While I think having cuba be its own power would be cool, it would kind of like having New Zealand be its own power in g40. You would have to wonder how much they really contribute. Maybe you could make it so that the Warsaw Pact can pay to build units to support Castro and the gang in cuba, possibly at higher cost cuz of the blockades and embargoes and stuff, if the Warsaw pact is smart, like they were during the cold war, they’ll buff the hell out of cuba to prevent a traditional land invasion, and nukes aren’t always realistic. If they’re dumb then cuba will just be invaded and it will be an opportunity lost, which absolutely could have happened if the ussr wasn’t paying attention. I’m thinking about alternative rules where one or two players play each Nuetral category so it feels like they’re entities and not roadblocks, but I’ve got a ton of stuff I need to do before then soooooo… The setup for cuba will not change for balancing reasons, it accurately represents their power near it’s height, which was also the time when it was diplomatically plausible for the US to invade. For your expansion however, I recommend cuba starts the game Strict Nuetral with an army of one infantry.
The Great War 1914-1918: Clash of Empires
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no most of the colors will be different. Problem is we select a color and China makes it and somehow it looks goofy. The trick is to “calibrate their incompetence” in such matters and produce a color that they mistakenly make as correct.
Our goal is to use distinctive colors that work in most lighting situations and don’t look similar and not garish
I also have constant arguments about the gloss on pieces. I love it, producer not so much. The plastic is really high quality on these pieces, better than AA for sure.
The ottomans will be a deeper or darker ( stronger) color… more red but not red
Germany will be a tad darker
Austrians will be more light
Russia is totally messed up
Italy is too bright and will be more like the current Russians
The British and French are mostly correctAlso, we have a upgraded “Deluxe” set coming up. This will be an even larger map and some new pieces ( Sea mines, Factories, Coastal and Land forts, etc). Limited quantities of these. Not sure about custom dice.
Americans will be darker
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With the deluxe, is there a way to play the original on the deluxe board? And how large will the board be? I guess the first question assumes different rules for the deluxe. Is there different rules or just different pieces?
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The original? The maps are the same one is just larger.
Same rules same game just the pieces represent whats on the map already, but they can be damaged and now we use chips to indicate damage with a dedicated piece.
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Sorry I meant original board yes, and ok I made assumptions about potential rule changes my bad. How big will the deluxe be?
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about 35% larger in a rollup material
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Did you make the map yourself using Photoshop? What kind of material is it printed on?
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I did make the map but had some help to make it better, CS3 and printed on vinyl
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You may have already answered this, but do you plan to have a Kickstarter or similar setup so we can contribute to your costs?
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No but it was considered. I kinda don’t believe in that sort of thing. I don’t gauge the audience willingness to buy something before its made because im not controlling when its made. I didn’t invest the money, i just made the game. Kickstarter seems like a looser place, for loosers who scam people and it doesn’t feel right.
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So whats left for this game to be considered finished?
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Rulebook was rewritten and needs formating and Battleboard had 5 spaces and only needed 4. Thats it
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Sounds great! Definitely ready to order my copy
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Good job. We just want to not have any part of the rules that are unclear, the rewrite was done by someone who has written hundreds of wargames rules and designed alot of games himself.
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@Imperious:
Good job. We just want to not have any part of the rules that are unclear, the rewrite was done by someone who has written hundreds of wargames rules and designed alot of games himself.
Larry Harris ?
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No Harry Larris. Close but no Taco for you Foxy.
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Have you shared a set up chart yet?
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No and probably wont.
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Nice pics, but if you want to sell this game to more people than just me, you better hurry up. Larry is soon on Kickstarter with a new A&A game, and funds among the casual players are limited.
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I dont like the way you cut Norway in half, but I figure you did so because you dont want half the map with no actions what so ever.
You need a better camera, pics are blurry, I told you to stay away from cameras on sale.
Infantry and cavalry looks splendid. Maybe ships too, but pics too blurry. Bad camera.
Artillery is the King of the Battlefield, and they should not be tiny and small. I am not a big fan of petit artillery. Need a pincer to pick them up. If you got time, make a new mold.
Dug in infantry, or trench infantry. Do they move ? They look like they need a lorry or a truck if they want to move, at least if they want to take the pile of dirt with them. How do they work, they take two hits to kill, right ? The first hit kills the pile of dirt, the second hit kill the man, right ?
Anyway, I order 2 copies of this





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












