G40L, Odonis (Axis) vs Infrastructure (Allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 42 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 58 Sea Zone to 37 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone

    Turn Complete - French


  • Man, I havent seen sealion enough.  It was really stupid of me to conquer the middle east with UK…  Oh well, live and learn…
    Huge battle coming up…

  • '20 '19 '18 '15 '13

    yup, should be fun!

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Germany to 113 Sea Zone
                6 infantry moved from Norway to 113 Sea Zone
                4 armour moved from Western Germany to 112 Sea Zone
                5 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries moved from Western Germany to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                3 armour, 4 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
                4 armour, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from Normandy Bordeaux to 110 Sea Zone
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                2 bombers, 2 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom

  • '20 '19 '18 '15 '13

    Ok, so something weird happened. First, somehow I forgot to land my troops in the Amphibious assault. Second, there was no option for you to scramble.

    Up to you if you’ll allow me to try again. you can check the rolls to see that I had no ground units involved at all. Sorry, a bit of a brain seizure there…

    If you’re ok with me going again, then I’ll also ask up front if you want scramble in the SZ to prevent the amphib assault.

    Ooops!


  • can I keep my aagun shots?  They wouldnt have changed?

  • '20 '19 '18 '15 '13

    That sounds fair. Scramble or no scramble in SZ?


  • no scram

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Germany to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                7 infantry moved from Norway to 113 Sea Zone
                2 artilleries moved from Western Germany to 113 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                4 armour moved from Western Germany to 112 Sea Zone
                5 infantry moved from Western Germany to 112 Sea Zone
                4 armour, 1 artillery, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                3 armour, 3 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
                1 armour moved from Normandy Bordeaux to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                4 tactical_bombers moved from Western Germany to United Kingdom
                2 bombers moved from Western Germany to United Kingdom

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Germany to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                7 infantry moved from Norway to 113 Sea Zone
                2 artilleries moved from Western Germany to 113 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                4 armour moved from Western Germany to 112 Sea Zone
                5 infantry moved from Western Germany to 112 Sea Zone
                4 armour, 1 artillery, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                3 armour, 3 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
                1 armour moved from Normandy Bordeaux to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                4 tactical_bombers moved from Western Germany to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                12 infantry moved from 110 Sea Zone to United Kingdom
                4 artilleries moved from 110 Sea Zone to United Kingdom
                8 armour moved from 110 Sea Zone to United Kingdom

  • '20 '19 '18 '15 '13

    I resign - too difficult to work out all the details. The 4 plane aa gun was too much coupled with the ridiculously low hit rate in R1!!!

    Anyway, good game… I should’ve won that battle quite easily and I’d do it again. ;)


  • I definitely fell like a dodged a bullet.


  • another game?

  • '20 '19 '18 '15 '13

    Sure! Switch sides or bid again?


  • I’m not as good with the axis, but I will give you allies+10 in the name of equity if you like.  If not start a bid.
    :mrgreen:

  • '20 '19 '18 '15 '13

    i’m good with equity

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