, 6, 1)1@3: (2)