@SuperbattleshipYamato Do the improved balanced version. It is a more balanced version created by the Captain. It just has a few tweaks. Does not change any strategy. I had a good game. Personally, do you think I could have won if I did not make that move? Or how much longer do you think I could have lasted? I could be the Allies? Alright gotta go, bye! Us two is fine by me! You can start it I will take my turn/turns tonight.
Flip(allies) vs Mallery29(axis) Spring 42
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Flip, you can have multiple versions of tripleA installed and use the one required for the file you are opening. That being said, ensure you are using the right icon to launch the correct version of TripleA. If you installed a new version you might be clicking the icon for the older version. Made that mistake myself so……
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Test summary from TripleA, engine version: 1.6.1.4, time: 16:42:42
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Seriously this is very frustrating
When i try to open your file it says I dont have 1.6.1.4(which I do indeed have)
Anyway it says I can still play with the older version(which I certainly cannot for some reason)So You win my friend thanks for coming out!
Totally pissed!!!
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I can re-edit in the old 4.2. I still have it on my computer…wasn’t going to delete it just yet.
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Sorry to rant,but for some reason it won’t let me continue
Starts ok but in the middle of a battle I get an error.
For this game if we could use the older version then once I’m done my current games I can delete it. -
Let me resend it in the old format and we can play that way. I just have to remember to open it with .2 instead of .4.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to 3 Sea Zone
1 bomber moved from United Kingdom to 3 Sea Zone
1 cruiser moved from 35 Sea Zone to 59 Sea Zone
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
2 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New GuineaCombat - British
Battle in 59 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 59 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 3 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer
British roll dice for 1 bomber and 2 fighters in 3 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 destroyer in 3 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 3 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in New Guinea, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 1 : 1/1 hits
1 infantry owned by the British lost in New Guinea
British roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the British lost in New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Borneo
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Borneo, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 carrier moved from 35 Sea Zone to 48 Sea Zone
1 fighter moved from Borneo to 48 Sea Zone
1 infantry moved from Persia to India
1 infantry moved from Anglo Egypt to Belgian Congo
1 armour moved from Anglo Egypt to Belgian Congo
1 infantry moved from Union of South Africa to Kenya
1 infantry moved from Trans-Jordan to Anglo Egypt
1 submarine moved from 40 Sea Zone to 47 Sea Zone
1 bomber moved from 3 Sea Zone to Caucasus
2 fighters moved from 3 Sea Zone to 2 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to United Kingdom
1 fighter moved from Anglo Egypt to CaucasusPlace Units - British
1 carrier and 2 destroyers placed in 2 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Western Canada: 1 infantry
EDIT: Adding units owned by British to Eastern Canada: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTerritory Summary for British :
Eastern Canada : 1 infantry
Australia : 1 infantry
Kenya : 1 infantry
Belgian Congo : 1 armour and 1 infantry
India : 1 aaGun and 2 infantry
Borneo : 1 flag, 2 infantry
United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
New Zealand : 1 infantry
Caucasus : 1 bomber and 1 fighter
Anglo Egypt : 1 infantry
59 Sea Zone : 1 cruiser
48 Sea Zone : 1 carrier, 1 fighter and 1 transport
2 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
47 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Russians : 24 / 26
Germans : 40 / 40
British : 34 / 34
Japanese : 26 / 30
Americans : 42 / 42 -
OK I really am computer illiterate
The wife tells me all the time I have no patientsGotter figured out now tho(again I apologize for ranting)
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@flipflop:
OK I really am computer illiterate
The wife tells me all the time I have no patientsGotter figured out now tho(again I apologize for ranting)
Hate Skynet bro…it’s our job…although it has a job too, and not a pretty one either.
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TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Japanese
Japanese buy 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 bomber moved from Japan to 52 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 37 Sea Zone to 47 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 37 Sea Zone to 48 Sea Zone
1 fighter moved from French Indochina to 48 Sea Zone
1 battleship moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from Manchuria to 59 Sea Zone
2 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Kwantung to Manchuria
1 fighter moved from Japan to 59 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone -
submerge at PH?
