German subs missed. 3 hits - OOL please
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 6 SuicideAttackTokens; 75 PUs;
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from Americans
2 carriers, 1 destroyer and 3 fighters moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 39 Sea Zone
3 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 4 infantry moved from 39 Sea Zone to India
8 armour moved from Shan State to India
1 mech_infantry moved from Yunnan to India
4 bombers moved from Kwangsi to India
4 tactical_bombers moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
Scramble India?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 6 SuicideAttackTokens; 75 PUs;
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from Americans
2 carriers, 1 destroyer and 3 fighters moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 39 Sea Zone
3 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 4 infantry moved from 39 Sea Zone to India
8 armour moved from Shan State to India
1 mech_infantry moved from Yunnan to India
4 bombers moved from Kwangsi to India
4 tactical_bombers moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 8 armour, 2 artilleries, 4 bombers, 4 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major; Americans defend with 1 bomber
AA guns fire in India : 0/6 hits
Japanese roll dice for 8 armour, 2 artilleries, 4 bombers, 4 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 1 : 12/23 hits
UK_Pacific roll dice for 2 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 tactical_bomber in India, round 1 : 10/14 hits
8 infantry owned by the British , 3 armour owned by the Japanese , 4 infantry owned by the Japanese , 1 artillery owned by the British , 1 bomber owned by the Americans , 2 aaGuns owned by the British , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 5 armour, 4 bombers and 4 tactical_bombers in India, round 2 : 9/13 hits
UK_Pacific roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in India, round 2 : 1/4 hits
1 tactical_bomber owned by the British , 1 armour owned by the Japanese , 1 artillery owned by the British and 2 fighters owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 4 bombers and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 4 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for British: 2 aaGuns, 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Casualties for Americans: 1 bomber
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
2 infantry moved from Kwangsi to French Indo China
3 tactical_bombers moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
4 bombers moved from India to French Indo China
1 infantry moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 armour and 2 mech_infantrys moved from Shensi to Timguska
3 mech_infantrys moved from Anhwe to Hunan
Place Units - Japanese
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 fighter placed in Japan
3 infantry placed in Kwangtung
Japanese undo move 3.
3 infantry placed in French Indo China
Japanese undo move 3.
3 infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 4 bombers
EDIT: Adding units owned by Japanese to Yunnan: 4 bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 71 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Territory Summary for Japanese :
Kwangsi : 1 airfield
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Manchuria : 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 4 bombers and 4 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 3 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 4 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 7 armour, 2 artilleries, 9 infantry and 4 mech_infantrys
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Celebes : 1 flag, 1 armour
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag
Olgiy : 1 flag
37 Sea Zone : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 3 transports
25 Sea Zone : 1 destroyer
Central Mongolia : 1 flag
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Buyant-Uhaa : 1 flag
Production/PUs Summary :
Germans : 47 / 68
Russians : 23 / 28
Japanese : 71 / 84
Americans : 54 / 79
Chinese : 0 / 3
British : 24 / 25
UK_Pacific : 2 / 0
Italians : 29 / 50
ANZAC : 14 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Jeff, I think the map you loaded is the combat moves map, not the final.
Check it out. I could be wrong.
They are the same file name.
So here’s a renamed one if this better.
–Jeff
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to Morocco
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to Morocco
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 2 fighters and 4 infantry
Italians defend with 1 artillery
Americans win, taking Morocco from Italians with 2 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 4 infantry placed in Eastern United States
2 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - British
British buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 armour moved from Nigeria to French West Africa
2 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
2 armour moved from French Central Africa to French West Africa
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - British
British buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 armour moved from Nigeria to French West Africa
2 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
2 armour moved from French Central Africa to French West Africa
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - British
Battle in French West Africa
British attack with 3 armour
Italians defend with 1 armour and 1 mech_infantry
British win, taking French West Africa from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 2 armour
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 infantry moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Union of South Africa
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
1 destroyer and 1 transport placed in 109 Sea Zone
2 infantry placed in Union of South Africa
1 infantry placed in Persia
Turn Complete - British
British collect 28 PUs; end with 29 PUs total
Italy 9 forgot to push post…
I don’t know Jeff. I think you got this one too. First time I’ve lost to someone twice on the boards! :lol:
What do you think? Any hope here for the Allies? I think after R2 with your murder of the UK med fleet, it was uphill for the Allies.
I think I can get a Japan win in about 4 turns, honestly.
Merge my fleet at sz 37, take Phil to Carolines to Pearl/Anzac.
I’m out drawing you right now by 50 ipcs. So I don’t see the hope really.
But I’m willing to do whatever.
The Germans really shot up your fleet in the med, Atlantic, and Indian Oceans. Some good dice and then the advantage snowballs.
–Jeff
I think you are right.
I am locked in a titanic struggle with Boldfresh that is sucking away all my focus. You should check it out.
I’ll post the result.
Well, good games. Well played by you. I will look forward to the 2014 league to play you again.
K
hey jeff and karl, i finsihed one of my league games as well and have time to take up another if either of you are interested.
Sure, but I need to clear up a couple games I’ve got going first. My attention resources are spread very thin currently. :lol:
Ok thanks for the game. Maybe we’ll meet in an expanded playoffs.
Beware his bombers Karl!