No problem. I will ask you next month for W@W game.
XDAP-4 Creature Commandos v. Cannibalized by Fluff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 6 fighters
EDIT: Adding units owned by Japanese to Anhwe: 6 fighters
EDIT: Removing units owned by Japanese from Kiangsi: 3 tactical_bombers
EDIT: Adding units owned by Japanese to Anhwe: 3 tactical_bombers
EDIT: Removing units owned by Japanese from Kiangsi: 1 bomber
EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
1 fighter placed in Western United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
101 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 47 / 66
Russians : 28 / 29
Japanese : 39 / 49
Americans : 52 / 77
Chinese : 8 / 14
British : 23 / 27
UK_Pacific : 23 / 29
Italians : 24 / 34
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 81 Sea Zone to Iraq
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 fighter moved from Yunnan to HopeiCombat - British
Battle in Egypt
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 harbour and 1 infantry
British win, taking Egypt from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 4 infantry
1 tactical_bomber owned by the British retreated
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 3 infantry
Casualties for Italians: 4 infantry
Battle in Shensi
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Shensi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Hopei from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Hopei to Yunnan
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Iraq to 81 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Suriname to 88 Sea Zone
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 artillery, 1 destroyer and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 artillery moved from 87 Sea Zone to French West Africa
2 fighters moved from United Kingdom to French West Africa
1 submarine moved from 106 Sea Zone to 88 Sea Zone
2 mech_infantrys moved from India to Yunnan
2 artilleries and 2 infantry moved from India to Burma
1 transport moved from 44 Sea Zone to 57 Sea Zone
4 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to BurmaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
British undo move 1.
1 armour and 2 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 27 PUs; end with 28 PUs totalPlace Units - UK_Pacific
7 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs total
Some Units in India change ownership: 7 mech_infantrys -
Forgot to post China’s turn summary :-(
Sorry, I was distracted while doing my turns and didn’t put as much thought into them as I should have.
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I’ll be on vacation for the next week… Will be back in action ASAP. Sorry for the delay, MIR
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a little confused, do you want me to edit those moves for you?
Ye soz, it was already done…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 bomber moved from Tobruk to Rhodesia
1 artillery moved from Belgian Congo to Rhodesia
1 infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Tanganyika Territory to Rhodesia
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 artillery moved from Northern Italy to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
3 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Alexandria to EgyptCombat - Italians
Battle in Rhodesia
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 3 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Rhodesia, round 1 : 2/4 hits
British roll dice for 3 infantry in Rhodesia, round 1 : 0/3 hits
2 infantry owned by the British lost in Rhodesia
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Rhodesia, round 2 : 1/4 hits
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Eastern Poland
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 : 2/2 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Italians attack with 1 armour
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour in Ukraine, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 2/3 hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Egypt to Belgian Congo
1 bomber moved from Rhodesia to Belgian Congo
1 aaGun moved from Southern France to Normandy Bordeaux
2 infantry moved from Yugoslavia to Northern Italy
1 aaGun and 2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
2 transports placed in 95 Sea Zone
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,6
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 battleship; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 transport moved from 61 Sea Zone to 63 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
2 infantry moved from Dutch New Guinea to New GuineaNon Combat Move - ANZAC
1 fighter moved from India to PersiaPlace Units - ANZAC
1 battleship placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
63 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
62 Sea Zone : 1 battleship
Persia : 1 fighterProduction/PUs Summary :
Germans : 47 / 66
Russians : 25 / 29
Japanese : 36 / 49
Americans : 52 / 77
Chinese : 11 / 14
British : 24 / 28
UK_Pacific : 23 / 24
Italians : 29 / 43
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
French take French Equatorial Africa from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 66
Russians : 25 / 29
Japanese : 36 / 49
Americans : 52 / 77
Chinese : 11 / 14
British : 24 / 28
UK_Pacific : 23 / 24
Italians : 28 / 43
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Have we stalled?
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Partner is on vacation for 1 week, sorry. He’ll be back in action very soon. Please bear with us, thanks.
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Sorry if I sent anyone dice (I was showing a friend how to play and I think I left everyone’s e-mail info logged)
Any idea when your teammate is back? -
I think he’ll be back Friday night, so expect his move to be posted either that night or Saturday
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Nenetsia to Belarus
2 mech_infantrys moved from Poland to Belarus
1 armour moved from Bessarabia to Rostov
Germans take Rostov from Russians
5 armour, 3 artilleries and 7 infantry moved from Poland to Baltic States
3 armour, 2 artilleries and 6 infantry moved from Western Ukraine to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 3 armour, 2 artilleries and 6 infantry
Russians defend with 3 infantry
Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Bryansk, round 1 : 5/11 hits
Russians roll dice for 3 infantry in Bryansk, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 5 armour, 3 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 3 artilleries and 7 infantry in Baltic States, round 1 : 8/15 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 1 : 2/5 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 0/3 hits
2 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Ukraine
2 tactical_bombers moved from Belarus to Ukraine
3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Vyborg to Karelia
1 infantry moved from Bulgaria to Romania
1 carrier, 1 cruiser, 2 fighters and 3 transports moved from 125 Sea Zone to 110 Sea Zone
1 battleship and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 9 infantry moved from Germany to PolandPlace Units - Germans
2 carriers and 1 submarine placed in 110 Sea Zone
Germans undo move 1.
