“V”,
@Viracocha:
Oh hey - no worries, ‘jack away’ or - ehhhh, that didn’t sound right. eh eh eh
––No Comment. :-o
Ah… good idea to separate the union Jack’s for control/financial reasons. Â Well, my ‘A&A Magnum Opus’ is centered around AA50th, so I have kinda more ‘general’ house rules in regard to elite infantry. Â A buddy of mine is centered around the global - and that’s where I get a good taste of detailed house rules on occasion. Â I think if you decide to tack any +'s on their attack or defense, you should make it really limited
––I agree COMPLETELY!
- or if you are liberal with the +'s, make sure their universal for fairness of course. Â My own house rules for elite infantry are tied in with tech. (excerpt:)
"Elite infantry
If a nation has a development in Army Doctrine, they may utilize the following infantry developments.
- Marines: On the first turn of combat in any amphibious landing, all infantry attacking from a sea zone receive a +1 to their attack rolls.
- Commandos: On the first turn of combat in any attack involving paratroopers, all infantry transported by aircraft receive a +1 to their attack rolls.
- Home Guard: On the first turn of combat in any attack on the nationÂ’s capital, half (round down) of the defending infantry receive a +1 to their combat roll.
––That’s practically what I had in mind for my Marines and the Special Forces of all nations.
Nations with Mechanized Infantry and a development in Infrastructure may transport 1 Infantry unit in non-combat turns per bomber unit; as per rules governing transport ships loading/unloading units. The bomber/transport plane cannot have attacked in the same turn."
––Maybe I’m just too stupid or too stubborn, but I still believe that paradrops and/or air transports should ONLY be performed by Air Transport planes(that CANNOT bomb, ever). I’d really appreciate if you’d consider this “experiment” in your next game and let me know your opinions.
I have the tech. charts from 50th divided down into four separate areas. Â Hmm - back to your wonder… I think it would be cooler if elites had some abilities instead of just a plus here and there. Â But the prob. with that is balancing issues, tips pretty easy. Â
‘Matey’ - eh eh eh - despite living here for many years, I still don’t use that one.
:-D Â
“Tall Paul”