@SuperbattleshipYamato Gotta go, I will be back tonight.
Napolenic Empires. 8 players free for all game
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Spain is content with remaining guardedly neutral to everyone else while gathering neutral territories in the Med. Tunisia, Tripoli, and then perhaps picking off various small islands.
Can I suggest Cyprus and Tenerife?
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And Austria is content to make no new offers… and to continue to have horrendous battles against the French :cry:
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Just for the record, you can’t declare war on a country you are already at war with, so I guess that means no changes for Sweden? That’s everyone then isn’t it? On to France’s turn then.
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Thank you everyone.
These are the political changes as I have understood them:
France-Ottomans Ceasefire.
UK-Ottomans Open Borders.
Prussia-Ottomans Ceasefire.
Prussia-Austria Ceasefire.
Prussia-Ottomans Ceasefire.Forgive me if I have missed anything.
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I am afraid the Politics Chart did not offer Prussia and Ottomans or Prussia and Austria any options.
You are still at war!I can understand the Austria-Prussia war thing, as it was only just declared.
Maybe you have to be at war for a turn, but I cannot understand why Ottomans and Prussia(think they were at war since Turn 1) have no options either, unless it was because we used the AI last turn.Can I go ahead and do my go?
Will wait on people’s thoughts, but I am unsure how I can change matters. Sorry! -
Russia and the Ottomans have signed a ceasefire as well.
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I saw that Gekkepop, don’t worry.
I wrote Prussia instead of Russia(the 2nd time).I am waiting on BJCard accepting that two of his Ceasefires will not work, then I will do my go.
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wittman,
Not sure why the politics panel won’t work, but as far as I’m concerned those ceasefires are de facto. I should be able to halt a war with Austria, correct? Likewise Ottoman can halt a war with Prussia?Anyway, as long as Stalingradski and Make it Round are ok with this, than I am.
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You can ofcourse agree not to attack eachother this turn, you just won’t be able to move to Open Borders next turn etc.
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You can ofcourse agree not to attack eachother this turn, you just won’t be able to move to Open Borders next turn etc.
That is what I am proposing. To try this and next politics turn move to ceasefire if everyone is still in agreement. It is crazy that Prussia and Ottoman don’t get a politics turn like everyone else.
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BJCard, you and the Ottomans do get Politics, just not with each other and you do not get any options with Austria either.
Everyone usually has two options from which to choose.Will be home in an hour, so will look again.
I will do my go and you three will have to have a verbal Ceasefire, in the hope you are given options next turn. It must be in the game mechanics for the reason I mentioned: must war for two turns minimum. (You are paying for Kabloom’s DOW.)
I do not know what else to say, sorry! -
@wittmann:
BJCard, you and the Ottomans do get Politics, just not with each other and you do not get any options with Austria either.
Everyone usually has two options from which to choose.Will be home in an hour, so will look again.
I will do my go and you three will have to have a verbal Ceasefire, in the hope you are given options next turn. It must be in the game mechanics for the reason I mentioned: must war for two turns minimum. (You are paying for Kabloom’s DOW.)
I do not know what else to say, sorry!Its fine. Prussia will not be attacking Austria or the Ottomans this turn.
