@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 bombers moved from Kwangsi to India
3 fighters moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 battleships, 2 cruisers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 artilleries moved from 37 Sea Zone to Malaya
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 armour moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kweichow
3 fighters moved from Kwangsi to Kweichow
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 bombers moved from Kwangsi to India
3 fighters moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 battleships, 2 cruisers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 artilleries moved from 37 Sea Zone to Malaya
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 armour moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kweichow
3 fighters moved from Kwangsi to Kweichow
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
Combat - Japanese
Japanese creates battle in territory 44 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Battle in Kwangtung
Japanese attack with 2 armour
British defend with 1 harbour and 2 infantry
UK_Pacific win, taking Borneo from UK_Pacific with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 2 armour
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 6 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 submarines and 2 transports
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 cruisers, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Strategic bombing raid in India
Bombing raid in India rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in Malaya
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 carriers
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers could not land in 35 Sea Zone and were removed
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from India to Yunnan
2 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Shan State
1 armour moved from Szechwan to Yunnan
2 artilleries and 3 infantry moved from Hunan to Yunnan
5 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from Kwangsi to Yunnan
6 fighters moved from Kweichow to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 carriers, 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Kiangsu
2 fighters and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Had to edit the Carriers into SZ 35 as a bug stopped them from being able to move
you removed the AB and NB from gibraltar!! :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 1 airfield and 1 harbour
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Southeast Mexico to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 1/3 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Southeast Mexico
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 bomber moved from 91 Sea Zone to British Guiana
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 108 Sea Zone
Place Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Midway : 1 airfield
45 Sea Zone : 1 submarine
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 transports
26 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
10 Sea Zone : 2 carriers and 1 transport
Central United States : 4 aaGuns, 1 armour, 1 artillery, 1 factory_major, 1 infantry and 2 mech_infantrys
Southeast Mexico : 1 fighter
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
British Guiana : 1 bomber
108 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport
101 Sea Zone : 1 submarine and 1 transport
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 37 / 49
Russians : 37 / 45
Japanese : 49 / 49
Americans : 50 / 70
Chinese : 2 / 6
British : 28 / 31
UK_Pacific : 12 / 21
Italians : 27 / 32
ANZAC : 17 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.750
Median : 4.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 36
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Territory Summary for Chinese :
Shensi : 2 infantry
Szechwan : 1 infantry
Sikang : 1 fighter and 13 infantry
Production/PUs Summary :
Germans : 37 / 49
Russians : 37 / 45
Japanese : 47 / 49
Americans : 50 / 70
Chinese : 4 / 4
British : 28 / 31
UK_Pacific : 12 / 21
Italians : 27 / 32
ANZAC : 17 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.700
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 40
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25
can’t finish UK - it will come later.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
Territory Summary for UK_Pacific :
India : 1 factory_major
Sumatra : 1 flag
Production/PUs Summary :
Germans : 37 / 49
Russians : 37 / 45
Japanese : 47 / 49
Americans : 50 / 70
Chinese : 4 / 4
British : 31 / 31
UK_Pacific : 12 / 12
Italians : 24 / 32
ANZAC : 17 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.950
Median : 5.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14
Italians Combat
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 2 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Southern Italy to Iraq
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 bomber moved from Southern Italy to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 2 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Southern Italy to Iraq
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 bomber moved from Southern Italy to Ukraine
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 3 fighters and 3 infantry
British defend with 3 infantry
Italians win, taking Iraq from British with 1 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Italians: 1 infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Ukraine to Greece
3 fighters moved from Iraq to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 cruiser and 2 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Southern Italy to Greater Southern Germany
1 armour moved from Yugoslavia to Greater Southern Germany
1 artillery moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Greater Southern Germany
2 aaGuns moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 armour and 2 mech_infantrys placed in Northern Italy
1 factory_minor placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,3,4
Italians collect 26 PUs (2 lost to blockades); end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
F3
Getting an invalid code 65 on this one and can’t open….
