Awesome thanks to both of you for the quick replies.
The Great War 1914-1918: Clash of Empires
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I know there is still things being worked out but is there an estimated release month/season?
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nothing official, but i figure 4th quarter
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Will the ottomans be just red/orange germans or do they get their own sculpture like in AA14?
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no most of the colors will be different. Problem is we select a color and China makes it and somehow it looks goofy. The trick is to “calibrate their incompetence” in such matters and produce a color that they mistakenly make as correct.
Our goal is to use distinctive colors that work in most lighting situations and don’t look similar and not garish
I also have constant arguments about the gloss on pieces. I love it, producer not so much. The plastic is really high quality on these pieces, better than AA for sure.
The ottomans will be a deeper or darker ( stronger) color… more red but not red
Germany will be a tad darker
Austrians will be more light
Russia is totally messed up
Italy is too bright and will be more like the current Russians
The British and French are mostly correctAlso, we have a upgraded “Deluxe” set coming up. This will be an even larger map and some new pieces ( Sea mines, Factories, Coastal and Land forts, etc). Limited quantities of these. Not sure about custom dice.
Americans will be darker
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With the deluxe, is there a way to play the original on the deluxe board? And how large will the board be? I guess the first question assumes different rules for the deluxe. Is there different rules or just different pieces?
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The original? The maps are the same one is just larger.
Same rules same game just the pieces represent whats on the map already, but they can be damaged and now we use chips to indicate damage with a dedicated piece.
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Sorry I meant original board yes, and ok I made assumptions about potential rule changes my bad. How big will the deluxe be?
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about 35% larger in a rollup material
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Did you make the map yourself using Photoshop? What kind of material is it printed on?
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I did make the map but had some help to make it better, CS3 and printed on vinyl
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You may have already answered this, but do you plan to have a Kickstarter or similar setup so we can contribute to your costs?
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No but it was considered. I kinda don’t believe in that sort of thing. I don’t gauge the audience willingness to buy something before its made because im not controlling when its made. I didn’t invest the money, i just made the game. Kickstarter seems like a looser place, for loosers who scam people and it doesn’t feel right.
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So whats left for this game to be considered finished?
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Rulebook was rewritten and needs formating and Battleboard had 5 spaces and only needed 4. Thats it
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Sounds great! Definitely ready to order my copy
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Good job. We just want to not have any part of the rules that are unclear, the rewrite was done by someone who has written hundreds of wargames rules and designed alot of games himself.
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@Imperious:
Good job. We just want to not have any part of the rules that are unclear, the rewrite was done by someone who has written hundreds of wargames rules and designed alot of games himself.
Larry Harris ?
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No Harry Larris. Close but no Taco for you Foxy.
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Have you shared a set up chart yet?
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No and probably wont.





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












