Mexico was not independent during the civil war. It was under French control.
The Great War 1914-1918: Clash of Empires
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And I said, that in this case perfection took 12 years, and we are still waiting. Exactly what part of my post made you unsure ?
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Well the fact that it isn’t released yet means that its not perfect (whether it be rulebook wording, coloring, whatever). So in saying this took 12 years to be perfect and we are still waiting seems contradictory to me.
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Right. we want to be careful not to make past mistakes of other games.
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How are the colors and rules coming?
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Not sure one guy is going to China to sort out colors, Rules in process of tweeking still.
Problem is we pick a color and it comes out different when the piece is made.
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@Imperious:
Not sure one guy is going to China to sort out colors, Rules in process of tweeking still.
Problem is we pick a color and it comes out different when the piece is made.
Assuming your quantities are high enough provide the manufacturer with Pantone Color Match Codes. It’s the worldwide standard for precise color matching and any reputable manufacturer will be able to get exactly the color you asked for assuming quantities that make it worthwhile for them.
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Pantone Color Match Codes
Thats what we use, but the color we see on computer and with the actual piece sample don’t look the same.
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@Imperious:
Pantone Color Match Codes
Thats what we use, but the color we see on computer and with the actual piece sample don’t look the same.
Computers will display differently based on settings.
You either need a pantone color code book or to have your display calibrated to actual print colors (not as easy) to see the actual colors.
(speaking from 17 years in printing and 3 years of plastics manufacturing experience all using Pantone color codes) -
I have not been getting notifications from this thread, but I am surprised that it takes this long. I know it needs to be good without problems, but darn!
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Is there going to be pre ordering available for this?
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Yes but no date yet
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I have not been getting notifications from this thread, but I am surprised that it takes this long. I know it needs to be good without problems, but darn!
Yes, agree, but you know IL have to mind his day job too, so he only have evenings, weekends and some holidays to work on this project. Just hope I get this game before our Lord and Savior come and pick me up due to my high age and heart condition. Based on this thread, I would not make a bet.
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Hold out for another decade and they’ll fit you with a plastic heart. You can pretty much live forever then. Which you’re gonna need to do if you want to ever play this game.
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What’s the status with this game is it still in the works or has it been cancelled
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No chance of cancelling. This year , but no date for official release.
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How is this going?
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Combat section is being rewritten yet again for clarity. Should have that completed by end of month. Thats basically the holdup
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I was wondering why you made Corfu French? Is it for balancing purposes?
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It has a value of 1 for recruiting, meaning the french player can “build” one infantry there. Also, the Serbian player can retreat to Albania and lastly Corfu during land combat ( does not require sea transport). It was made French because they occupied in early 1916 till end of war. We needed to assign them a French color due to this.
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_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












