Thanks! Will do.
The Great War 1914-1918: Clash of Empires
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Cannot wait for this game. These are awesome pictures IL. :-D
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5 of which appear to be some sort of battle of France in 1940.
Guessing that was a mistake?no look at the links again, these are for the game.
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I recognized some minor errors: Rheims is a city in the Champagne, Kosovo should be far more in the South of Serbia. (Its in the north west of the tt you call macedonia), Beloruss and White Russia are the same. Better call the eastern one “Minsk” or with the actual borders on the map better “Smolensk”.
All in all this looks so much better than A&A 1914…
Yes we are aware, they will be moved before final map is sent. Smolensk will replace Volgograd,etc
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@Imperious:
The map in the picture is 6 x 4, production map is 5 x 3 mounted and with alot better resolution.
I am stupid, what does this mean in cm ?
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I’ve just had a look at the pictures and the map and the units look great (appropriately enough for a game called the Great War). Looking forward to its release!
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@Imperious:
The map in the picture is 6 x 4, production map is 5 x 3 mounted and with alot better resolution.
I am stupid, what does this mean in cm ?
We don’t use the metric system on a lot of things, here in The US, but I looked it up, and it says 30.48 cm equals 1 foot.
I hope that helps. :-)
John
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Thanks John, so that means foot…
I always thought americans use inches when telling the mapsizes of boardgames.
But 5 x 3 would then be a pocket game  :lol:
I will be traveling to the Dardanelles and Gallipoli on sunday for one week and visit the battlefields,
it would be nice to have something interesting to read on that journey, maybe some sneak previews
from your rulebook, IL? -
:? :-o :? :-o :? :-o
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Thanks John, so that means foot…
I always thought americans use inches when telling the mapsizes of boardgames.
But 5 x 3 would then be a pocket game �� :lol:
I will be traveling to the Dardanelles and Gallipoli on sunday for one week and visit the battlefields,
it would be nice to have something interesting to read on that journey, maybe some sneak previews
from your rulebook, IL?�  �  �  � Â
1 foot equals 12 inches and 12 inches equals 30.48 cm, according to the conversion to the metric system.
Does that help? :-)
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An easy rule of thumb is that 1 meter (100 cm) is about the same as 1 yard (3 feet).
A classic Simpsons joke on the subject is Grandpa Simpson’s statement that “The metric system is a tool of the devil! My car gets 40 rods to the hogshead and that’s the way I likes it.” 40 rods to the hogshead apparently works out to about 10-and-a-half feet per gallon.
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@CWO:
An easy rule of thumb is that 1 meter (100 cm) is about the same as 1 yard (3 feet).Â
A classic Simpsons joke on the subject is Grandpa Simpson’s statement that "The metric system is a tool of the devil! My car gets 40 rods to the hogshead and that’s the way I likes it."Â 40 rods to the hogshead apparently works out to about 10-and-a-half feet per gallon.
Thanks Marc for the help and explanation. That is a fun way to represent both systems. :-D
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Thanks for the pictures IL, this thing looks great and I can’t wait for it’s release, I will definitely be buying one plus a complete set of extra pieces if you still plan on doing that,
Thanks again for all of your hard work on this!
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The pieces will be available at the same time as released. In addition, a number of the 6x4 maps in roll up will be offered for sale.
Lastly, there’s talk of metal forts and sea mine sets as a separate purchase.
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Thanks Marc for the help and explanation. That is a fun way to represent both systems. :-D
Back in 1943, the French battleship Richelieu joined the Free French side and was sent to (I think) the New York Navy Yard for a major refurbishment. The poor American shipyard workers got all sorts of headaches from this project because they were accustomed to working in the US version of imperial measurements while the Richelieu’s plans and components – probably all the way down to the level of its nuts and bolts – used the metric system.
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@CWO:
Thanks Marc for the help and explanation. That is a fun way to represent both systems. :-D
Back in 1943, the French battleship Richelieu joined the Free French side and was sent to (I think) the New York Navy Yard for a major refurbishment. The poor American shipyard workers got all sorts of headaches from this project because they were accustomed to working in the US version of imperial measurements while the Richelieu’s plans and components – probably all the way down to the level of its nuts and bolts – used the metric system.
I bet, LOL. I know I would have one for sure. :-D
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Great War final piece color choices:
Germany 430c
Austria 538c
Ottomans 703cBritish 7502c
USA 370cFrance 279c
Russia 4655c
Italy 391cGermany:

Austria:
http://mera.se/PMS/538C.htmlOttomans:

England

USA

France:
Russia:

Italy:

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:-D Thanks for the info!
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Does this game have an entry on BGG? I couldn’t find one. You should submit a request for an entry.
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If someone could do that, it would be great. For some reason im not allowed too. :lol:
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I asked them not to.





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












