It doesn’t say F1, it just says the first turn where the conditions are met. It can be any turn, as long as the conditions haven’t been met before.
The Axis Suprise Attack & The Allies Kabloom 2nd edit
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 carrier moved from 24 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 24 Sea Zone to 7 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 battleship moved from 19 Sea Zone to 7 Sea Zone
1 bomber moved from Shantung to 7 Sea Zone
1 tactical_bomber moved from Shantung to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
2 fighters moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan -
Your OOL please for sea zone 7
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i need to no how meny hits you have
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Three hits!
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battleship tip a tac, a cruiser
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 carrier moved from 24 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 24 Sea Zone to 7 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 battleship moved from 19 Sea Zone to 7 Sea Zone
1 bomber moved from Shantung to 7 Sea Zone
1 tactical_bomber moved from Shantung to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
2 fighters moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 submarine
UK_Pacific defend with 1 transport
1 transport owned by the UK_Pacific lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for UK_Pacific: 1 transport
Battle in Borneo
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 artillery and 6 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 1 : 5/11 hits
Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 1 : 2/7 hits
5 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/9 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 6 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 7 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 5 infantry, 1 tactical_bomber and 4 transports
Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 4 tactical_bombers in 7 Sea Zone, round 1 : 6/11 hits
Turning on Edit Mode
EDIT: Turning off Edit Mode
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 4 transports in 7 Sea Zone, round 1 : 7/14 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 7 Sea Zone
2 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese retreated to 6 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -16
Casualties for Japanese: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 cruiser and 1 destroyer
5 fighters owned by the Americans and 1 tactical_bomber owned by the Americans could not land and were killedNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 3 carriers
EDIT: Adding units owned by Americans to 7 Sea Zone: 3 carriers
EDIT: Adding units owned by Americans to 7 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 7 Sea Zone: 5 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in 7 Sea Zone and was removed
1 bomber moved from 7 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Jehol
1 fighter moved from Kwangsi to Jehol
1 fighter moved from Kwangsi to Kiangsu
1 bomber moved from Yunnan to Jehol
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 37 Sea Zone to Malaya
1 armour moved from Kiangsu to JeholPlace Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
I left the comp and when i came back it was off so when i redid my turn I had more hits the second try so to stick with the original 3 hits I had to edit some and it wouldnt let me do it during noncoms, and i forgot to move my one dd…blah sorry for the mess up but I got it figured out.
Check with me on Kamikaze & scramble orders -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 3 bombers, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Wake Island to 6 Sea Zone
5 fighters moved from 7 Sea Zone to 6 Sea Zone
5 bombers moved from Alaska to 6 Sea Zone
2 cruisers moved from 7 Sea Zone to 6 Sea Zone
2 carriers moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 battleship moved from 7 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 armour, 2 artilleries and 4 infantry moved from 5 Sea Zone to Amur -
SCRAMBLE AND KAMAKAZZI ORDERS
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LET ME NO WHAT YOU WANT TO DO WITH YOUR KAMAKAZZI AND SCRAMBLE
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Heres what Tojo does:
KAMI
1 on tip carr
1on tip BB
2 on carr
2 on carr
SCRAMBLE
fighter & tact.
OOL
tip on carr
tip on carr
sub
sink #1 carr
sink #2 carr
sink #3 carr
dd
dd
cruis
tact
tact
tact
tact
fig
fig
BB -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 3 bombers, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Wake Island to 6 Sea Zone
5 fighters moved from 7 Sea Zone to 6 Sea Zone
5 bombers moved from Alaska to 6 Sea Zone
2 cruisers moved from 7 Sea Zone to 6 Sea Zone
2 carriers moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 battleship moved from 7 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 armour, 2 artilleries and 4 infantry moved from 5 Sea Zone to AmurCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 1,1,5,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 1 battleship, 5 bombers, 1 carrier, 2 cruisers, 1 destroyer and 6 fighters
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 3 tactical_bombers and 1 transport
Units damaged: 2 carriers owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 bombers, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 80
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 3 tactical_bombers and 1 transport
Casualties for Americans: 1 bomber, 1 cruiser, 1 destroyer and 4 fighters
Battle in Amur
Americans attack with 1 armour, 2 artilleries and 5 infantry
Japanese defend with 1 artillery
Americans win, taking Amur from Japanese with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
4 bombers moved from 6 Sea Zone to SiberiaPlace Units - Americans
1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
3 bombers placed in AlaskaTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,4,4,4
Americans collect 47 PUs (3 lost to blockades); end with 48 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Turning off Edit Mode
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - British
1 fighter moved from United Kingdom to Quebec
1 fighter and 1 tactical_bomber moved from Persia to Egypt
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British repair 16 damage on 6 airfields and 10 factory_majors; Remaining resources: 10 PUs;
British buy 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Quebec
1 fighter and 1 tactical_bomber moved from Persia to Egypt
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from ItaliansCombat - British
Battle in Yunnan
British attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for British: 3 infantryNon Combat Move - British
6 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to BurmaPlace Units - British
1 fighter placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 25 PUs (4 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 armour, 2 artilleries, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour, 1 artillery and 1 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
1 armour moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Egypt
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 cruisers moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 armour, 2 artilleries, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour, 1 artillery and 1 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
1 armour moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Egypt
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 cruisers moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 bomber and 4 infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 1 artillery, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 2/3 hits
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 4 infantry in Egypt, round 1 : 0/8 hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 1 : 1/7 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 : 2/7 hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/5 hits
1 artillery owned by the British , 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 artillery and 1 bomber in Egypt, round 3 : 1/4 hits
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 2/3 hits
1 armour owned by the British , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 bomber in Egypt, round 4 : 2/2 hits
British roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 4 : 2/2 hits
1 tactical_bomber owned by the British , 1 fighter owned by the British , 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Egypt
British win with no units remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 2 armour, 1 artillery, 1 bomber and 4 infantry
Battle in 101 Sea Zone
Germans loiter and taunt with ; Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 cruiser, 2 destroyers and 1 submarine
Italians roll dice for 1 submarine in 101 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 101 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 2 destroyers in 101 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans , 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 101 Sea Zone
Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 7 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 1 : 1/3 hits
Russians roll dice for 7 infantry in Bessarabia, round 1 : 1/7 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Romania
Russians win with 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Northern Italy to Albania
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Algeria to Alexandria
1 infantry moved from Tunisia to LibyaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 armour, 2 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Yunnan
2 fighters moved from 43 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Turning off Edit ModeCombat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
French take French Equatorial Africa from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French