Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsG4013L Karl7(Axis) v. Gamerman (Allies)
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scramble all into 95
sub will be taken as hit from cruiser if it hits
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Eth
Rolls: 4@1 2@2 1@3; Total Hits: 24@1: (2, 4, 4, 2)2@2: (1, 5)1@3: (2)
Rolls: 3@2; Total Hits: 23@2: (3, 1, 2) -
Eth2
Rolls: 2@1 2@2; Total Hits: 32@1: (1, 1)2@2: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Z96
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (2) -
Uh oh.
Z96
Rolls: 6@3; Total Hits: 36@3: (2, 2, 6, 2, 6, 5)
Rolls: 6@2; Total Hits: 36@2: (5, 4, 1, 3, 1, 1)
Z95 sub
Rolls: 1@1; Total Hits: 01@1: (4) -
WHEW!
Z95 attack
Rolls: 1@3 3@3 2@4; Total Hits: 61@3: (2)3@3: (1, 1, 2)2@4: (1, 2)
defense
Rolls: 1@2 1@3 3@4; Total Hits: 11@2: (3)1@3: (4)3@4: (1, 5, 6) -
Holy crap! That was perfect! I don’t have to move the carrier there because you hit once…
OUCH!
Sorry man, you just got diced -
Second time.
hm, maybe I should just resign.
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Maybe you should - that was brutal…
Nah, it’s too early to do that - you could get me back.Sorry to leave you in the lurch, but I gotta go. Will finish UK turn tonight.
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dice like that just suck the fun out of the game… it becomes a test of luck – no skill needed.
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oh but I will not resign.
If this were not a league game I would. But I don’t want to give such an easy all luck win and don’t want myself to look like some ninny who cant take my lumps
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dice like that just suck the fun out of the game… it becomes a test of luck – no skill needed.
I know it sucks to be on the wrong end of that.
Isn’t one of the appeals of G40 that you can endure some dicings because there are so many more fronts and things going on? Again, I’m maybe just showing my inexperience - maybe this is too devastating to overcome…
Well, finishing up thenZ95 clwlo FTR :-o
NCM -
Z106 - TP (Z109)
Z118 - CA, dBB (Z111)
Z119 - DD (Z106)
Z110 - DD (Z109)
Que - INF, ART (Ont)
Sco - 2 INF, AA, FTR (UK)
UK - INF, ARM (Que)
Z93 - CV (Z98) 2 FTR (Z95)
Egy - INF, ARM (Alx)
Alg - TAC, BMB (Z95)
Epr - INF (Wind)
Shn - 3 INF (Mal)
Bur - 4 INF, ART, 3 AA (Ind)
Ind - FTR (Bur)
Z39 - BB (Z37)
Z79 - DD (Z71)
Rho - 2 INF (SAf)Place 2 INF, 2 FTR (UK)
Place MECH (India)
Place TP (Z39)
Collect 34, 36 on hand
Collect 17, 18 on hand -
oh but I will not resign.
If this were not a league game I would. But I don’t want to give such an easy all luck win and don’t want myself to look like some ninny who cant take my lumps
That’s the spirit. Now you can enjoy a long painful demise :wink:
Seriously, if G40 is so fragile that a dicing in a single battle in the first round is decisive, then there’s something wrong.
Bold? What’s your take? Since you’re not biased by playing in this game. Is G40 susceptible to game-breaking dice in single battles in the first round that a player can’t do anything about, like Italy getting drilled before she gets to spend a single IPC?
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I say if the Axis have good luck round 1, all the better. If the axis have bad luck, it can sink the game r1. In this case, control of the med and Africa will swing to the Allies right from the start. I’d say that put the axis at a great disadvantage R1. If it’s say 55/45 from the start Axis favor, something like this I think kicks it to 40/60 in the Allies favor. Sure, not impossible, but not great.
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Italy now
:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
buy
2mech
save 2cm
iso – inf walks in
greece
2inf from alb
inf from sita, art from nita
bb, cc bombard
bomber from nitasfr
2inf, art from nitacc
greece
A
Rolls: 2@1 2@2 1@3 2@4; Total Hits: 32@1: (5, 4)2@2: (3, 1)1@3: (5)2@4: (3, 2)
D
Rolls: 4@2; Total Hits: 24@2: (1, 3, 4, 1) -
Greece2
A
Rolls: 2@2 1@4; Total Hits: 22@2: (5, 1)1@4: (3)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
boy just don’t get a break do I… no luck… even on the small stuff :roll:
greece twlo 3inf
oh whoops, forgot to post tun
attack with inf, arf, arm and arttun
A
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (5, 5)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
tun twol
sfr
A
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (4, 2)
d
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
sfr2
A
Rolls: 2@2; Total Hits: 02@2: (4, 6)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
more BS…. boy sometimes I hate this game…
sfr
A
Rolls: 1@2; Total Hits: 01@2: (5)
D
Rolls: 1@2; Total Hits: 01@2: (3)





