@blakeadam who are you talking to?
The Great War 1914-1918: Clash of Empires
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What will the forts look like?
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not sure what they will look like (forts)
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Did you implement rules for the Senussi ?
I remember there was a space for them on yout egypt-tt…
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Is there a web site to buy this from yet?
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Did you implement rules for the Senussi ?
I remember there was a space for them on yout egypt-tt…
Yes we provide for them under optional rules historical game. Plus many other such items like the revolt in Ireland and some problems in Spanish morroco
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Please keep us posted. Christmas would have been a great time to pick this up! Amazing work!
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Yea i wish it would have been brought to market by 2014…
100% 2016. Better to do it right than release early and its wrong. :roll:
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Of course you’re right on that. I know others have asked but do you have a website where it can be preordered, etc yet?
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no sorry. When i know you will know
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Would be happy to do a complete YouTube series on this game, looking forward to it.
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ok nice, thanks
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@Imperious:
Yes it is a real game available at all retailers. Only not places like Target or big box retailers.
If it’s available, can you provide a link where I can purchase one.
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I will when that time comes
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@Imperious:
I will when that time comes
OK, I gave this project a shoutout in my latest youtube video…
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ok cool.
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This Game feels like George rr Martins Book Winds of Winter to me… IL, You Must Reserve some copies of the Game for us hardcore Fans when it finally will be on sale! :-D
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Yes sir.
No new news, but everything done but rewording manual, and new battleboard
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@Imperious:
Yes sir.
No new news, but everything done but rewording manual, and new battleboard
Carry on soldier, just make sure you ring that dinner bell nice and loud.
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@Young:
Carry on soldier, just make sure you ring that dinner bell nice and loud.
Or even more fittingly, given the WWI context: fire a flare pistol, blow a whistle and shout “All right lads, over the top!”
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Yea good one. As soon as i know





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