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Submerge the sub
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Japanese
Japanese buy 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 bomber moved from Japan to 52 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 37 Sea Zone to 47 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 37 Sea Zone to 48 Sea Zone
1 fighter moved from French Indochina to 48 Sea Zone
1 battleship moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from Manchuria to 59 Sea Zone
2 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Kwantung to Manchuria
1 fighter moved from Japan to 59 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 52 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 carrier in 52 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 52 Sea Zone
1 submarine owned by the Japanese Submerged
Japanese roll dice for 1 bomber and 1 fighter in 52 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 52 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser and 1 fighter
Casualties for Americans: 1 carrier and 1 fighter
Battle in 48 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 fighters
British defend with 1 carrier, 1 fighter and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 48 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 carrier, 1 fighter and 1 transport in 48 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the British and 1 carrier owned by the British lost in 48 Sea Zone
1 transport owned by the British lost in 48 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 31
Casualties for British: 1 carrier, 1 fighter and 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 fighter
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Japanese roll dice for 1 fighter in 47 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 59 Sea Zone
Japanese attack with 1 battleship and 2 fighters
British defend with 1 cruiser
Japanese roll dice for 1 battleship and 2 fighters in 59 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 cruiser in 59 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British lost in 59 Sea Zone
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Japanese
1 fighter moved from 47 Sea Zone to 60 Sea Zone
1 bomber moved from 52 Sea Zone to Japan
1 fighter moved from 59 Sea Zone to 60 Sea Zone
1 fighter moved from 59 Sea Zone to KwantungPlace Units - Japanese
3 infantry placed in Japan
3 transports were produced but were not placedTurn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs total
2 units repaired.
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 60 Sea Zone: 3 transports
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Manchuria : 1 infantry
Philipine Islands : 2 infantry
Kwantung : 1 fighter and 2 infantry
East Indies : 2 infantry
French Indochina : 2 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 3 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 6 infantry
Caroline Islands : 1 infantry
59 Sea Zone : 1 battleship
52 Sea Zone : 1 submarine
48 Sea Zone : 1 battleship, 1 carrier and 2 fighters
60 Sea Zone : 1 carrier, 2 fighters and 4 transportsProduction/PUs Summary :
Russians : 23 / 26
Germans : 40 / 40
British : 34 / 34
Japanese : 27 / 27
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 52 Sea Zone to 60 Sea Zone
2 infantry moved from China to Manchuria
1 fighter moved from China to Manchuria
1 bomber moved from Eastern United States to 7 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 submarines and 1 transport
2 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber in 7 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Germans lost in 7 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 60 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier, 2 fighters and 4 transports
Americans roll dice for 1 submarine in 60 Sea Zone, round 1 : 1/1 hits
1 carrier owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 submarine in 60 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 7 : 1/1 hits
1 transport owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 submarine in 60 Sea Zone, round 8 : 1/1 hits
1 transport owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 submarine in 60 Sea Zone, round 9 : 1/1 hits
1 transport owned by the Japanese lost in 60 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 42
Casualties for Japanese: 1 carrier and 4 transports
Battle in Manchuria
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Manchuria, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
2 infantry moved from Sinkiang to China
1 bomber moved from 7 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 infantry moved from Alaska to Western Canada
2 infantry moved from Central United States to Eastern Canada
2 infantry moved from Western United States to Western Canada
1 transport moved from 55 Sea Zone to 52 Sea Zone
