Flip(allies) vs Mallery29(axis) Spring 42

  • '12

    Flip, you can have multiple versions of tripleA installed and use the one required for the file you are opening.  That being said, ensure you are using the right icon to launch the correct version of TripleA.  If you installed a new version you might be clicking the icon for the older version.  Made that mistake myself so……


  • Test summary from TripleA, engine version: 1.6.1.4, time: 16:42:42


  • Seriously this is very frustrating
    When i try to open your file it says I dont have 1.6.1.4(which I do indeed have)
    Anyway it says I can still play with the older version(which I certainly cannot for some reason)

    So You win my friend thanks for coming out!

    Totally pissed!!!


  • I can re-edit in the old 4.2.  I still have it on my computer…wasn’t going to delete it just yet.


  • Sorry to rant,but for some reason it won’t let me continue
    Starts ok but in the middle of a battle I get an error.
    For this game if we could use the older version then once I’m done my current games I can delete it.


  • Let me resend it in the old format and we can play that way.  I just have to remember to open it with .2 instead of .4.


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - British
                British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to 3 Sea Zone
                1 bomber moved from United Kingdom to 3 Sea Zone
                1 cruiser moved from 35 Sea Zone to 59 Sea Zone
                2 infantry moved from India to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Borneo
                1 fighter moved from 35 Sea Zone to Borneo
                2 infantry moved from Australia to 40 Sea Zone
                2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
                2 infantry moved from 47 Sea Zone to New Guinea

    Combat - British
                Battle in 59 Sea Zone
                    British attack with 1 cruiser
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 59 Sea Zone
                    British win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 3 Sea Zone
                    British attack with 1 bomber and 2 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 1 bomber and 2 fighters in 3 Sea Zone, round 1 :  1/3 hits
                        Germans roll dice for 1 destroyer in 3 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 3 Sea Zone
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in New Guinea
                    British attack with 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 infantry in New Guinea, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 1 :  1/1 hits
                        1 infantry owned by the British lost in New Guinea
                        British roll dice for 1 infantry in New Guinea, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the British lost in New Guinea
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                Battle in Borneo
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Borneo, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Borneo, round 1 :  0/1 hits
                        British roll dice for 1 fighter and 2 infantry in Borneo, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    British win, taking Borneo from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 carrier moved from 35 Sea Zone to 48 Sea Zone
                1 fighter moved from Borneo to 48 Sea Zone
                1 infantry moved from Persia to India
                1 infantry moved from Anglo Egypt to Belgian Congo
                1 armour moved from Anglo Egypt to Belgian Congo
                1 infantry moved from Union of South Africa to Kenya
                1 infantry moved from Trans-Jordan to Anglo Egypt
                1 submarine moved from 40 Sea Zone to 47 Sea Zone
                1 bomber moved from 3 Sea Zone to Caucasus
                2 fighters moved from 3 Sea Zone to 2 Sea Zone
                1 armour moved from Eastern Canada to 1 Sea Zone
                1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone
                1 armour moved from 2 Sea Zone to United Kingdom
                1 fighter moved from Anglo Egypt to Caucasus

    Place Units - British
                1 carrier and 2 destroyers placed in 2 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from Western Canada: 1 infantry
                EDIT: Adding units owned by British to Eastern Canada: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Territory Summary for British :

    Eastern Canada : 1 infantry
        Australia : 1 infantry
        Kenya : 1 infantry
        Belgian Congo : 1 armour and 1 infantry
        India : 1 aaGun and 2 infantry
        Borneo : 1 flag, 2 infantry
        United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry
        New Zealand : 1 infantry
        Caucasus : 1 bomber and 1 fighter
        Anglo Egypt : 1 infantry
        59 Sea Zone : 1 cruiser
        48 Sea Zone : 1 carrier, 1 fighter and 1 transport
        2 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
        47 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Russians : 24 / 26
        Germans : 40 / 40
        British : 34 / 34
        Japanese : 26 / 30
        Americans : 42 / 42


  • OK I really am computer illiterate
    The wife tells me all the time I have no patients

    Gotter figured out now tho(again I apologize for ranting)


  • @flipflop:

    OK I really am computer illiterate
    The wife tells me all the time I have no patients

    Gotter figured out now tho(again I apologize for ranting)

    Hate Skynet bro…it’s our job…although it has a job too, and not a pretty one either.