try this
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
5 infantry moved from Bulgaria to Romania
5 infantry moved from Yugoslavia to Romania
2 bombers moved from Southern Italy to Romania
3 mech_infantrys moved from Poland to Romania
5 armour moved from Germany to Romania
3 tactical_bombers moved from Egypt to Persia
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Bryansk
Germans take Bryansk from Russians
2 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Novgorod to Smolensk
Germans take Smolensk from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
5 infantry moved from Bulgaria to Romania
5 infantry moved from Yugoslavia to Romania
2 bombers moved from Southern Italy to Romania
3 mech_infantrys moved from Poland to Romania
5 armour moved from Germany to Romania
3 tactical_bombers moved from Egypt to Persia
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Bryansk
Germans take Bryansk from Russians
2 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Novgorod to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 3 tactical_bombers
British defend with 1 airfield, 1 bomber, 1 factory_minor and 3 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 bomber and 3 infantry
Battle in Romania
Germans attack with 5 armour, 2 bombers, 10 infantry and 3 mech_infantrys
British defend with 3 fighters and 1 tactical_bomber; Russians defend with 5 armour, 1 artillery, 1 factory_minor, 5 infantry and 3 mech_infantrys
Russians win with 3 fighters remaining. Battle score for attacker is -24
Casualties for Germans: 5 armour, 2 bombers, 10 infantry and 3 mech_infantrys
Casualties for British: 1 tactical_bomber
Casualties for Russians: 5 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Non Combat Move - Germans
1 infantry moved from Western Germany to Germany
1 aaGun moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Tunisia to Western Germany
1 tactical_bomber moved from Persia to Iraq
Place Units - Germans
5 artilleries and 5 mech_infantrys placed in Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 bomber moved from Western Ukraine to Vologda
1 fighter moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 infantry moved from Russia to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Slovakia Hungary
1 armour moved from Eastern Poland to Bulgaria
Russians take Bulgaria from Germans
2 armour moved from Eastern Poland to Yugoslavia
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Ukraine to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 9 infantry
Germans defend with 1 armour
Russians roll dice for 9 infantry in Bryansk, round 1 : 1/9 hits
Germans roll dice for 1 armour in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Yugoslavia
Russians attack with 2 armour
Italians defend with 1 artillery
Russians roll dice for 2 armour in Yugoslavia, round 1 : 1/2 hits
Italians roll dice for 1 artillery in Yugoslavia, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 2 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Vologda
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 bomber and 2 infantry in Vologda, round 1 : 1/3 hits
Germans roll dice for 1 armour in Vologda, round 1 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Slovakia Hungary
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 1 : 2/4 hits
Germans roll dice for 1 armour in Smolensk, round 1 : 0/1 hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 bomber moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Belarus to Romania
4 aaGuns, 2 armour, 2 artilleries and 7 infantry moved from Eastern Poland to Romania
2 armour moved from Romania to Bulgaria
2 mech_infantrys moved from Ukraine to Romania
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Romania
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs
Territory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry
Slovakia Hungary : 1 flag, 1 infantry
Romania : 1 flag, 4 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 10 infantry and 2 mech_infantrys
Poland : 1 flag, 1 infantry
Bryansk : 8 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 10 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 2 infantry
Bulgaria : 1 flag, 3 armour
114 Sea Zone : 1 cruiser
Northwest Persia : 1 infantry
115 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 2 armour
Production/PUs Summary :
Germans : 33 / 52
Russians : 43 / 55
Japanese : 47 / 49
Americans : 50 / 70
Chinese : 4 / 4
British : 28 / 31
UK_Pacific : 12 / 12
Italians : 26 / 38
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.400
Median : 3.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 25
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Russians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20
Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 37 Sea Zone to 33 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Kiangsu to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
2 battleships, 2 cruisers and 2 submarines moved from 37 Sea Zone to 39 Sea Zone
2 bombers moved from Yunnan to 39 Sea Zone
2 fighters moved from Yunnan to 39 Sea Zone
scramble off India?
No scramble
OOL in SZ 33?