@pacifiersboard 0ec24c54-385f-4cff-87f5-0bc0c04fdde2-image.png
G4013L Karl7(Axis) v. Gamerman (Allies)
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The defender of course should never abuse his rights, but should treat the other player the way he would want to be treated if the situation was reversed.
This is one area where we’re looking at it differently:
When dice are thrown based on an illegal move, I think those dice can be completely disregarded. Like they never happened. I understand the wisdom in keeping all dice thrown as much as possible, but I think illegal moves are an exception.There ARE situations where re-rolling is appropriate. Even whole combat phases. Normally those situations would be as a result of illegal moves.
Well, fortunately this situation was very minor and we have come to an agreement. But yes, going forward I think you will be well served to add this rule to your reportoire:
If a combat move is illegal, the defender has rights to re-rolls, within reason. (Shouldn’t have to re-roll things that are completely out of range, in another place, if there is no relation at all)
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I don’t understand (2), but yes, if you make an illegal combat move I think the defending player has the right to make you re-roll all battles that could have been affected.
so, as in Nor for example, you could have only required me to roll the “3’s” again? Or I suppose roll one 3 over?
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No. If a re-roll is done, it should be the whole battle.
The problem is not that you rolled an extra 3, the problem is you went into the battle thinking you had an extra 3. -
Got it.
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I have a nice tourist brochure for a tour of epl. It’s called 100 famous burial sites for Russian soldiers.
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Oh I am sorry, are the Russian soldiers to scared to visit Epl? :evil:
(FYI, consult me before choosing casualties so I can decide whether to lose the aa or not.)
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I would definitely wait to hear from you on the AA decision
No, the Allied commander hasn’t studied the situation yet.
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Cool. PM when the USSR decides to start killing everything in sight
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R3 with 36, buy 12 INF
Combat moves -
Kar - 3 INF, 2 FTR, TAC (Nov) BMB (Rus)
Rolls: 3@1 2@3 2@4; Total Hits: 33@1: (5, 6, 6)2@3: (6, 2)2@4: (1, 3)
Rolls: 4@2; Total Hits: 24@2: (1, 1, 4, 4) -
Kar2
Rolls: 1@1 2@3 2@4; Total Hits: 31@1: (5)2@3: (4, 1)2@4: (4, 2)
Rolls: 1@2; Total Hits: 11@2: (2) -
For a second I thought those 3’s were tanks… :lol:
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Rus - 2 FTR, TAC (Kar)
Volo - 3 INF (Rus) MECH, ARM (Nov)
Arc - 2 AA (Nov)
Bry - 7 INF, ART (Bel) 16 INF, 2 ART, 2 AA (Nuk) INF, 2 ART (Ukr) BMB (Kar) MECH (Rus)
Vol - 2 INF (Cau)
Z125 - SS (Z109)
Yen - 17 INF, 2 AA (Yak)
Z113 - SS, CA (Z115)Place 2 INF (Vol)
Place 10 INF (Rus)
Collect 30 +
Rolling 1:
(6) -
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Hmm… to declare war or not to declare war… that is the question.
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Hmm… to declare war or not to declare war… that is the question.
always declare war - you are probably already too late. :|
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I think you’re right Boldfresh.
WAR!
Japan
buy
mic
cv
2dd
sscm
inf from sia to fic – walk insze
inf from yun
ftr, tacb from kwasz41
ftr from 36 – clear out trninf from sak to bury – walkin
hon
4ftr, 2tacb from kwa
art from kor, inf from Japan on trn from 6
mech from hunphi
4inf from Japan
bb from 36
2bombers from kwa
inf from pau on trn from 36
ftr, tacb from 36bor
inf from kwa on trnsz37
bb from 36
cv from 36
ftr, 2tacb from 36
ss from 36mal – land 2inf from kwa
cel – land inf rom kwa
kwe – army from hop walks in
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cc
sz37
A
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (1)2@3: (3, 1)2@4: (5, 3)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
sz37 bb takes hit
sze
A
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (3)1@4: (3)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
sik cwlo inf
hon
A
Rolls: 3@1 4@3 2@4; Total Hits: 33@1: (4, 1, 6)4@3: (3, 5, 4, 6)2@4: (5, 1)
D
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
hon twol
phi
A
Rolls: 5@1 1@3 4@4; Total Hits: 45@1: (2, 2, 4, 4, 1)1@3: (3)4@4: (6, 6, 1, 1)
D
Rolls: 2@2; Total Hits: 22@2: (2, 1)