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TripleA Turn Summary for game: Napoleonic Empires: FFA 8 Player, version: 4.0.8
Game History
Round :8
Combat Move - France
1 Battleship, 1 Brigantine, 1 Corvette and 1 Cutter moved from SZ67 to SZ73
1 Marines moved from Eturia to SZ69
1 Brigantine and 1 Marines moved from SZ69 to SZ68
1 Brigantine and 1 Marines moved from SZ68 to SZ67
1 Marines moved from SZ67 to Sicily
France take Sicily from UnitedKingdom
1 Battleship moved from SZ69 to SZ67
1 Barque moved from SZ69 to SZ63
1 Marines moved from Provence to SZ63
1 Barque and 1 Marines moved from SZ63 to SZ69
1 Marines moved from SZ69 to Rome
1 Ney moved from Eturia to Umbria
France take Umbria from AustrianEmpire
1 Ney moved from Umbria to Rome
1 Horse_Artillery moved from Eturia to Rome
1 Horse_Artillery moved from Eturia to Bologna
1 Hussars moved from Eturia to Bologna
1 Horse_Artillery moved from Eturia to Bologna
1 Horse_Artillery moved from Eturia to Rome
1 Dragoons moved from Eturia to Bologna
1 Fusiliers moved from Liguria to Lombardi
1 Dragoons moved from Krakow to Saxony
1 Dragoons moved from Krakow to Saxony
1 Fusiliers moved from Brittany to Normandy
1 Fusiliers moved from Brittany to Normandy
1 Howitzer moved from Anjou to Normandy
1 Horse_Artillery moved from Brittany to Normandy
1 Fusiliers moved from Anjou to Normandy
1 Howitzer moved from Orleanais to Picardy
1 Fusiliers moved from Orleanais to Picardy
1 Fusiliers moved from Orleanais to Picardy
1 Howitzer moved from Orleanais to Normandy
1 Horse_Artillery moved from Orleanais to Flanders
1 Horse_Artillery moved from Orleanais to Flanders
1 Hussars moved from Orleanais to Flanders
1 Hussars moved from Orleanais to Flanders
1 Hussars moved from Orleanais to Flanders
1 Hussars moved from Orleanais to FlandersPurchase Units - France
France buy 1 Artillery, 1 Cutter, 2 Fortresss, 3 Fusilierss, 3 Horse_Artillerys, 1 Howitzer and 3 Hussarss; Remaining resources: 1 PUs;Combat - France
Battle in Bologna
France attack with 1 Dragoons, 2 Horse_Artillerys and 1 Hussars
AustrianEmpire defend with 1 Chasseurs
France win, taking Bologna from AustrianEmpire with 1 Dragoons and 2 Horse_Artillerys remaining. Battle score for attacker is 1
Casualties for France: 1 Hussars
Casualties for AustrianEmpire: 1 Chasseurs
Battle in Rome
France attack with 2 Horse_Artillerys, 1 Marines and 1 Ney
AustrianEmpire defend with 1 Artillery and 1 Fusiliers
France win, taking Rome from AustrianEmpire with 2 Horse_Artillerys, 1 Marines and 1 Ney remaining. Battle score for attacker is 9
Casualties for AustrianEmpire: 1 Artillery and 1 Fusiliers
Battle in SZ73
France attack with 1 Battleship, 1 Brigantine, 1 Corvette and 1 Cutter
UnitedKingdom defend with 1 Brigantine
France win, taking SZ73 from UnitedKingdom with 1 Battleship, 1 Brigantine, 1 Corvette and 1 Cutter remaining. Battle score for attacker is 8
Casualties for UnitedKingdom: 1 Brigantine
Battle in Normandy
France attack with 3 Fusilierss, 1 Horse_Artillery and 2 Howitzers
UnitedKingdom defend with 1 Fusiliers and 1 Marines
France win, taking Normandy from UnitedKingdom with 3 Fusilierss, 1 Horse_Artillery and 1 Howitzer remaining. Battle score for attacker is 6
Casualties for France: 1 Howitzer
Casualties for UnitedKingdom: 1 Fusiliers and 1 Marines
Battle in Picardy
France attack with 2 Fusilierss and 1 Howitzer
UnitedKingdom defend with 1 Marines
France win, taking Picardy from UnitedKingdom with 2 Fusilierss and 1 Howitzer remaining. Battle score for attacker is 6
Casualties for UnitedKingdom: 1 Marines
Battle in Flanders
France attack with 2 Horse_Artillerys and 4 Hussarss
UnitedKingdom defend with 1 Chasseurs and 1 Marines
France win, taking Flanders from AustrianEmpire with 2 Horse_Artillerys and 1 Hussars remaining. Battle score for attacker is -1
Casualties for France: 3 Hussarss
Casualties for UnitedKingdom: 1 Chasseurs and 1 MarinesNon Combat Move - France
1 Dragoons moved from Brittany to Orleanais
1 General moved from Auvergne to Champagne
1 Howitzer moved from Auvergne to Anjou
1 Fusiliers moved from Auvergne to Anjou
1 Fusiliers moved from Auvergne to Anjou
1 Fusiliers moved from Anjou to Brittany
1 Hussars moved from Burgundy to Orleanais
1 Howitzer moved from Languedoc to ProvencePlace Units - France
1 Cutter placed in SZ86
2 Fortresss placed in Egypt
1 Artillery and 1 Fusiliers placed in Champagne
2 Fusilierss, 1 Horse_Artillery, 1 Howitzer and 2 Hussarss placed in Orleanais
1 Hussars placed in Provence
1 Horse_Artillery placed in Orleanais
1 Horse_Artillery placed in Provence
France undo move 7.