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 45 Sea Zone to 52 Sea Zone
                1 fighter moved from 50 Sea Zone to 52 Sea Zone
                1 bomber moved from Japan to 52 Sea Zone
                1 cruiser moved from 50 Sea Zone to 52 Sea Zone
                1 fighter moved from 37 Sea Zone to 47 Sea Zone
                1 battleship, 1 carrier and 1 fighter moved from 37 Sea Zone to 48 Sea Zone
                1 fighter moved from French Indochina to 48 Sea Zone
                1 battleship moved from 60 Sea Zone to 59 Sea Zone
                1 fighter moved from Manchuria to 59 Sea Zone
                2 infantry moved from Manchuria to Buryatia S.S.R.
                      Japanese take Buryatia S.S.R. from Russians
                1 armour and 1 infantry moved from Japan to 60 Sea Zone
                1 armour and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                1 infantry moved from Kwantung to Manchuria
                1 fighter moved from Japan to 59 Sea Zone
                1 carrier moved from 50 Sea Zone to 60 Sea Zone


  • submerge at PH?


  • Submerge the sub


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 45 Sea Zone to 52 Sea Zone
                1 fighter moved from 50 Sea Zone to 52 Sea Zone
                1 bomber moved from Japan to 52 Sea Zone
                1 cruiser moved from 50 Sea Zone to 52 Sea Zone
                1 fighter moved from 37 Sea Zone to 47 Sea Zone
                1 battleship, 1 carrier and 1 fighter moved from 37 Sea Zone to 48 Sea Zone
                1 fighter moved from French Indochina to 48 Sea Zone
                1 battleship moved from 60 Sea Zone to 59 Sea Zone
                1 fighter moved from Manchuria to 59 Sea Zone
                2 infantry moved from Manchuria to Buryatia S.S.R.
                      Japanese take Buryatia S.S.R. from Russians
                1 armour and 1 infantry moved from Japan to 60 Sea Zone
                1 armour and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                1 infantry moved from Kwantung to Manchuria
                1 fighter moved from Japan to 59 Sea Zone
                1 carrier moved from 50 Sea Zone to 60 Sea Zone

    Combat - Japanese
                Battle in 52 Sea Zone
                    Japanese attack with 1 bomber, 1 cruiser, 1 fighter and 1 submarine
                    Americans defend with 1 carrier, 1 fighter and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 52 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 1 fighter in 52 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 carrier in 52 Sea Zone, round 1 :  0/1 hits
                        1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 52 Sea Zone
                    1 submarine owned by the Japanese Submerged
                        Japanese roll dice for 1 bomber and 1 fighter in 52 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 fighter in 52 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 52 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 cruiser and 1 fighter
                    Casualties for Americans: 1 carrier and 1 fighter
                Battle in 48 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier and 2 fighters
                    British defend with 1 carrier, 1 fighter and 1 transport
                        Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 48 Sea Zone, round 1 :  2/4 hits
                        British roll dice for 1 carrier, 1 fighter and 1 transport in 48 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 fighter owned by the British and 1 carrier owned by the British lost in 48 Sea Zone
                        1 transport owned by the British lost in 48 Sea Zone
                    Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 31
                    Casualties for British: 1 carrier, 1 fighter and 1 transport
                Battle in 47 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 submarine and 1 transport
                    1 submarine owned by the British Submerged
                        Japanese roll dice for 1 fighter in 47 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the British lost in 47 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 59 Sea Zone
                    Japanese attack with 1 battleship and 2 fighters
                    British defend with 1 cruiser
                        Japanese roll dice for 1 battleship and 2 fighters in 59 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 cruiser in 59 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 cruiser owned by the British lost in 59 Sea Zone
                    Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser

    Non Combat Move - Japanese
                1 fighter moved from 47 Sea Zone to 60 Sea Zone
                1 bomber moved from 52 Sea Zone to Japan
                1 fighter moved from 59 Sea Zone to 60 Sea Zone
                1 fighter moved from 59 Sea Zone to Kwantung

    Place Units - Japanese
                3 infantry placed in Japan
                3 transports were produced but were not placed

    Turn Complete - Japanese
                Japanese collect 27 PUs; end with 27 PUs total
                2 units repaired.
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 60 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Manchuria : 1 infantry
        Philipine Islands : 2 infantry
        Kwantung : 1 fighter and 2 infantry
        East Indies : 2 infantry
        French Indochina : 2 infantry
        Solomon Islands : 1 infantry
        Wake Island : 1 infantry
        Buryatia S.S.R. : 1 flag, 1 armour and 3 infantry
        New Guinea : 1 infantry
        Okinawa : 1 infantry
        Japan : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 6 infantry
        Caroline Islands : 1 infantry
        59 Sea Zone : 1 battleship
        52 Sea Zone : 1 submarine
        48 Sea Zone : 1 battleship, 1 carrier and 2 fighters
        60 Sea Zone : 1 carrier, 2 fighters and 4 transports