2 carriers placed in 110 Sea Zone
1 artillery placed in Normandy Bordeaux
1 submarine placed in 112 Sea Zone
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Persia to Iraq
Russians take Iraq from Italians
1 artillery and 1 infantry moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
3 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
3 mech_infantrys moved from Samara to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from GermansCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 3 artilleries, 1 fighter, 5 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 2 artilleries and 5 infantry
Russians win, taking Bryansk from Germans with 3 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour, 2 artilleries and 5 infantry
Casualties for Russians: 5 infantry and 3 mech_infantrys
Battle in Karelia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians win, taking Vyborg from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 infantry moved from Persia to 80 Sea Zone
1 aaGun moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Vologda to Smolensk
1 infantry moved from Urals to Vologda
1 infantry moved from Archangel to Belarus
1 artillery and 1 infantry moved from Archangel to Smolensk
2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 aaGuns moved from Novgorod to Archangel
7 infantry moved from Timguska to Novosibirsk
2 aaGuns and 13 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 infantry and 4 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
The edit was just to change my non-com move. Moscow needed a stronger defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 battleships and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Anhwe to Hopei
1 armour moved from Jehol to Hopei
1 mech_infantry moved from Jehol to Chahar
1 fighter moved from Jehol to Shensi
1 bomber moved from Anhwe to Shensi
1 infantry moved from Kwangtung to Kiangsi
6 fighters moved from Anhwe to Kiangsi
3 tactical_bombers moved from Anhwe to Kiangsi
2 battleships moved from 20 Sea Zone to 6 Sea Zone
3 destroyers moved from 20 Sea Zone to 6 Sea Zone
8 infantry moved from Korea to Manchuria
2 armour moved from Korea to Jehol
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
7 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Buryatia to Yakut S.S.R.
1 artillery moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 transport moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Amur to Japan
1 fighter moved from Amur to Japan
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from UK_PacificCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 fighter
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 fighter in Shensi, round 1 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Shensi
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 armour and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Hopei, round 1 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Hopei, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 6 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 6 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 1 : 4/10 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shensi to Suiyuyan
1 bomber moved from Shensi to Kwangtung
6 fighters moved from Kiangsi to Kwangtung
3 tactical_bombers moved from Kiangsi to Kwangtung
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Korea
2 battleships placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 4 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 fighter moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 1 : 1/4 hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 1 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 infantry and 2 mech_infantrys in Caroline Islands, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 86 Sea Zone to BrazilPlace Units - Americans
1 infantry placed in Eastern United States
1 battleship, 1 carrier and 2 submarines placed in 101 Sea Zone
2 tactical_bombers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 mech_infantrys
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Morocco : 1 armour and 1 infantry
86 Sea Zone : 1 transport
101 Sea Zone : 1 battleship, 1 carrier, 2 submarines, 2 tactical_bombers and 1 transport
Brazil : 1 mech_infantry
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 49 / 57
Russians : 24 / 33
Japanese : 42 / 42
Americans : 52 / 81
Chinese : 8 / 14
British : 24 / 28
UK_Pacific : 21 / 24
Italians : 26 / 43
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.731
Median : 4.000
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 26Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.684
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 18 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 6 artilleries and 18 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 6 artilleries and 17 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 2 artilleries and 5 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - British
2 fighters moved from French West Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Belgian Congo
1 destroyer moved from 87 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Persia to Northwest Persia
2 mech_infantrys moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 fighter and 2 infantry moved from Yunnan to French Indo ChinaCombat - British
Battle in Belgian Congo
British attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 bomber and 1 fighter
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 fighter
Casualties for Italians: 1 bomber and 1 fighter
Battle in Hopei
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British win, taking Hopei from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 mech_infantry
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 3 mech_infantrys
Italians defend with 1 artillery
2 mech_infantrys owned by the British retreated to Iraq
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
3 aaGuns and 4 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
1 fighter moved from French Indo China to Kwangsi
2 artilleries and 7 infantry moved from Burma to Yunnan
7 mech_infantrys moved from India to Yunnan
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 57 Sea Zone to 75 Sea Zone
1 fighter and 1 tactical_bomber moved from Belgian Congo to 81 Sea Zone
1 fighter moved from Belgian Congo to French Equatorial Africa
1 artillery moved from French West Africa to Nigeria
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 destroyers moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 29 PUs totalPlace Units - UK_Pacific
3 mech_infantrys and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs total
Some Units in India change ownership: 3 mech_infantrys and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 9 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 armour moved from Ukraine to Tambov
Italians take Tambov from Russians
1 artillery moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Gibraltar
Battle in Algeria
Battle in Belarus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 0/2 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 1/3 hits
1 infantry owned by the Italians lost in Belarus
1 artillery owned by the Italians retreated to Eastern Poland
Russians win, taking Gibraltar from British, taking Algeria from French with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 2 artilleries and 2 infantry
French defend with 2 infantry; Americans defend with 1 armour and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 1 : 3/3 hits
Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 1 : 2/4 hits
French roll dice for 1 armour and 3 infantry in Morocco, round 1 : 2/4 hits
2 infantry owned by the French , 1 armour owned by the Americans , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 2 artilleries remaining. Battle score for attacker is 9
Casualties for French: 2 infantry
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
1 artillery moved from Rhodesia to Belgian Congo
2 infantry moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern PolandPlace Units - Italians
2 submarines placed in 95 Sea Zone
1 artillery and 2 infantry placed in Ukraine
7 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs
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