1 Horse_Artillery placed in OrleanaisTurn Complete - France
France collect 65 PUs; end with 66 PUs total
Objective France destroys TUV: France met a national objective for an additional 4 PUs; end with 70 PUs
Objective Balancing Convoy Income for balanced game: France met a national objective for an additional -6 PUs; end with 64 PUs -
can bombardments hit towers or fortresses?
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Wait, there are National Objectives?
Man I’m gonna have to check this out tonight…
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@Infrastructure:
can bombardments hit towers or fortresses?
I presume so.
Just in case, send in the Infantry!BJCard: there is a bonus of 4IPCs for killing a unit belonging to one of the other 7 nations( to make you play agressively).
UK and France are penalised 6 for being stronger. (I think.)
Most nations also have a Convoy box, which can be captured by moving a sea unit(not Transport) through it. Whoever owns it, loses income. It is not added to the one which captures it. -
TripleA Turn Summary for game: Napoleonic Empires: FFA 8 Player, version: 4.0.8
Game History
Round :8
Combat Move - UnitedKingdom
1 Fusiliers moved from Leinster to SZ30
1 Marines moved from South Wales to SZ30
1 Barque, 1 Fusiliers and 1 Marines moved from SZ30 to SZ34
1 Barque moved from SZ36 to SZ34
1 Chasseurs moved from Wessex to SZ34
2 Frigates moved from SZ36 to SZ34
1 Brigantine moved from SZ35 to SZ36
1 Cutter moved from SZ35 to SZ36
1 Corvette moved from SZ35 to SZ36
1 Chasseurs moved from SZ34 to Brittany
1 Battleship and 3 Frigates moved from SZ35 to SZ29
4 Mariness moved from Essex to SZ29
1 Chasseurs moved from Cologne to Flanders
2 Fusilierss moved from Sussex to SZ35
1 Barque moved from SZ35 to SZ34
1 Howitzer moved from Wessex to SZ34
1 Howitzer moved from SZ34 to Normandy
1 Marines moved from SZ34 to Normandy
1 Fusiliers moved from SZ34 to Normandy
1 Fusiliers moved from SZ35 to Normandy
1 Fusiliers moved from SZ35 to Flanders
1 Battleship, 3 Frigates and 4 Mariness moved from SZ29 to SZ35
1 Marines moved from SZ35 to Flanders
1 Marines moved from SZ35 to Flanders
2 Mariness moved from SZ35 to Normandy
1 Barque moved from SZ86 to SZ82
1 Artillery and 1 Fusiliers moved from Candia to SZ82
1 Marines moved from Candia to SZ82
1 Marines moved from Candia to SZ82
2 Frigates moved from SZ82 to SZ86
1 Battleship moved from SZ82 to SZ86Purchase Units - UnitedKingdom
UnitedKingdom buy 1 Barque, 2 Chasseurss, 1 Cutter, 1 Frigate, 1 Fusiliers, 2 Mariness and 1 Mortars; Remaining resources: 0 PUs;Combat - UnitedKingdom
Battle in SZ86
UnitedKingdom attack with 2 Battleships and 3 Frigates
France defend with 1 Cutter
UnitedKingdom roll dice for 2 Battleships and 3 Frigates in SZ86, round 1 : 2/5 hits
France roll dice for 1 Cutter in SZ86, round 1 : 0/1 hits
1 Cutter owned by the France lost in SZ86
UnitedKingdom win with 2 Battleships and 3 Frigates remaining. Battle score for attacker is 6
Casualties for France: 1 Cutter
Battle in Normandy
UnitedKingdom attack with 2 Fusilierss, 1 Howitzer and 3 Mariness
France defend with 3 Fusilierss, 1 Horse_Artillery and 1 Howitzer
UnitedKingdom roll dice for 4 Frigates in Normandy, round 1 : 3/4 hits
1 Howitzer owned by the France , 1 Horse_Artillery owned by the France and 1 Fusiliers owned by the France lost in Normandy
UnitedKingdom roll dice for 2 Fusilierss, 1 Howitzer and 3 Mariness in Normandy, round 1 : 4/6 hits
France roll dice for 2 Fusilierss in Normandy, round 1 : 1/2 hits
