no scrambling
G4013L Karl7(Axis) v. Gamerman (Allies)
-
Ok
cc
Franceaa fire
Rolls: 1@1; Total Hits: 01@1: (6) -
France attack
A
Rolls: 8@1 6@2 6@3 1@4; Total Hits: 98@1: (1, 3, 4, 6, 1, 4, 5, 2)6@2: (4, 5, 3, 6, 2, 2)6@3: (1, 1, 4, 5, 3, 1)1@4: (4)
D
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (3, 3, 1, 6, 1, 2, 3, 6)2@3: (6, 3)1@4: (1) -
rnd2
A
Rolls: 3@1 6@2 6@3 1@4; Total Hits: 63@1: (4, 1, 3)6@2: (5, 6, 4, 2, 5, 3)6@3: (4, 3, 1, 6, 6, 1)1@4: (4)
D
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (1)2@3: (3, 6)1@4: (5) -
France falls wlo 7inf
yugo
A
Rolls: 7@1 4@2 4@4; Total Hits: 67@1: (5, 3, 4, 3, 5, 5, 6)4@2: (1, 1, 1, 3)4@4: (2, 5, 2, 2)
D
Rolls: 5@2; Total Hits: 25@2: (4, 4, 1, 4, 2) -
yugo twlo 2inf
sz 106 – first to hit
A
Rolls: 10@2; Total Hits: 510@2: (6, 2, 4, 3, 2, 2, 2, 4, 4, 2)
D
Rolls: 10@2; Total Hits: 510@2: (2, 1, 3, 2, 3, 2, 3, 3, 2, 4) -
106 holds
111
Rolls: 2@2 1@3 3@4; Total Hits: 22@2: (4, 1)1@3: (6)3@4: (4, 5, 5)
D
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (1)1@3: (5)1@4: (6) -
:roll:
ok…
well, I am going to retreat so go ahead to chose your ool when you move, it won’t matter to me.
110
A
Rolls: 2@2 3@3 4@4; Total Hits: 62@2: (3, 2)3@3: (1, 2, 2)4@4: (6, 6, 2, 1)
D
Rolls: 2@3 1@4; Total Hits: 32@3: (1, 3)1@4: (2) -
I think I might just quit playing this game all together. No luck, all the time… it gets hard :-P
110 cwlo 2ss, ftr
ncm
all air to wgr, except tacb, ftr to 112, and ftr to sita
2inf from
cc, trn to 112
3inf from pol to gerplace all in 112
(I’ll take a hit point and a dd from 111)
collect 68
-
-
This should help ease your pain:
I’m taking one less infantry off France, so you have one there. I’m pretty sure you didn’t take off enough casualties after round 1 - you killed all my AA and infantry, so shouldn’t have rolled a “2” for round 2, and it did hit, so you should take one less hit.Man, I like winning in 106…
I agonized about scrambling to 110, but I didn’t want to suffer from a bad roll. Looks like maybe after seeing the dice fall that was the right thing to do… I’ll just tell myself they would have all missed.
Hmmmm… Should look interesting after UK1… Again.
-
R1 with 37, buy a researcher
Rolling 1:
(6) -
Chart 1
Rolling 1:
(5) -
War Bonds… Nice!
-
With 32, buy 4 INF, 2 ART, BMB
Declare war on Japan
Combat move -
Korea - INF (Amu)
Rolls: 1@1; Total Hits: 01@1: (5)
Rolls: 4@2 1@4; Total Hits: 44@2: (2, 2, 1, 3)1@4: (2)NCM -
Bry - INF (Bel) INF, ART, 2 AA (Rus) MECH, ARM (Vol)
EPl - 3 INF (Bal) 2 INF (Bess) INF, ART (Nuk)
Nuk - 3 INF (SUk)
Bel - 6 INF, ART, 2 AA (Nov) MECH, ARM (Rus) INF (Arc)
Nov - 2 INF (Kar) 3 INF (Vyb) FTR, TAC (Rus)
Z111 - SS (Z127)
Yak - 6 INF (Bury)
Bury - 5 INF (Amu) 6 INF, 2 AA (Sak)Place INF, 2 ART (Nov)
Place 3 INF (Ukr)
Place BMB (Rus)
Collect 37 +
Rolling 1:
(1) -
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Why did you attack poor Japan?
-
Keeps Mongolia out of the game
It’s my way of thumbing my nose at Larry Harris for his stupid Mongolia rules. It helps the Axis more than the Allies, and now I have to throw away a Russian infantry on R1 to undo his stupid rule. -
That was the little surprise I had up my sleeve that I hinted at earlier :-o
-
Japan
Buy
3trn
inf
Save 2cm
sfe – land inf from Iwo on trn from 6
sib – land inf from oki on trn from 19
amu – inf from man walks in
yun
3inf from kwa
ftr,tacb from ksu
bombers from japanhun
2inf from ksi
2ftr, 2tacb from man
ftr from Formosacha – amy from jeh walks in
anh – army from sha walks in
cc
yun
A
Rolls: 3@1 1@3 3@4; Total Hits: 23@1: (5, 6, 4)1@3: (4)3@4: (3, 5, 1)
D
Rolls: 4@2; Total Hits: 14@2: (5, 2, 4, 5) -
Yun2
A
Rolls: 2@1 1@3 3@4; Total Hits: 32@1: (6, 4)1@3: (3)3@4: (3, 6, 4)
D
Rolls: 2@2; Total Hits: 12@2: (2, 5)