    Production/PUs Summary :

    Russians : 23 / 26
        Germans : 40 / 40
        British : 34 / 34
        Japanese : 27 / 27
        Americans : 42 / 42


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 52 Sea Zone to 60 Sea Zone
                2 infantry moved from China to Manchuria
                1 fighter moved from China to Manchuria
                1 bomber moved from Eastern United States to 7 Sea Zone

    Combat - Americans
                Battle in 7 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 2 submarines and 1 transport
                    2 submarines owned by the Germans Submerged
                        Americans roll dice for 1 bomber in 7 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the Germans lost in 7 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 60 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 carrier, 2 fighters and 4 transports
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 1 :  1/1 hits
                        1 carrier owned by the Japanese lost in 60 Sea Zone
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the Japanese lost in 60 Sea Zone
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 6 :  0/1 hits
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 7 :  1/1 hits
                        1 transport owned by the Japanese lost in 60 Sea Zone
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 8 :  1/1 hits
                        1 transport owned by the Japanese lost in 60 Sea Zone
                        Americans roll dice for 1 submarine in 60 Sea Zone, round 9 :  1/1 hits
                        1 transport owned by the Japanese lost in 60 Sea Zone
                    1 submarine owned by the Americans Submerged
                    Japanese win with 2 fighters remaining. Battle score for attacker is 42
                    Casualties for Japanese: 1 carrier and 4 transports
                Battle in Manchuria
                    Americans attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 fighter and 2 infantry in Manchuria, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    2 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                2 infantry moved from Sinkiang to China
                1 bomber moved from 7 Sea Zone to United Kingdom
                1 fighter moved from Eastern United States to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 fighter moved from Hawaiian Islands to Western United States
                1 infantry moved from Alaska to Western Canada
                2 infantry moved from Central United States to Eastern Canada
                2 infantry moved from Western United States to Western Canada
                1 transport moved from 55 Sea Zone to 52 Sea Zone
                2 infantry moved from Hawaiian Islands to 52 Sea Zone
                2 infantry and 1 transport moved from 52 Sea Zone to 55 Sea Zone
                2 infantry moved from 55 Sea Zone to Western United States
                1 destroyer moved from 20 Sea Zone to 55 Sea Zone
                1 fighter moved from Manchuria to Novosibirsk

    Place Units - Americans
                1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 45 PUs; end with 45 PUs total

    Territory Summary for Americans :

    Eastern Canada : 2 infantry
        Midway : 1 infantry
        Manchuria : 1 flag, 2 infantry
        Novosibirsk : 1 fighter
        Western United States : 1 aaGun, 1 factory, 1 fighter and 2 infantry
        United Kingdom : 1 bomber
        Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
        Western Canada : 3 infantry
        China : 2 infantry
        10 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
        55 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        60 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 23 / 26
        Germans : 40 / 40
        British : 34 / 34
        Japanese : 24 / 27
        Americans : 45 / 45


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from West Russia to Belorussia
                1 fighter moved from Caucasus to Belorussia
                2 infantry moved from Caucasus to Ukraine S.S.R.
                1 fighter moved from Caucasus to Ukraine S.S.R.
                2 infantry moved from West Russia to Karelia S.S.R.
                1 artillery moved from West Russia to Karelia S.S.R.

    Combat - Russians
                Battle in Ukraine S.S.R.
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Ukraine S.S.R., round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine S.S.R.
                    Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belorussia
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Belorussia, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Belorussia
                    Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Karelia S.S.R.
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 1 :  0/3 hits
                        Germans roll dice for 2 infantry in Karelia S.S.R., round 1 :  1/2 hits
                        1 infantry owned by the Russians lost in Karelia S.S.R.
                        Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 :  1/2 hits
                        Germans roll dice for 2 infantry in Karelia S.S.R., round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Karelia S.S.R.
                        Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Karelia S.S.R., round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Karelia S.S.R., round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia S.S.R.
                    Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 infantry moved from Yakut S.S.R. to Novosibirsk
                1 fighter moved from Belorussia to Russia
                1 fighter moved from Ukraine S.S.R. to Russia
                5 infantry moved from Russia to West Russia
                1 aaGun moved from West Russia to Russia