1 Fusiliers owned by the UnitedKingdom and 2 Fusilierss owned by the France lost in Normandy
UnitedKingdom win, taking Normandy from France with 1 Fusiliers, 1 Howitzer and 3 Mariness remaining. Battle score for attacker is 17
Casualties for France: 3 Fusilierss, 1 Horse_Artillery and 1 Howitzer
Casualties for UnitedKingdom: 1 Fusiliers
Battle in Flanders
UnitedKingdom attack with 1 Chasseurs, 1 Fusiliers and 2 Mariness
France defend with 2 Horse_Artillerys and 1 Hussars
UnitedKingdom roll dice for 1 Battleship and 1 Frigate in Flanders, round 1 : 1/2 hits
1 Hussars owned by the France lost in Flanders
UnitedKingdom roll dice for 1 Chasseurs, 1 Fusiliers and 2 Mariness in Flanders, round 1 : 1/4 hits
France roll dice for 2 Horse_Artillerys in Flanders, round 1 : 2/2 hits
1 Horse_Artillery owned by the France , 1 Chasseurs owned by the UnitedKingdom and 1 Fusiliers owned by the UnitedKingdom lost in Flanders
UnitedKingdom roll dice for 2 Mariness in Flanders, round 2 : 2/2 hits
France roll dice for 1 Horse_Artillery in Flanders, round 2 : 0/1 hits
1 Horse_Artillery owned by the France lost in Flanders
UnitedKingdom win, taking Flanders from France with 2 Mariness remaining. Battle score for attacker is 5
Casualties for France: 2 Horse_Artillerys and 1 Hussars
Casualties for UnitedKingdom: 1 Chasseurs and 1 Fusiliers
Battle in Brittany
UnitedKingdom attack with 1 Chasseurs
France defend with 1 Fusiliers
UnitedKingdom roll dice for 1 Battleship in Brittany, round 1 : 1/1 hits
1 Fusiliers owned by the France lost in Brittany
UnitedKingdom win, taking Brittany from France with 1 Chasseurs remaining. Battle score for attacker is 4
Casualties for France: 1 FusiliersNon Combat Move - UnitedKingdom
1 General moved from South Wales to Wessex
3 Fusilierss moved from Essex to Sussex
1 Artillery and 1 Grenadiers moved from Sussex to Wessex
1 Artillery, 2 Barques, 1 Fusiliers and 2 Mariness moved from SZ82 to SZ86
1 Artillery, 1 Fusiliers and 2 Mariness moved from SZ86 to BarcaPlace Units - UnitedKingdom
1 Cutter placed in SZ82
1 Chasseurs placed in Candia
1 Mortars placed in Wessex
1 Chasseurs, 1 Fusiliers and 2 Mariness placed in Essex
1 Barque and 1 Frigate placed in SZ29Turn Complete - UnitedKingdom
UnitedKingdom collect 53 PUs; end with 53 PUs total
Objective Balancing Convoy Income for balanced game: UnitedKingdom met a national objective for an additional -4 PUs; end with 49 PUs
Objective UnitedKingdom destroys TUV: UnitedKingdom met a national objective for an additional 4 PUs; end with 53 PUs -
i messed up on placement. PLease use this map.
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Hi guys.
I was thinking of an home ruoe that could speed up these games for future games:
Every nation start and stays at war with eachother.
There is no possible ingame Open Border nor Alliance, basically theres no political phase.
Alliances and threty are made PM wise or by posting during the game and they’re not binding. Its up to the player to respect a ceasefire.This way the game should be at least 2x times faster.
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Ciao Noll. Come va? Speeding up would help enjoyment, but I think as long as everyone makes his playing situation clear, it is tolerable. I love this game and will not complain as I understand e are all busy and have different free times.
BJCard: I sped ahead a turn and you and the Ottomans and Austria can Ceasefire T9.
Hope that makes you peace lovers happy.
Long live a short and glorious life!
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