Mexico was not independent during the civil war. It was under French control.
The Great War 1914-1918: Clash of Empires
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Can you tell us the name of the publisher?
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@Imperious:
Wait till that announcement.
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I don�t want to tick you off IL, plus I don�t know nothing about your other projects in work, but I still have to ask you:
Before A&A1914 was released, Larry Harris wrote some reports from his walk through Round 1.
It really built up excitement in my opinion.It would be marvellous if we could read a weekly “Report from the front” of your auspicious game!
Just think about it.
For me thats the best way to get introduced to the rules and mechanics of the game.
At least this makes more fun than reading the 40 pages of rules at a stretch. -
I was thinking about that, but not till official release date announcement.
Plus we are adding some more optional rules.
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here are some pics of recent game:
http://www.mediafire.com/view/6mpv3fclj2whozf/IMG_0496.JPG
http://www.mediafire.com/view/lk3a7xdzm3cn4d8/IMG_0499.JPG
http://www.mediafire.com/view/mkta5k7gdzjuql9/IMG_0502.JPG
http://www.mediafire.com/view/8jvhtcv681dlu4p/IMG_0501.JPG
http://www.mediafire.com/view/4hso43q5xe827ds/IMG_0504.JPG
http://www.mediafire.com/view/tjz5vdvqdb1hqat/IMG_0503.JPG
http://www.mediafire.com/view/bxlu5n9ts78pprp/IMG_0507.JPG
http://www.mediafire.com/view/kmg8e2kpdmr3d3e/IMG_0508.JPG
http://www.mediafire.com/view/poof9qc9owldcoo/IMG_0510.JPG
http://www.mediafire.com/view/tjz5vdvqdb1hqat/IMG_0503.JPG
http://www.mediafire.com/view/2cxzz9jskybxgbg/IMG_0511.JPG
http://www.mediafire.com/view/j17ihifl7b9eifl/IMG_0505.JPG
http://www.mediafire.com/view/tjz5vdvqdb1hqat/IMG_0503.JPG
http://www.mediafire.com/view/z9itbf5kbm6o3ve/IMG_0506.JPG -
You playtest on the kitchen, when you eat ? I guess you spill more than coke on that map
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Looks promising but its also a little bit frustrating that there is no release date announced yet.
Hopefully you changed some false tt-names like the Isonzo-tt in Italy or Kosovo in North Serbia.
I would buy all of this beautiful miniatures anyway!!
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Oh no!
I thought they’d cleared up the fake tt names. Kosovo should simply be Serbia. Belarus and White Russia are the same thing in Russian and English. What’s with the big Budapest tt? Holland should be Netherlands. Sardinia worth the same as Italian industrial heartland of Piedmont?
Overall I must say I much prefer the graphic style of this map to the muddy appearance of recent A&A games; though I still feel that plain green for land tt is best; after all national colours for tts becomes obsolete after the first turn.
And no UK-Russia convoy? How are the Allies going to get troops over to fight the Bolsheviks?
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IL, whose painted pieces are those on the pictures?
Are they yours?
They look really cool! :-D
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Yes mine.
Oh yes!
I thought they’d cleared up the fake tt names. Kosovo should simply be Serbia. Belarus and White Russia are the same thing in Russian and English. What’s with the big Budapest tt? Holland should be Netherlands. Sardinia worth the same as Italian industrial heartland of Piedmont?
This is not final map, TT names will change, but deliberately not to your liking.
Overall I must say I much prefer the graphic style of this map to the muddy appearance of recent A&A games; though I still feel that plain green for land tt is best; after all national colours for tts becomes obsolete after the first turn.
And no UK-Russia convoy? How are the Allies going to get troops over to fight the Bolsheviks?
No lend lease in this war, this is only Great War, not “Fight the communists by committee: The game”
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@Imperious:
Yes mine.
Oh yes!
I thought they’d cleared up the fake tt names. Kosovo should simply be Serbia. Belarus and White Russia are the same thing in Russian and English. What’s with the big Budapest tt? Holland should be Netherlands. Sardinia worth the same as Italian industrial heartland of Piedmont?
This is not final map, TT names will change, but deliberately not to your liking.
Overall I must say I much prefer the graphic style of this map to the muddy appearance of recent A&A games; though I still feel that plain green for land tt is best; after all national colours for tts becomes obsolete after the first turn.
And no UK-Russia convoy? How are the Allies going to get troops over to fight the Bolsheviks?
No lend lease in this war, this is only Great War, not “Fight the communists by committee: The game”
Nice! They really look good on the map! :-)
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I don’t mean lend-lease, I mean UK shipping units directly to help Russia via the arctic. Suppose Germany occupies Petrograd, shouldn’t the Allies be able to invade Karelia through the white sea?
Is the map this way to save space for central Europe, or to block this more direct Allied strategy (which I usually use in A&A 1914).
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Allies are not allowed to share or capture Russian areas, and if the Capitol falls-Russia is most likely out of game and in revolution. Also, most neutrals except for a few cannot be invaded ( they have a value in case house rule peeps want to know their armies and economic value.) This game is not a game about constant invasions by sea in the North Sea which is impossible anyway.
Also their is no white sea (its off map)
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Looks super awesome IL!! Can’t wait!! Wanna put my pre-order in NOW!!
Thanks for putting up with all of our Nit-Picking!! Can’t wait to buy one and play it with my palz!! -
I will soon get to publishing sections of the rules and explain how the game works. Probably 6 parts
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We had meetings today with the producer…
He says he will be selling a “deluxe version” of the game with extra pieces and some custom boxes.
He also said a larger roll up map will be offered ( the standard map is 6 foot by 4)
They will be selling sets (limited) of sea mines, coastal forts , and normal land forts… these will be done in metal
The game will definitely be out in 2015, not sure exact month/day
Pieces will come in bags ( not sprues)
Neutrals in white will also come in the game ( about 3 sprues worth)
Lastly, he said he has painters and they will be offering a super supreme painted version, which i saw samples and they are fantastic.
MSRP is something about $149 ( this is very heavy and huge box)… the final price will depend on the outcome of accounting of all costs.
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@Imperious:
We had meetings today with the producer…
He says he will be selling a “deluxe version” of the game with extra pieces and some custom boxes.
He also said a larger roll up map will be offered ( the standard map is 6 foot by 4)
They will be selling sets (limited) of sea mines, coastal forts , and normal land forts… these will be done in metal
The game will definitely be out in 2015, not sure exact month/day
Pieces will come in bags ( not sprues)
Neutrals in white will also come in the game ( about 3 sprues worth)
Lastly, he said he has painters and they will be offering a super supreme painted version, which i saw samples and they are fantastic.
MSRP is something about $149 ( this is very heavy and huge box)… the final price will depend on the outcome of accounting of all costs.
That is super exciting news IL, with lots of options.
Thank you so much for the update! :-D
John
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Great news – thanks for the update. Is it still your plan to sell the game through HBG, as I seem to recall your mentioning at one point?
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Of course, although not exclusively.
Producer says most of the units go to Baltimore, which is some hub for distribution for international and domestic.
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I gather from what you write that miniature sets will not be sold separately from the game (other than the above indicated forts, etc.)?





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