    Place Units - Russians
                4 infantry placed in Caucasus
                1 armour and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

    Territory Summary for Russians :

    Novosibirsk : 5 infantry
        Karelia S.S.R. : 1 artillery and 1 infantry
        Yakut S.S.R. : 1 infantry
        Caucasus : 1 aaGun, 2 armour, 1 factory and 6 infantry
        Ukraine S.S.R. : 1 flag, 2 infantry
        West Russia : 1 flag, 2 armour and 7 infantry
        Belorussia : 1 flag, 2 infantry
        Russia : 1 aaGun, 2 armour, 1 factory, 2 fighters and 3 infantry
        2 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 30 / 30
        Germans : 33 / 40
        British : 34 / 34
        Japanese : 24 / 27
        Americans : 45 / 45


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 6 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Europe to 13 Sea Zone
                1 battleship moved from 13 Sea Zone to 8 Sea Zone
                2 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to United Kingdom
                1 bomber and 4 fighters moved from Western Europe to United Kingdom
                1 artillery moved from Balkans to Ukraine S.S.R.
                1 infantry moved from Eastern Europe to Ukraine S.S.R.
                1 fighter moved from Southern Europe to Ukraine S.S.R.
                1 armour moved from Southern Europe to Eastern Europe
                1 armour, 1 artillery and 1 infantry moved from Libya to Anglo Egypt
                1 submarine moved from 14 Sea Zone to 13 Sea Zone
                2 submarines moved from 7 Sea Zone to 13 Sea Zone

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 1 bomber, 4 fighters and 2 infantry
                    British defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantry; Americans defend with 1 bomber
                        AA guns fire in United Kingdom :  1/5 hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 battleship in United Kingdom, round 1 :  1/1 hits
                        Germans roll dice for 1 bomber, 3 fighters and 2 infantry in United Kingdom, round 1 :  2/6 hits
                        British roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in United Kingdom, round 1 :  2/6 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans , 1 bomber owned by the Americans and 1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 bomber, 2 fighters and 1 infantry in United Kingdom, round 2 :  2/4 hits
                        British roll dice for 2 armour and 1 artillery in United Kingdom, round 2 :  1/3 hits
                        1 armour owned by the British , 1 artillery owned by the British and 1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 bomber, 1 fighter and 1 infantry in United Kingdom, round 3 :  2/3 hits
                        British roll dice for 1 armour in United Kingdom, round 3 :  1/1 hits
                        1 armour owned by the British and 1 bomber owned by the Germans lost in United Kingdom
                    Germans captures 34PUs while taking British capital
                    Germans win, taking United Kingdom from British with 1 fighter and 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 bomber, 3 fighters and 1 infantry
                    Casualties for British: 2 armour, 1 artillery and 2 infantry
                    Casualties for Americans: 1 bomber
                Battle in Anglo Egypt
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egypt, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Anglo Egypt, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Anglo Egypt
                        Germans roll dice for 1 armour and 1 artillery in Anglo Egypt, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Anglo Egypt, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Anglo Egypt
                    Germans win, taking Anglo Egypt from British with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Ukraine S.S.R.
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 1 :  0/3 hits
                        Russians roll dice for 2 infantry in Ukraine S.S.R., round 1 :  1/2 hits
                        1 infantry owned by the Germans lost in Ukraine S.S.R.
                        Germans roll dice for 1 artillery and 1 fighter in Ukraine S.S.R., round 2 :  0/2 hits
                        Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 :  0/2 hits
                        Germans roll dice for 1 artillery and 1 fighter in Ukraine S.S.R., round 3 :  1/2 hits
                        Russians roll dice for 2 infantry in Ukraine S.S.R., round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Ukraine S.S.R.
                        Germans roll dice for 1 artillery and 1 fighter in Ukraine S.S.R., round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Ukraine S.S.R., round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine S.S.R.
                    Germans win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Ukraine S.S.R. to Eastern Europe
                1 infantry moved from Southern Europe to Balkans
                1 fighter moved from United Kingdom to Western Europe
                5 infantry moved from Germany to Western Europe
                1 armour, 2 artilleries and 2 infantry moved from Germany to Eastern Europe

    Place Units - Germans
                1 bomber placed in Germany
                1 submarine placed in 5 Sea Zone
                1 artillery and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 77 PUs total

    Territory Summary for Germans :

