an old expansion for classic called for something similar. but it was 2 turns off the board a third turn on the board. even came with an index card sized tracker to keep track of how long it’s been off the board. You had to keep track of movements you made with each sub with a piece of paper. And had to make detection rolls to find them if they are off the board. If they were on the board no detection roll was needed. At anytime a player can call into question that the subs are where they are suppose to be and one allied player (of the axis choosing) and the other axis player. work together to track the subs movements and judge to make sure the rules aren’t broken. If the subs controller cheats he loses the sub. if either side gives away where a hidden sub is hiding the rulebreaker losing 12 ipcs worth of units and the opponents choosing which units. The expansion came with little white stickers so you could number the sea zones in classic. Ahead of it’s time in that respect. Normally the axis picked the russian player and would show them every round what was going on with there subs to avoid confussion later. It was alittle fun to be russia and know where everyone’s sub were and watch as everyone tried to find them. made the game light hearted. It gave the german player and russian player something they could look at each other and laugh about as they were trying to kill each other.
Hidden subs
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All the sea zones on my board are numbered because we used to play hidden subs. The player had to write down the zone number where the subs submerged. Anyone could check it when they did just to keep it fair. After that, the player would put their subs in the logo near the bottom of the board and write town where the subs moved every turn so it was verifiable by other players.
It does require some honesty, but it really keeps you on your toes not knowing where your opponent’s subs may be at any time in the game. Always a little surprise when a pack of submarines surface and attack you unexpectedly.
Anyone else do something similar?
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i’ve never done or heard anything like that before, but it could add an interesting new twist on the game.
but wouldn’t the other players know where the subs are if the player had to write down where the sub was on his turn?
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you wouldnt reveal this written down number until you attacked or surfaced the sub. I think that’s a cool idea, but did you write on the board? I wouldnt want to get pen all over the board. I’d be very upset. I might try that idea later!
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yeah, having marker all over my board would not be fun. i like keeping my board clean
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I would thin the Sub would need to surface for Air right? so have it be able to move 2 turns underwater and if it doesn’t attack anything, it MUST surface.
Also, I think he ment on a peice of paper…I would never giht on my board.
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yeah, it does make sense to require the sub to surface for air. they should be able to spend only 1 turn underwater but then they have to resurface or something.
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Hey guest, if you have a constructive critique then let’s hear it. I feel it does make sense to limit the number of turns a sub could stay submerged. SB, Isuggest you ignore guest.
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Hi guest 2, I deleted the post. If you want to delete yours too, that woudl be cool.
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Some would not mind marking up a board.
I do not agree with the mandatory surfacing part of this variation. Some subs remained virtually undetected on their voyages in the war. But the best way to win is to use them (make them appear.)KILL! :wink:
For #s on the szs (sea zones), he/you could use
- labels that can be purchased at any office supply store, or
- a clear plastic sheet with the #s written on it and board corner marks (on the plastic) to know where to situate the sheet over the board, or
- a masterlist of sea sones.
I’ve used, and currently have some on my board, Avery brand 1/4" round color coding labels which come in a roll. They are very small and can be ignored if you want to play a regular game between trial runs. :)