TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
yeah, i guess those guys are pretty badass! :-o
i guess it’s decision time for the allies.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 destroyer moved from 49 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 artillery moved from Solomon Islands to 49 Sea Zone
1 artillery and 1 transport moved from 49 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Eastern United States to Western United States
2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 4 submarines and 4 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 tactical_bomber moved from Eastern United States to 92 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
India : 1 bomber
Queensland : 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 4 submarines and 2 transports
10 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 1 transport
54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 fighter
55 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag
Algeria : 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 mech_infantry
92 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 4 transports
Brazil : 1 flag
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 65
Russians : 33 / 44
Japanese : 59 / 64
Americans : 54 / 76
Chinese : 5 / 7
British : 28 / 30
UK_Pacific : 6 / 11
Italians : 19 / 25
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
2 infantry moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Szechwan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Territory Summary for Chinese :
Shensi : 1 fighter and 11 infantry
Suiyuyan : 1 infantry
Kweichow : 2 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 47 / 65
Russians : 33 / 44
Japanese : 56 / 64
Americans : 54 / 76
Chinese : 8 / 9
British : 28 / 30
UK_Pacific : 6 / 11
Italians : 19 / 25
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour, 1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Gibraltar to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 bomber and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 bomber and 3 infantry in Trans-Jordan, round 1 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 2/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 : 3/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 1 bomber
EDIT: Adding units owned by Americans to Queensland: 1 bomber
EDIT: Turning off Edit Mode
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Trans-Jordan to Persia
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Persia
3 aaGuns, 1 armour, 1 artillery, 14 infantry and 2 mech_infantrys moved from India to West India
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 factory_minor placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,6,3,6,6,1,5
British collect 29 PUs (1 lost to blockades); end with 34 PUs total
Place Units - UK_Pacific
1 aaGun and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,3,1,5,2,6,4,2,6,1,5,3,5
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 aaGun and 2 infantry
Territory Summary for British, UK_Pacific :
Shan State : 1 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
West India : 3 aaGuns, 1 armour, 1 artillery, 14 infantry and 2 mech_infantrys
Belgian Congo : 2 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield, 3 fighters, 1 harbour and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour, 1 artillery and 2 infantry
Algeria : 1 flag, 1 armour, 1 artillery and 4 infantry
Ethiopia : 1 flag
125 Sea Zone : 1 destroyer
76 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag, 1 bomber, 1 factory_minor, 2 fighters and 1 tactical_bomber
Production/PUs Summary :
Germans : 47 / 65
Russians : 33 / 44
Japanese : 56 / 64
Americans : 54 / 76
Chinese : 8 / 9
British : 30 / 34
UK_Pacific : 6 / 5
Italians : 17 / 25
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Syria to Iraq
1 bomber moved from Egypt to Iraq
1 fighter moved from Southern Italy to Trans-Jordan
1 bomber moved from Western Germany to Trans-Jordan
1 armour moved from Eastern Poland to Archangel
Italians take Archangel from Russians
Combat - Italians
Battle in Iraq
Italians attack with 1 artillery and 1 bomber
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Iraq, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
1 artillery owned by the Italians lost in Iraq
retreated to Iraq
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Trans-Jordan
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 1 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from Trans-Jordan to Egypt
2 transports moved from 98 Sea Zone to 99 Sea Zone
4 infantry moved from Greece to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Greece to Bulgaria
2 aaGuns and 2 artilleries moved from Northern Italy to Southern Italy
1 bomber moved from Iraq to Egypt
Place Units - Italians
1 carrier placed in 98 Sea Zone
2 infantry placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for Italians :
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 6 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Archangel : 1 flag, 1 armour
93 Sea Zone : 1 flag
Bulgaria : 1 infantry
Greece : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 47 / 65
Russians : 32 / 44
Japanese : 56 / 64
Americans : 54 / 76
Chinese : 8 / 9
British : 30 / 34
UK_Pacific : 6 / 5
Italians : 18 / 23
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 cruiser, 2 destroyers, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 47 / 65
Russians : 32 / 44
Japanese : 56 / 64
Americans : 54 / 76
Chinese : 8 / 9
British : 30 / 34
UK_Pacific : 6 / 5
Italians : 18 / 23
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Iraq to Syria
French take Syria from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Syria : 1 infantry
76 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 47 / 65
Russians : 32 / 44
Japanese : 56 / 64
Americans : 54 / 76
Chinese : 8 / 9
British : 30 / 34
UK_Pacific : 6 / 5
Italians : 17 / 23
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
G5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 7 PUs;
Combat Move - Russians
6 infantry moved from Novosibirsk to Vologda
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 armour moved from British Somaliland to Ethiopia
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Vologda
Russians attack with 6 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 6 infantry in Vologda, round 1 : 2/6 hits
Germans roll dice for 1 mech_infantry in Vologda, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 1 : 3/3 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 aaGun and 1 artillery moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Volgograd to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 artillery
EDIT: Adding units owned by Russians to Vologda: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 25 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
Territory Summary for Russians :
Italian Somaliland : 1 flag
Ethiopia : 1 armour
Russia : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 3 fighters, 38 infantry, 3 mech_infantrys and 2 tactical_bombers
Tambov : 1 infantry
Novosibirsk : 2 aaGuns and 12 infantry
Vologda : 1 aaGun, 2 artilleries and 6 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 55 / 68
Russians : 25 / 38
Japanese : 56 / 64
Americans : 54 / 76
Chinese : 8 / 9
British : 29 / 34
UK_Pacific : 6 / 5
Italians : 17 / 23
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
well jeff we have a problem. i put a destroyer in z94 to block your american fleet but i don’t see that i posted the map here in the thread. i may have accidentally posted it in another thread, i need to investigate this. obviously i have stacked egypt with the understanding that the american fleet is blocked.
