japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Suprise Attack Axis VS Kabloom Allies
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to Scotland
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
3 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
3 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
3 infantry moved from Romania to Bessarabia
3 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Bessarabia
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Baltic States
2 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Germany to Poland
3 armour moved from Germany to Slovakia Hungary
1 armour moved from Slovakia Hungary to Bessarabia
2 armour moved from Holland Belgium to Germany
1 mech_infantry moved from Holland Belgium to Germany
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 artillery moved from Holland Belgium to Western Germany -
AIR RAID!!!
Any Intercept orders Mr Churchill? -
Yeah!!! BRING UP THE MAX!!!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to Scotland
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
3 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
3 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
3 infantry moved from Romania to Bessarabia
3 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Bessarabia
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Baltic States
2 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Germany to Poland
3 armour moved from Germany to Slovakia Hungary
1 armour moved from Slovakia Hungary to Bessarabia
2 armour moved from Holland Belgium to Germany
1 mech_infantry moved from Holland Belgium to Germany
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 artillery moved from Holland Belgium to Western GermanyCombat - Germans
Battle in Scotland
Germans attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 airfield, 1 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Scotland, round 1 : 1/5 hits
British roll dice for 1 infantry and 1 mech_infantry in Scotland, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Scotland, round 2 : 1/4 hits
British roll dice for 1 mech_infantry in Scotland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Eastern Poland, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 armour, 2 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 7 infantry in Bessarabia, round 1 : 3/11 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Baltic States, round 1 : 3/6 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 1 battleship and 2 fighters
French defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 battleship and 2 fighters in 92 Sea Zone, round 1 : 1/3 hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the French lost in 92 Sea Zone
Germans roll dice for 1 battleship and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the French lost in 92 Sea Zone
Germans win with 1 battleship and 2 fighters remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Defenders Fire, : 1/1 hits
Attackers Fire, : 0/3 hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from Scotland to 111 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Baltic StatesPlace Units - Germans
1 artillery and 3 infantry placed in Western Germany
1 armour, 1 artillery and 4 infantry placed in Germany
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Central Mongolia to Suiyuyan
2 infantry moved from Kansu to Shensi
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
1 artillery, 2 infantry and 1 mech_infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
1 infantry moved from Belarus to Baltic States
4 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 submarine moved from 125 Sea Zone to 112 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Central Mongolia to Suiyuyan
2 infantry moved from Kansu to Shensi
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
1 artillery, 2 infantry and 1 mech_infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
1 infantry moved from Belarus to Baltic States
4 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Baltic States
Russians attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 1 artillery and 4 infantry
Russians win, taking Baltic States from Germans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 4 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Baltic States to Bryansk
1 fighter moved from Baltic States to Belarus
2 infantry moved from Smolensk to Belarus
2 infantry moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Volgograd to Caucasus
2 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Belarus
2 mech_infantrys moved from Russia to Bryansk
2 infantry moved from Bryansk to BelarusPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 infantry placed in Volgograd
1 infantry placed in Ukraine
1 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 cruiser moved from 34 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Shensi
1 armour moved from Kweichow to Shensi
2 tactical_bombers moved from Kwangsi to Szechwan
2 fighters moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
2 fighters and 1 tactical_bomber moved from Manchuria to Suiyuyan
2 bombers moved from Manchuria to Suiyuyan -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 cruiser moved from 34 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Shensi
1 armour moved from Kweichow to Shensi
2 tactical_bombers moved from Kwangsi to Szechwan
2 fighters moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
2 fighters and 1 tactical_bomber moved from Manchuria to Suiyuyan
2 bombers moved from Manchuria to SuiyuyanCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 1 : 2/4 hits
Chinese roll dice for 3 infantry in Shensi, round 1 : 0/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 4 infantry; Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 1 : 3/11 hits
Chinese roll dice for 8 infantry in Suiyuyan, round 1 : 5/8 hits
3 infantry owned by the Japanese , 3 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Suiyuyan, round 2 : 2/6 hits
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 3/5 hits
1 infantry owned by the Russians , 1 infantry owned by the Chinese , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Suiyuyan
retreated to Suiyuyan
Chinese win with 3 infantry remaining. Battle score for attacker is -26
Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Szechwan
Japanese attack with 3 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 3 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers in Szechwan, round 1 : 7/12 hits
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 1 : 1/8 hits
1 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Szechwan, round 2 : 4/11 hits
Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits
1 fighter owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 7 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 infantry moved from Anhwe to Hopei
2 bombers moved from Suiyuyan to Kweichow
1 tactical_bomber moved from Suiyuyan to Hopei
1 aaGun moved from Manchuria to Amur
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 34 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs -
Sorry about the edit I wanted those pieces at the home land and I went to move them and it was on my deploy, sorry for any inconvience.
S.A. -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea ZoneNon Combat Move - Americans
Place Units - Americans
3 infantry placed in Eastern United States
1 armour placed in Central United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
3 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Scotland
1 armour moved from Libya to Algeria
British take Tunisia from Italians
1 artillery moved from Libya to Tobruk
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
5 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 artillery moved from Burma to Shan State
1 artillery moved from India to Burma
1 mech_infantry moved from India to Burma
1 armour moved from India to Shan State
1 mech_infantry moved from Celebes to 44 Sea Zone
1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from India to Shan State
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 transport moved from 81 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
3 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Scotland
1 armour moved from Libya to Algeria
British take Tunisia from Italians
1 artillery moved from Libya to Tobruk
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
5 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 artillery moved from Burma to Shan State
1 artillery moved from India to Burma
1 mech_infantry moved from India to Burma
1 armour moved from India to Shan State
1 mech_infantry moved from Celebes to 44 Sea Zone
1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from India to Shan State
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 transport moved from 81 Sea Zone to 80 Sea ZoneCombat - British
Battle in Egypt
British attack with 2 infantry
Italians defend with 1 armour and 1 harbour
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Algeria
British attack with 1 armour
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Belgian Congo
British attack with 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Scotland
British attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 airfield and 2 artilleries
British win, taking Scotland from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Scotland to United Kingdom
1 bomber moved from Scotland to United KingdomPlace Units - British
1 fighter placed in United Kingdom
1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 26 PUs (3 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry -
could you edit my men onto the philipeens
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Greece to Syria
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from British
1 armour moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 cruiser moved from 98 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Syria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Syria, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 1 : 2/3 hits
French roll dice for 1 infantry in Syria, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 bomber moved from Syria to Egypt
1 fighter moved from Southern Italy to Egypt
1 battleship moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea ZonePlace Units - Italians
1 armour, 1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 37 Sea Zone: 1 mech_infantry and 1 transport
EDIT: Adding units owned by UK_Pacific to 37 Sea Zone: 1 transport
EDIT: Adding units owned by UK_Pacific to Shan State: 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 37 Sea Zone: 1 mech_infantry and 1 transport
EDIT: Adding units owned by UK_Pacific to 37 Sea Zone: 1 transport
EDIT: Adding units owned by UK_Pacific to Shan State: 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total