G4013L Karl7(Axis) v. Gamerman (Allies)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Karl7:

    dice like that just suck the fun out of the game… it becomes a test of luck – no skill needed.

    I know it sucks to be on the wrong end of that.
    Isn’t one of the appeals of G40 that you can endure some dicings because there are so many more fronts and things going on?  Again, I’m maybe just showing my inexperience - maybe this is too devastating to overcome…
    Well, finishing up then

    Z95 clwlo FTR  :-o

    NCM -
    Z106 - TP (Z109)
    Z118 - CA, dBB (Z111)
    Z119 - DD (Z106)
    Z110 - DD (Z109)
    Que - INF, ART (Ont)
    Sco - 2 INF, AA, FTR (UK)
    UK - INF, ARM (Que)
    Z93 - CV (Z98) 2 FTR (Z95)
    Egy - INF, ARM (Alx)
    Alg - TAC, BMB (Z95)
    Epr - INF (Wind)
    Shn - 3 INF (Mal)
    Bur - 4 INF, ART, 3 AA (Ind)
    Ind - FTR (Bur)
    Z39 - BB (Z37)
    Z79 - DD (Z71)
    Rho - 2 INF (SAf)

    Place 2 INF, 2 FTR (UK)
    Place MECH (India)
    Place TP (Z39)
    Collect 34, 36 on hand
    Collect 17, 18 on hand

    RematchG4013L Gamerman(Allies) v. Karl7(Axis)1fUK.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Karl7:

    oh but I will not resign.

    If this were not a league game I would.  But I don’t want to give such an easy all luck win and don’t want myself to look like some ninny who cant take my lumps

    That’s the spirit.  Now you can enjoy a long painful demise  :wink:

    Seriously, if G40 is so fragile that a dicing in a single battle in the first round is decisive, then there’s something wrong.

    Bold?  What’s your take?  Since you’re not biased by playing in this game.  Is G40 susceptible to game-breaking dice in single battles in the first round that a player can’t do anything about, like Italy getting drilled before she gets to spend a single IPC?

  • 22 20 19 18 17 16 15 14 12

    I say if the Axis have good luck round 1, all the better.  If the axis have bad luck, it can sink the game r1.  In this case, control of the med and Africa will swing to the Allies right from the start.  I’d say that put the axis at a great disadvantage R1.  If it’s say 55/45 from the start Axis favor, something like this I think kicks it to 40/60 in the Allies favor.  Sure, not impossible, but not great.

  • 22 20 19 18 17 16 15 14 12

    Italy now

    :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

    buy
    2mech
    save 2

    cm

    iso – inf walks in

    greece
    2inf from alb
    inf from sita, art from nita
    bb, cc bombard
    bomber from nita

    sfr
    2inf, art from nita

    cc

    greece
    A
    DiceRolls: 2@1 2@2 1@3 2@4; Total Hits: 32@1: (5, 4)2@2: (3, 1)1@3: (5)2@4: (3, 2)
    D
    DiceRolls: 4@2; Total Hits: 24@2: (1, 3, 4, 1)

  • 22 20 19 18 17 16 15 14 12

    Greece2
    A
    DiceRolls: 2@2 1@4; Total Hits: 22@2: (5, 1)1@4: (3)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 22 20 19 18 17 16 15 14 12

    boy just don’t get a break do I… no luck… even on the small stuff  :roll:

    greece twlo 3inf

    oh whoops, forgot to post tun
    attack with inf, arf, arm and art

    tun
    A
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (5, 5)1@3: (3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 22 20 19 18 17 16 15 14 12

    tun twol

    sfr
    A
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (4, 2)
    d
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)

  • 22 20 19 18 17 16 15 14 12

    sfr2
    A
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 22 20 19 18 17 16 15 14 12

    more BS…. boy sometimes I hate this game…

    sfr
    A
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 22 20 19 18 17 16 15 14 12

    sfr
    first to hit
    A
    DiceRolls: 10@2; Total Hits: 510@2: (1, 6, 1, 2, 4, 1, 2, 5, 4, 5)
    D
    DiceRolls: 10@2; Total Hits: 310@2: (1, 2, 3, 6, 5, 5, 3, 5, 1, 6)

  • 22 20 19 18 17 16 15 14 12

    I don’t know whether to laugh or cry…

    ncm
    bomber to sita
    arm from nita to hun
    arm from alb to hun
    aa from nita to yugo
    2inf from sita to nita
    army from tob to lib

    place
    2mech in nita

    collect 13+2=15

    See, this is the problem, your overwhelming control of the med from round 1 kills Italy and put all of southern europe on the defensive from the start.

  • 22 20 19 18 17 16 15 14 12

  • 22 20 19 18 17 16 15 14 12

    Also, don’t think I’m angry or anything.  You’re a very gracious player, which makes it easier to swallow all this.  I know we all say it’s all for fun.  But come on, we all want to WIN!

  • 22 20 19 18 17 16 15 14 12

    On a completely different side note, I forgot how much I like battlemap.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Z72 convoy disruptionDiceRolling 1:
    (4)

  • 22 20 19 18 17 16 15 14 12

    oh right…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Karl7:

    See, this is the problem, your overwhelming control of the med from round 1 kills Italy and put all of southern europe on the defensive from the start.

    I’m glad you’re not misunderstanding my questions and comments about the dicey battles of R1 in G40.  It’s just general comments about the game design, to players who have played more G40 than I have in the past year.
    Interested to hear what Bold thinks too.

    One of the game results (maybe you were a player in it) said it was game over after a failed “Taranto”.  Guess I’m wondering how often the game is over before round 1 ends because of it…  Larry went back and forth and made a LOT of changes to the Mediterranean, and basically listened to everyone’s opinion about the Med…  Maybe it’s just the nature of making a WWII game starting in 1940, that in the first round there will be potentially decisive battles… Just seems a shame that in a game of this magnitude with I don’t know how many territories and sea zones, and 9 different economies, that the game can be decided by dice in the first round…

    OK, let’s get to round 2 now

  • 25 24 23 22 15 11 10 Official Q&A Mod

    ANZ with 10, buy INF, TP

    NCM - 
    Java - 2 INF (Nsw) 2 FTR (Nze)
    Z57 - DD (Z62)
    Z56 - CA (Z63)
    Shn - INF (Mal) FTR (Que)
    Sau - AA (Nsw) INF (Que)
    Nsw - INF, ART (Que)

    Place INF, TP
    Collect 14, 14 on hand


    Fra1

    Alg - INF (Mor)
    Fca - INF (Fwa)
    TrJ - INF (Syr)
    Sfr - ART (Wfr)
    Z78 - DD (Z72)

    RematchG4013L Gamerman(Allies) v. Karl7(Axis)1iFra.AAM

  • 22 20 19 18 17 16 15 14 12

    The taranto thing happened to me twice, but I was not the only one.  Quitting after taranto maybe much, though. I think I quit because I think I sunk maybe a cruiser and lost everything basically.

    R1 is critical on the Europe map I think.  If the Axis get stuffed, it’s hard to see how they can come back.  If the allies get killed, it a little different story.

  • 22 20 19 18 17 16 15 14 12

    Germany

    buy
    10arm
    2mech

    cm

    110
    ss from 112
    ftr, tacb from cv
    2ftr, 4tacb from ger

    SCRAMBLE??

    wfr
    inf,art from fra
    bomb from wgr

    sfr
    mech,art from fra
    bomber wgr

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