yes, i knew i had posted it. thought i was going crazy there for a second.
i accidentally posted it into my game with Axisplaya see this thread (last 2 posts were meant for our game). you can see i did it right after completing that I4 turn.
http://www.axisandallies.org/forums/index.php?topic=29168.0
i don’t see how that destroyer block may have affected either the anzac or french turn that would in turn affect the german turn but if you can think of something let me know.
Ok its fine move the DD.
–Jeff
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Kweichow
1 mech_infantry moved from Burma to Kweichow
2 fighters moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
1 armour, 6 artilleries and 11 infantry moved from Burma to India
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 artillery and 5 infantry moved from Kwangsi to 36 Sea Zone
4 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
5 artilleries, 9 infantry and 7 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
6 artilleries and 10 infantry moved from 39 Sea Zone to India
3 tactical_bombers moved from Yunnan to Kweichow
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Kweichow
Japanese attack with 2 bombers, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 1 : 2/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Kweichow from Chinese with 2 bombers, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Ceylon
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Ceylon from UK_Pacific, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Aleutian Islands
Battle in India
Japanese attack with 1 armour, 12 artilleries and 21 infantry
British defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 armour, 12 artilleries and 21 infantry in India, round 1 : 7/34 hits
UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 1 : 0/2 hits
2 infantry owned by the British and 1 aaGun owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Aleutian Islands from Americans, taking India from UK_Pacific with 1 armour, 12 artilleries and 21 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 2 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Shan State to 39 Sea Zone
4 fighters moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
3 tactical_bombers moved from Kweichow to Yunnan
2 bombers moved from Kweichow to Yunnan
1 battleship, 1 cruiser, 1 destroyer and 4 fighters moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Japan
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 aaGun, 2 bombers and 3 tactical_bombers
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag, 1 artillery
Shan State : 1 flag, 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 12 artilleries, 1 factory_minor, 1 harbour and 21 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 2 infantry
Soviet Far East : 1 flag, 1 mech_infantry
Siberia : 1 flag, 1 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 9 transports
8 Sea Zone : 1 transport
5 Sea Zone : 2 transports
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
Production/PUs Summary :
Germans : 55 / 68
Russians : 23 / 38
Japanese : 63 / 78
Americans : 54 / 76
Chinese : 7 / 9
British : 29 / 34
UK_Pacific : 2 / 0
Italians : 17 / 23
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.837
Median : 4.000
Variance : 0.646
Standard Deviation : 0.804
Total rolls : 49
Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.818
Median : 4.000
Variance : 0.465
Standard Deviation : 0.682
Total rolls : 44
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Western United States to Aleutian Islands
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 1 : 1/1 hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Aleutian Islands, round 1 : 1/3 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Aleutian Islands, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Aleutian Islands, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 94 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 1 : 3/3 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 bomber, 1 harbour, 3 infantry and 2 mech_infantrys
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 6 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier, 2 destroyers and 4 submarines
8 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag
Syria : 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Tunisia : 1 flag
Libya : 1 flag, 1 mech_infantry
94 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
99 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports
97 Sea Zone : 2 submarines
Brazil : 1 flag
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 68
Russians : 23 / 38
Japanese : 63 / 78
Americans : 55 / 75
Chinese : 7 / 9
British : 29 / 34
UK_Pacific : 2 / 0
Italians : 16 / 23
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
9 infantry moved from Shensi to Hopei
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Territory Summary for Chinese :
Kweichow : 3 infantry
Hopei : 1 fighter and 9 infantry
Chahar : 1 infantry
Anhwe : 4 infantry
Production/PUs Summary :
Germans : 55 / 68
Russians : 23 / 38
Japanese : 60 / 78
Americans : 55 / 75
Chinese : 10 / 10
British : 29 / 34
UK_Pacific : 2 / 0
Italians : 16 / 23
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to 98 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 98 Sea Zone to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
Scramble 98?
OOL?
no scramble. OOL round by round - let me know your first round hits if you do not clear the zone in 1 round.