@axis-dominion ugh royal navy decided not to fight back today
G4013L Karl7(Axis) v. Gamerman (Allies)
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Thread start. Bid is 0. Tech allowed.
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Whoops, map was missing France units. I added them. Also, deleted brit inf in egy and extra german ss in 106.
I had to recreate the map from G1 from last game.
Germany
buy
cv
ss
ddcm
106
ss from 117111
2ss from 116 and 124
bb from 113
ftr from nor
tacb from ger
bomb from ger110
2ss from 103 and 108
ftr from hol
2ftr, 3tacb from wgr
bomber from gerFrance
army in hol
army in ger
3arm from sgr
tacb from polyugo
6inf, 2art from sgr
2inf, arm from hun
inf,arm from rom
arm from pol
ftr from hunscramble?
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No scramble to 110
No scramble to 111Remember that if you retreat, the subs must retreat as well unless they have submerged in a previous round…
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Ok
cc
Franceaa fire
Rolls: 1@1; Total Hits: 01@1: (6) -
France attack
A
Rolls: 8@1 6@2 6@3 1@4; Total Hits: 98@1: (1, 3, 4, 6, 1, 4, 5, 2)6@2: (4, 5, 3, 6, 2, 2)6@3: (1, 1, 4, 5, 3, 1)1@4: (4)
D
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (3, 3, 1, 6, 1, 2, 3, 6)2@3: (6, 3)1@4: (1) -
rnd2
A
Rolls: 3@1 6@2 6@3 1@4; Total Hits: 63@1: (4, 1, 3)6@2: (5, 6, 4, 2, 5, 3)6@3: (4, 3, 1, 6, 6, 1)1@4: (4)
D
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (1)2@3: (3, 6)1@4: (5) -
France falls wlo 7inf
yugo
A
Rolls: 7@1 4@2 4@4; Total Hits: 67@1: (5, 3, 4, 3, 5, 5, 6)4@2: (1, 1, 1, 3)4@4: (2, 5, 2, 2)
D
Rolls: 5@2; Total Hits: 25@2: (4, 4, 1, 4, 2) -
yugo twlo 2inf
sz 106 – first to hit
A
Rolls: 10@2; Total Hits: 510@2: (6, 2, 4, 3, 2, 2, 2, 4, 4, 2)
D
Rolls: 10@2; Total Hits: 510@2: (2, 1, 3, 2, 3, 2, 3, 3, 2, 4) -
106 holds
111
Rolls: 2@2 1@3 3@4; Total Hits: 22@2: (4, 1)1@3: (6)3@4: (4, 5, 5)
D
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (1)1@3: (5)1@4: (6) -
:roll:
ok…
well, I am going to retreat so go ahead to chose your ool when you move, it won’t matter to me.
110
A
Rolls: 2@2 3@3 4@4; Total Hits: 62@2: (3, 2)3@3: (1, 2, 2)4@4: (6, 6, 2, 1)
D
Rolls: 2@3 1@4; Total Hits: 32@3: (1, 3)1@4: (2) -
I think I might just quit playing this game all together. No luck, all the time… it gets hard :-P
110 cwlo 2ss, ftr
ncm
all air to wgr, except tacb, ftr to 112, and ftr to sita
2inf from
cc, trn to 112
3inf from pol to gerplace all in 112
(I’ll take a hit point and a dd from 111)
collect 68
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This should help ease your pain:
I’m taking one less infantry off France, so you have one there. I’m pretty sure you didn’t take off enough casualties after round 1 - you killed all my AA and infantry, so shouldn’t have rolled a “2” for round 2, and it did hit, so you should take one less hit.Man, I like winning in 106…
I agonized about scrambling to 110, but I didn’t want to suffer from a bad roll. Looks like maybe after seeing the dice fall that was the right thing to do… I’ll just tell myself they would have all missed.
Hmmmm… Should look interesting after UK1… Again.
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R1 with 37, buy a researcher
Rolling 1:
(6) -
Chart 1
Rolling 1:
(5) -
War Bonds… Nice!
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With 32, buy 4 INF, 2 ART, BMB
Declare war on Japan
Combat move -
Korea - INF (Amu)
Rolls: 1@1; Total Hits: 01@1: (5)
Rolls: 4@2 1@4; Total Hits: 44@2: (2, 2, 1, 3)1@4: (2)NCM -
Bry - INF (Bel) INF, ART, 2 AA (Rus) MECH, ARM (Vol)
EPl - 3 INF (Bal) 2 INF (Bess) INF, ART (Nuk)
Nuk - 3 INF (SUk)
Bel - 6 INF, ART, 2 AA (Nov) MECH, ARM (Rus) INF (Arc)
Nov - 2 INF (Kar) 3 INF (Vyb) FTR, TAC (Rus)
Z111 - SS (Z127)
Yak - 6 INF (Bury)
Bury - 5 INF (Amu) 6 INF, 2 AA (Sak)Place INF, 2 ART (Nov)
Place 3 INF (Ukr)
Place BMB (Rus)
Collect 37 +
Rolling 1:
(1) -





