Interesting . Thanks Flashman.
The Great War 1914-1918: Clash of Empires
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You need a better camera, pics are blurry, I told you to stay away from cameras on sale.
Infantry and cavalry looks splendid. Maybe ships too, but pics too blurry. Bad camera.
There’s tons of pics earlier in this thread
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@Imperious:
https://www.dropbox.com/s/5dbp79a491kwc9f/20170217_200220.jpg?dl=0
https://www.dropbox.com/s/zd4ru85skxfbjbf/20170217_200226.jpg?dl=0
https://www.dropbox.com/s/1xcxguw3qsuxb9b/20170217_200232.jpg?dl=0pics from last playtest
Awesome! Looks great; can’t wait to purchase and play it!!
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Good for you. You will definitely enjoy this one.
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I find it pretty hard to tell which piece is German and which piece is Russian on the eastern front.
They all look grey to me.
Doesn’t help that Austria is grey too.Is that going to be the final color for Russia? That’d be pretty confusing.
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nope. most of the colors will be different
Only British and German kinda final -
8 shades of grey…
http://www.plasticsoldierreview.com/ShowFeature.aspx?id=29
Do they need to be uniform colours? Why not use Napoleonic era pattern for more distinction:
UK - Red
F - Bleu
G - Black
A-H - White
R - Green
O - Yellow
I - Purple
U - Grey -
Im still waiting to buy it. I will stay patient, perfection takes time.
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uk in red? oh no. and Germany black is also a no. Black is too strong a color and you cant see the detail of the sculpt.
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Im still waiting to buy it. I will stay patient, perfection takes time.
First post in this thread was december 21, 2012, and that post tell us the game had 7 years of playtesting, before 2012. Then it took 5 and a half year in production. Perfection sure takes time.
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In 2005 the game wasn’t going to be published until about 2010 and at that point it when thru ALOT of changes. Fortunately, the publisher saw it and thought it was fantastic
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Not sure what the post telling me about the time its taken was supposed to accomplish. I feel like it just confirmed my point that perfection takes time. I personally am willing to wait.
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That post was a reply to Narvik ( Also Adlertag, Foxy, Eagle, etc) he has many names here.
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I meant his post in response to mine.
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Exactly what do you mean ?
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I just said perfection takes time. You then gave me a timeline of the creation of this game. I am unsure what the goal of the post was
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And I said, that in this case perfection took 12 years, and we are still waiting. Exactly what part of my post made you unsure ?
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Well the fact that it isn’t released yet means that its not perfect (whether it be rulebook wording, coloring, whatever). So in saying this took 12 years to be perfect and we are still waiting seems contradictory to me.
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Right. we want to be careful not to make past mistakes of other games.
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How are the colors and rules coming?
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Not sure one guy is going to China to sort out colors, Rules in process of tweeking still.
Problem is we pick a color and it comes out different when the piece is made.





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












