Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsG4013L Karl7(Axis) v. Gamerman (Allies)
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sfr2
A
Rolls: 2@2; Total Hits: 02@2: (4, 6)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
more BS…. boy sometimes I hate this game…
sfr
A
Rolls: 1@2; Total Hits: 01@2: (5)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
sfr
first to hit
A
Rolls: 10@2; Total Hits: 510@2: (1, 6, 1, 2, 4, 1, 2, 5, 4, 5)
D
Rolls: 10@2; Total Hits: 310@2: (1, 2, 3, 6, 5, 5, 3, 5, 1, 6) -
I don’t know whether to laugh or cry…
ncm
bomber to sita
arm from nita to hun
arm from alb to hun
aa from nita to yugo
2inf from sita to nita
army from tob to libplace
2mech in nitacollect 13+2=15
See, this is the problem, your overwhelming control of the med from round 1 kills Italy and put all of southern europe on the defensive from the start.
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Also, don’t think I’m angry or anything. You’re a very gracious player, which makes it easier to swallow all this. I know we all say it’s all for fun. But come on, we all want to WIN!
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On a completely different side note, I forgot how much I like battlemap.
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Z72 convoy disruption
Rolling 1:
(4) -
oh right…
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See, this is the problem, your overwhelming control of the med from round 1 kills Italy and put all of southern europe on the defensive from the start.
I’m glad you’re not misunderstanding my questions and comments about the dicey battles of R1 in G40. It’s just general comments about the game design, to players who have played more G40 than I have in the past year.
Interested to hear what Bold thinks too.One of the game results (maybe you were a player in it) said it was game over after a failed “Taranto”. Guess I’m wondering how often the game is over before round 1 ends because of it… Larry went back and forth and made a LOT of changes to the Mediterranean, and basically listened to everyone’s opinion about the Med… Maybe it’s just the nature of making a WWII game starting in 1940, that in the first round there will be potentially decisive battles… Just seems a shame that in a game of this magnitude with I don’t know how many territories and sea zones, and 9 different economies, that the game can be decided by dice in the first round…
OK, let’s get to round 2 now
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ANZ with 10, buy INF, TP
NCM -
Java - 2 INF (Nsw) 2 FTR (Nze)
Z57 - DD (Z62)
Z56 - CA (Z63)
Shn - INF (Mal) FTR (Que)
Sau - AA (Nsw) INF (Que)
Nsw - INF, ART (Que)Place INF, TP
Collect 14, 14 on hand
Fra1
Alg - INF (Mor)
Fca - INF (Fwa)
TrJ - INF (Syr)
Sfr - ART (Wfr)
Z78 - DD (Z72) -
The taranto thing happened to me twice, but I was not the only one. Quitting after taranto maybe much, though. I think I quit because I think I sunk maybe a cruiser and lost everything basically.
R1 is critical on the Europe map I think. If the Axis get stuffed, it’s hard to see how they can come back. If the allies get killed, it a little different story.
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Germany
buy
10arm
2mechcm
110
ss from 112
ftr, tacb from cv
2ftr, 4tacb from gerSCRAMBLE??
wfr
inf,art from fra
bomb from wgrsfr
mech,art from fra
bomber wgr -
No scramble
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cc
110
A
Rolls: 1@2 5@3 3@4; Total Hits: 41@2: (4)5@3: (1, 4, 5, 3, 6)3@4: (5, 1, 3)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
wfr
A
Rolls: 2@2 1@4; Total Hits: 12@2: (2, 5)1@4: (6)
D
Rolls: 1@2; Total Hits: 11@2: (2)sfr
A
Rolls: 2@2 1@4; Total Hits: 22@2: (1, 4)1@4: (3)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
THose french were bitches!
ncm
ss from 112 to 91
army in yugo and bul to rom, except 3 arm to pol
army in ger to pol
arms and mechs in fra to ger
bombers back to ger
inf in nor to fin
all other air back to wgr, except 2 ftr in cv
2inf from wgr to fraplace
10arm in ger
2mech in wgrcollect
cvd 93
Rolls: 6@2; Total Hits: 36@2: (1, 4, 3, 2, 2, 5) -
collect 54-3=51
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corrected map





