@donutgold scramble to sz 97?
G40L, Odonis (Axis) vs Infrastructure (Allies +10)
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No scram
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - British
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from India to Iraq
1 tactical_bomber moved from India to IraqCombat - British
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kenya, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 1/1 hits
1 infantry owned by the British lost in Kenya
1 artillery owned by the British retreated to Ethiopia
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 97 Sea Zone, round 1 : 2/3 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Iraq
British attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 1 : 2/2 hits
British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 1 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 mech_infantry moved from Ethiopia to Egypt
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Malta to Morocco
1 bomber moved from 97 Sea Zone to Morocco
1 fighter moved from Malta to Egypt
1 tactical_bomber moved from 97 Sea Zone to Malta
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from DutchPlace Units - British
1 armour, 1 artillery and 8 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Place Units - UK_Pacific
1 aaGun and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 aaGun and 5 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
2 artilleries moved from Tunisia to Algeria
1 armour moved from Southern France to Yugoslavia
1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour and 1 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea ZoneTurn Complete - French
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Man, I havent seen sealion enough. It was really stupid of me to conquer the middle east with UK… Oh well, live and learn…
Huge battle coming up… -
yup, should be fun!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Germany to 113 Sea Zone
6 infantry moved from Norway to 113 Sea Zone
4 armour moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
3 artilleries moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
3 armour, 4 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
4 armour, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom -
Ok, so something weird happened. First, somehow I forgot to land my troops in the Amphibious assault. Second, there was no option for you to scramble.
Up to you if you’ll allow me to try again. you can check the rolls to see that I had no ground units involved at all. Sorry, a bit of a brain seizure there…
If you’re ok with me going again, then I’ll also ask up front if you want scramble in the SZ to prevent the amphib assault.
Ooops!
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can I keep my aagun shots? They wouldnt have changed?
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That sounds fair. Scramble or no scramble in SZ?
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no scram
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
7 infantry moved from Norway to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
4 armour moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
4 armour, 1 artillery, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 3 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
4 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
7 infantry moved from Norway to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
4 armour moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
4 armour, 1 artillery, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 3 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
4 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
12 infantry moved from 110 Sea Zone to United Kingdom
4 artilleries moved from 110 Sea Zone to United Kingdom
8 armour moved from 110 Sea Zone to United Kingdom -
I resign - too difficult to work out all the details. The 4 plane aa gun was too much coupled with the ridiculously low hit rate in R1!!!
Anyway, good game… I should’ve won that battle quite easily and I’d do it again. ;)
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I definitely fell like a dodged a bullet.
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another game?
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Sure! Switch sides or bid again?