2 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Western United States
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 fighter moved from Manchuria to NovosibirskPlace Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUs totalTerritory Summary for Americans :
Eastern Canada : 2 infantry
Midway : 1 infantry
Manchuria : 1 flag, 2 infantry
Novosibirsk : 1 fighter
Western United States : 1 aaGun, 1 factory, 1 fighter and 2 infantry
United Kingdom : 1 bomber
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Western Canada : 3 infantry
China : 2 infantry
10 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
55 Sea Zone : 1 battleship, 1 destroyer and 1 transport
60 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 23 / 26
Germans : 40 / 40
British : 34 / 34
Japanese : 24 / 27
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Belorussia
1 fighter moved from Caucasus to Belorussia
2 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
2 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 1 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 1 : 0/3 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 4 : 1/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 4 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Belorussia to Russia
1 fighter moved from Ukraine S.S.R. to Russia
5 infantry moved from Russia to West Russia
1 aaGun moved from West Russia to RussiaPlace Units - Russians
4 infantry placed in Caucasus
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs totalTerritory Summary for Russians :
Novosibirsk : 5 infantry
Karelia S.S.R. : 1 artillery and 1 infantry
Yakut S.S.R. : 1 infantry
Caucasus : 1 aaGun, 2 armour, 1 factory and 6 infantry
Ukraine S.S.R. : 1 flag, 2 infantry
West Russia : 1 flag, 2 armour and 7 infantry
Belorussia : 1 flag, 2 infantry
Russia : 1 aaGun, 2 armour, 1 factory, 2 fighters and 3 infantry
2 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 30 / 30
Germans : 33 / 40
British : 34 / 34
Japanese : 24 / 27
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Europe to 13 Sea Zone
1 battleship moved from 13 Sea Zone to 8 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to United Kingdom
1 bomber and 4 fighters moved from Western Europe to United Kingdom
1 artillery moved from Balkans to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from Southern Europe to Ukraine S.S.R.
1 armour moved from Southern Europe to Eastern Europe
1 armour, 1 artillery and 1 infantry moved from Libya to Anglo Egypt
1 submarine moved from 14 Sea Zone to 13 Sea Zone
2 submarines moved from 7 Sea Zone to 13 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 1 bomber, 4 fighters and 2 infantry
British defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry; Americans defend with 1 bomber
AA guns fire in United Kingdom : 1/5 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship in United Kingdom, round 1 : 1/1 hits
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in United Kingdom, round 1 : 2/6 hits
British roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in United Kingdom, round 1 : 2/6 hits
2 infantry owned by the British , 1 infantry owned by the Germans , 1 bomber owned by the Americans and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 bomber, 2 fighters and 1 infantry in United Kingdom, round 2 : 2/4 hits
British roll dice for 2 armour and 1 artillery in United Kingdom, round 2 : 1/3 hits
1 armour owned by the British , 1 artillery owned by the British and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in United Kingdom, round 3 : 2/3 hits
British roll dice for 1 armour in United Kingdom, round 3 : 1/1 hits
1 armour owned by the British and 1 bomber owned by the Germans lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans win, taking United Kingdom from British with 1 fighter and 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 bomber, 3 fighters and 1 infantry
Casualties for British: 2 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 bomber
Battle in Anglo Egypt
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egypt, round 1 : 0/3 hits
British roll dice for 1 infantry in Anglo Egypt, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Anglo Egypt
Germans roll dice for 1 armour and 1 artillery in Anglo Egypt, round 2 : 2/2 hits
British roll dice for 1 infantry in Anglo Egypt, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 1 : 0/3 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 1 : 1/2 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 1 artillery and 1 fighter in Ukraine S.S.R., round 2 : 0/2 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 artillery and 1 fighter in Ukraine S.S.R., round 3 : 1/2 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 3 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans roll dice for 1 artillery and 1 fighter in Ukraine S.S.R., round 4 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine S.S.R.
