Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsNapolenic Empires. 8 players free for all game
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The Ottomans were never set to AI, I just let the AI play it in a local game and posted the result, so go ahead and join in!
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Here ye here ye!
The only reason I broke my alliance with the Ottomans was because it became AI and I wanted to watch my back. Since we have a real person again and I believe it will super help the game, I want to propose not attacking him on my turn. The edit would be easy and I won’t feel so bad for the new guy. If you all agree I will edit spains map acoordingly and the ottomans can have their units back and convoy zone back. In the interest of full disclosure this will also give me a fusileer back. Either way I will wish makeitround welcome and hope to keep the ceasefire that is kinda in place in place if edit is allowed!
Thank you for time gentlemen and having all humans again should be great!
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I’d like to add that the only reason I stopped being Allies with the Ottomans was because they were AI… a friendship with them had been a huge part of my overall plan, and I had made it happen.
Not sure what to do!
Maybe I’ll propose an alliance with them? :-D
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I’m happy to have a replacement Ott player, more fun for all.
Please note that all of North Africa up to Egypt is intended to become Spanish territory to be covered from end to end with tapas bars. You should move north into Russia and bring enlightenment to them in that snowy place they call home. :)
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@Infrastructure:
Here ye here ye!
The only reason I broke my alliance with the Ottomans was because it became AI and I wanted to watch my back.� Since we have a real person again and I believe it will super help the game, I want to propose not attacking him on my turn.� The edit would be easy and I won’t feel so bad for the new guy.� If you all agree I will edit spains map acoordingly and the ottomans can have their units back and convoy zone back.� In the interest of full disclosure this will also give me a fusileer back.� Either way I will wish makeitround welcome and hope to keep the ceasefire that is kinda in place in place if edit is allowed!
Thank you for time gentlemen and having all humans again should be great!
That would be a very nice gesture, thanks for that!
Looking forward to gaming with you all,
MIR
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Unfortunatly the north has been reserved for placing Vodka distilleries. You wouldn’t find the Russian climate nor its soldiers very hospitable to your southern tastes anyway.
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I’m happy to have a replacement Ott player, more fun for all.
Please note that all of North Africa up to Egypt is intended to become Spanish territory to be covered from end to end with tapas bars. You should move north into Russia and bring enlightenment to them in that snowy place they call home. :)
France is glad to see our erstwhile ally, Spain, has decided to join the ranks of Empire builders.
Unfortunately, can it be that they did not read the beach signs along Sardinia’s extensive coastline?
PROPERTY OF FRANCE. -
Here we go, by new friend… …my old freinds… oh, yeah and France.
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Hi everyone.
Is it time to call this game over?
I do not want to, but I think we have lost it.I do want to play another.
Can we(someone else as I cannot set up games)start another?
How many want that and can commit to being quicker and more consistent in their play?
If only 4 want to play, could we take 2 nations apiece and keep it 2 vs 2, without politics?
If you hadn’t gathered, I am desperate to play! -
Probably napoleonic 5ffa is a better idea
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Ciao Noll. The set up for 5FFA is a little forced, so as to balance things. That is my problem with it.
I thought a 4 player game, with 2 sides, might work and time is not wasted awaiting Political replies. -
I think it’s a bit early to call this game over, if Kabloom doesn’t post this week we can always replace him with an ai. Would leave us in the same situation as before MIR took over. If you’re going to call the game every time it takes a while for someone to respond you’re never going to finish one.
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Ok Gekkepop. I wondered people’s thoughts.
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It has been a long time by now since Kabloom has posted, so I’d say we should replace him with an ai. Is everyone else still playing? Do you agree? If so I’ll post the ai turn this weekend, or someone else can do it if they want, so the rest of us can continue the game. I agree that it’s not ideal, but it’s better than waiting around forever.
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Unless you know someone else who will step in.
Is it best for Sweden to do it, as they are next?
Then they can post and save.
Will you PM Pr0ce55? -
I would be down to play. Which country is available?
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Ooh awesome! Prussia is available and is still in a decent position. If you want you can load up the last save posted by Infrastructure and play your turn whenever you want, or you could conduct some diplomacy via PM first. Welcome to the game and good luck! (but not too much)
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Ooh awesome! Prussia is available and is still in a decent position. If you want you can load up the last save posted by Infrastructure and play your turn whenever you want, or you could conduct some diplomacy via PM first. Welcome to the game and good luck! (but not too much)
Sounds good. I won’t be able to get to it until later tonight, but I will take a look. Gotta bear with me, have played lots of Triplea online and local games, but never by forum.
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Ok, so setting up the Play by forum is a bit more complicated than I originally thought- is there a good ‘how-to’ guide somewhere?
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Or do I just play my turn locally, save and upload?





