i tried it 2 times today on the zone, the third game, someone i had been playing with did it. we had 6 on caucasus, and 14 in karelia, maybe i’ll put 15 there next time. The german player didn’t strafe it though, and i though he would. With 15 infantry you will get 5 hits, germany can hit with 7/9 which gives them 5 hits also. unless they bring in air taking away from the other attacks, they will lose equal stuff. They also may want to leave one infantry on ukraine. not to mention the computer is rigged for infantry, so i will likely get 6 hits, lol.
this does allow germany to save the finland tank, but it also gives russia a walk in finland. i do think it’s best for germany to strafe it though.
Anyway, this strat is really weird, and throws the axis off guard. As it turns out, this strat crushes japan. You mentioned i was throwing infantry away in east russia. Not really if india is open and japan wants to take china. I have a tank and 3 infantry on novo, even with a standard west russia strat it’s common to put one on yakut and one on sfe. Russia is going to lose these eastern territores anyway. As you get farther from you industry, it’s harder to attack/defend stuff. Let japan get closer to you, and it’s hard for them to attack easy for you to defend. Also i almost always take finland with russia so this makes up for loseing sfe.
What i love about this strat is the uk player can land all of it’s air in caucasus, and threaten the german fleet. I also moved the uk tranny to the coral sea, seazone northeast of australia. Japan kills it with the sub, and i countered pearl forcing japan to build a carrier. At this point japan was really weak, germany had all of africa though, but allies had a nice big fleet.
In another game, i cashed out at 32 on turn 3 with russia. I had an extra dollar, so i got 11 infantry. This allowed me to stack caucasus with 7 men, and novo with 4 men 3 tanks
japan get’s an industry for india. I move 7 infantry to persia, and 3 tanks+ 4 men to sinking.
This strat allows for an immidiate persia push which can force germany out of africa, or japan out of india. Either way, it has helped in games i’ve played.
anyway, this may not be the most efficiant move, but it certainly has advantages, and if axis doesn’t know all the counters, it will only help you. I have found that R1 dictates the game, and this R1 changes the moves the other 4 need to make. Like in chess, if someone does the sicilian defence, and you don’t know it, then you are at a huge disadvantage. sorry the post is long, thanks if you actually read it all.