    Germany : 1 artillery, 1 bomber, 1 factory and 6 infantry
        Southern Europe : 1 aaGun and 1 factory
        Eastern Europe : 1 aaGun, 8 armour, 2 artilleries, 1 fighter and 6 infantry
        Norway : 2 infantry
        United Kingdom : 1 flag, 1 aaGun, 1 factory and 1 infantry
        Western Europe : 1 aaGun, 1 fighter and 7 infantry
        Gibraltar : 1 flag, 1 infantry
        Algeria : 1 infantry
        Balkans : 1 infantry
        Anglo Egypt : 1 flag, 1 armour
        5 Sea Zone : 1 submarine
        8 Sea Zone : 1 battleship and 1 transport
        13 Sea Zone : 3 submarines

    Production/PUs Summary :

    Russians : 30 / 30
        Germans : 43 / 77
        British : 24 / 0
        Japanese : 24 / 27
        Americans : 45 / 45


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Combat Move - British
                1 infantry moved from Belgian Congo to Anglo Egypt
                1 armour moved from Belgian Congo to Anglo Egypt
                1 transport moved from 2 Sea Zone to 1 Sea Zone
                1 infantry moved from Eastern Canada to 1 Sea Zone
                1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to United Kingdom
                2 fighters moved from 2 Sea Zone to United Kingdom
                2 infantry moved from India to French Indochina
                1 bomber moved from Caucasus to French Indochina
                1 fighter moved from Caucasus to French Indochina

    Combat - British
                Battle in United Kingdom
                    British attack with 2 fighters and 1 infantry
                    Germans defend with 1 aaGun, 1 factory and 1 infantry
                        AA guns fire in United Kingdom :  1/2 hits
                        1 fighter owned by the British lost in United Kingdom
                        British roll dice for 1 battleship in United Kingdom, round 1 :  1/1 hits
                        Germans roll dice for 1 infantry in United Kingdom, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 fighter owned by the British lost in United Kingdom
                    British win, taking United Kingdom from Germans with 1 infantry remaining. Battle score for attacker is -17
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 fighters
                Battle in Anglo Egypt
                    British attack with 1 armour and 1 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 armour and 1 infantry in Anglo Egypt, round 1 :  0/2 hits
                        Germans roll dice for 1 armour in Anglo Egypt, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Anglo Egypt
                        British roll dice for 1 armour in Anglo Egypt, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Anglo Egypt, round 2 :  1/1 hits
                        1 armour owned by the British lost in Anglo Egypt
                    Germans win with 1 armour remaining. Battle score for attacker is -8
                    Casualties for British: 1 armour and 1 infantry
                Battle in French Indochina
                    British attack with 1 bomber, 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 bomber, 1 fighter and 2 infantry in French Indochina, round 1 :  2/4 hits
                        Japanese roll dice for 2 infantry in French Indochina, round 1 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in French Indochina
                    British win, taking French Indochina from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from French Indochina to India
                1 bomber moved from French Indochina to Caucasus
                1 submarine moved from 47 Sea Zone to 36 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Territory Summary for British :

    Australia : 1 infantry
        Kenya : 1 infantry
        India : 1 aaGun and 1 fighter
        Borneo : 1 flag, 2 infantry
        French Indochina : 1 flag, 1 infantry
        United Kingdom : 1 aaGun, 1 factory and 1 infantry
        New Zealand : 1 infantry
        Caucasus : 1 bomber
        36 Sea Zone : 1 submarine
        2 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 2 transports

    Production/PUs Summary :

    Russians : 30 / 30
        Germans : 35 / 77
        British : 35 / 35
        Japanese : 21 / 27
        Americans : 45 / 45


  • I think I’m just going to quit for now.  I knew better, but again, I screwed up and Japan paid the price(not having the DD).  My heart is just not going to be in on this one.  When I took the UK, I didn’t realize I lost the 4 transports/CV, so while this still helps Germany out, the losing the transports was a stupid rookie mistake (should have gone 2 trans/DD/2inf) but I got ballsy and stupid at the same time.  Sorry for this, but after fixing my German issues, I erred on Japan badly and not really happy.  Good game ( I would have done the same thing with the SS, because that’s my typical move as well, so why I didn’t protect against it, I have no idea and I’m very ashamed it happened.

    You taking UK back was going to happen…I just wanted to knock the UK out with Germany (in the future I would block the med with one ship to prevent this from happening).

    Again, I’m sorry, but I’ve lost my appetite for this one.


  • No problem,anytime you want a game let me know!

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