Mexico was not independent during the civil war. It was under French control.
The Great War 1914-1918: Clash of Empires
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We did but he “created” ideas that weren’t part of the game, so we hired another guy
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Anything?
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No new news. Will call Monday evening for update.
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I feel like I fought the Great War after reading all of these posts. Can only imagine how imperious feels trying to get this done. This thread is almost as long time wise as the actual conflict.
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I already submitted the work. The issue is the producer, but the good news is he is already pot committed ( no not “pot”) and spent money on development.
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Have you considered using Kickstarter ?
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Yes but Im lazy. I hope your heart will last till the game comes out. ( i remember you see)
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I will just keep raising my expectations since more time must mean its getting better :-)
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In a way yes, we playtest it as time goes on . IN that way we proof the games balance.
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Old picture of a playtesting group from i think Arizona…

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That is an old version of the map BTW, the areas are correct ( for the most part)
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Just saw this photo. It looks really fun. I hope to play it in my lifetime
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Where did you get those nifty armored car pieces?
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not sure, remember I am not in this convention. These are people in other playtest groups
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The Armoured Car pieces are here;
http://www.historicalboardgaming.com/Battle-Pieces–Axis-Minors--232-German-Armored-Car-x5_p_775.html -
It looks really cool. Every month I look at this site hoping I see a release date. Hope it’s soon
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I do too.
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So disappointing to see IE comment on here and not have it be a release date… someday
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Any news?





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