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to Eastern Europe
1 infantry moved from Southern Europe to Balkans
1 fighter moved from United Kingdom to Western Europe
5 infantry moved from Germany to Western Europe
1 armour, 2 artilleries and 2 infantry moved from Germany to Eastern EuropePlace Units - Germans
1 bomber placed in Germany
1 submarine placed in 5 Sea Zone
1 artillery and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 77 PUs totalTerritory Summary for Germans :
Germany : 1 artillery, 1 bomber, 1 factory and 6 infantry
Southern Europe : 1 aaGun and 1 factory
Eastern Europe : 1 aaGun, 8 armour, 2 artilleries, 1 fighter and 6 infantry
Norway : 2 infantry
United Kingdom : 1 flag, 1 aaGun, 1 factory and 1 infantry
Western Europe : 1 aaGun, 1 fighter and 7 infantry
Gibraltar : 1 flag, 1 infantry
Algeria : 1 infantry
Balkans : 1 infantry
Anglo Egypt : 1 flag, 1 armour
5 Sea Zone : 1 submarine
8 Sea Zone : 1 battleship and 1 transport
13 Sea Zone : 3 submarinesProduction/PUs Summary :
Russians : 30 / 30
Germans : 43 / 77
British : 24 / 0
Japanese : 24 / 27
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egypt
1 armour moved from Belgian Congo to Anglo Egypt
1 transport moved from 2 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
2 fighters moved from 2 Sea Zone to United Kingdom
2 infantry moved from India to French Indochina
1 bomber moved from Caucasus to French Indochina
1 fighter moved from Caucasus to French IndochinaCombat - British
Battle in United Kingdom
British attack with 2 fighters and 1 infantry
Germans defend with 1 aaGun, 1 factory and 1 infantry
AA guns fire in United Kingdom : 1/2 hits
1 fighter owned by the British lost in United Kingdom
British roll dice for 1 battleship in United Kingdom, round 1 : 1/1 hits
Germans roll dice for 1 infantry in United Kingdom, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in United Kingdom
British win, taking United Kingdom from Germans with 1 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 infantry
Casualties for British: 2 fighters
Battle in Anglo Egypt
British attack with 1 armour and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 infantry in Anglo Egypt, round 1 : 0/2 hits
Germans roll dice for 1 armour in Anglo Egypt, round 1 : 1/1 hits
1 infantry owned by the British lost in Anglo Egypt
British roll dice for 1 armour in Anglo Egypt, round 2 : 0/1 hits
Germans roll dice for 1 armour in Anglo Egypt, round 2 : 1/1 hits
1 armour owned by the British lost in Anglo Egypt
Germans win with 1 armour remaining. Battle score for attacker is -8
Casualties for British: 1 armour and 1 infantry
Battle in French Indochina
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in French Indochina, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in French Indochina, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in French Indochina
British win, taking French Indochina from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from French Indochina to India
1 bomber moved from French Indochina to Caucasus
1 submarine moved from 47 Sea Zone to 36 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTerritory Summary for British :
Australia : 1 infantry
Kenya : 1 infantry
India : 1 aaGun and 1 fighter
Borneo : 1 flag, 2 infantry
French Indochina : 1 flag, 1 infantry
United Kingdom : 1 aaGun, 1 factory and 1 infantry
New Zealand : 1 infantry
Caucasus : 1 bomber
36 Sea Zone : 1 submarine
2 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 2 transportsProduction/PUs Summary :
Russians : 30 / 30
Germans : 35 / 77
British : 35 / 35
Japanese : 21 / 27
Americans : 45 / 45 -
I think I’m just going to quit for now. I knew better, but again, I screwed up and Japan paid the price(not having the DD). My heart is just not going to be in on this one. When I took the UK, I didn’t realize I lost the 4 transports/CV, so while this still helps Germany out, the losing the transports was a stupid rookie mistake (should have gone 2 trans/DD/2inf) but I got ballsy and stupid at the same time. Sorry for this, but after fixing my German issues, I erred on Japan badly and not really happy. Good game ( I would have done the same thing with the SS, because that’s my typical move as well, so why I didn’t protect against it, I have no idea and I’m very ashamed it happened.
You taking UK back was going to happen…I just wanted to knock the UK out with Germany (in the future I would block the med with one ship to prevent this from happening).
Again, I’m sorry, but I’ve lost my appetite for this one.
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No problem,anytime you want a game let me know!