X-DAP-04 TeamBoldDutch vs. Ancients for 1945

  • '12

    @Gargantua:

    What are you talking about!

    The Argentinian factory is the most “fantastic” move this tournament has ever seen!

    let’s call it “fancy”  :wink:

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 2 destroyers, 4 infantry, 7 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 bomber moved from Queensland to 44 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Norway
                    Americans attack with 7 fighters and 1 infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 7 fighters and 1 infantry in Norway, round 1 :  4/8 hits
                        Germans roll dice for 2 infantry in Norway, round 1 :  1/2 hits
                        1 fighter owned by the Americans and 2 infantry owned by the Germans lost in Norway
                    Americans win, taking Norway from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 fighter moved from Norway to Novgorod
                1 fighter moved from Norway to 112 Sea Zone
                1 fighter moved from Norway to 112 Sea Zone
                1 fighter moved from Norway to 112 Sea Zone
                1 fighter moved from Norway to 112 Sea Zone
                1 fighter moved from Norway to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 5 destroyers and 7 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 52 Sea Zone to 54 Sea Zone
                1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 carrier, 2 infantry and 1 transport moved from 28 Sea Zone to 12 Sea Zone
                1 bomber moved from 44 Sea Zone to Northern Territory
                1 submarine moved from 29 Sea Zone to 12 Sea Zone
                1 submarine moved from 29 Sea Zone to 12 Sea Zone
                2 infantry and 1 transport moved from 64 Sea Zone to 12 Sea Zone
                1 submarine moved from 89 Sea Zone to 11 Sea Zone
                1 destroyer moved from 89 Sea Zone to 11 Sea Zone
                6 bombers moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                2 submarines placed in 101 Sea Zone
                2 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Hawaiian Islands: 1 bomber
                EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
                EDIT: Turning off Edit Mode
                British buy 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
                1 armour moved from Venezuela to 89 Sea Zone
                1 infantry moved from Venezuela to 89 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
                1 armour moved from 87 Sea Zone to French West Africa
                1 infantry moved from 87 Sea Zone to French West Africa

    Combat - British
                British creates battle in territory 125 Sea Zone
                Battle in Belgian Congo
                    British attack with 7 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 7 fighters, 1 infantry and 1 tactical_bomber in Belgian Congo, round 1 :  5/9 hits
                        Japanese roll dice for 1 armour in Belgian Congo, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Belgian Congo
                    British win, taking 125 Sea Zone from Germans, taking Belgian Congo from Japanese with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in French West Africa
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 infantry in French West Africa, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in French West Africa, round 1 :  0/1 hits
                        British roll dice for 1 armour and 1 infantry in French West Africa, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in French West Africa, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in French West Africa
                    British win, taking French West Africa from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                7 fighters and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Saudi Arabia to Trans-Jordan
                1 mech_infantry moved from Turkey to Trans-Jordan
                8 artilleries and 9 infantry moved from Iraq to Trans-Jordan
                1 armour moved from Persia to Trans-Jordan
                1 armour moved from Persia to Trans-Jordan
                1 mech_infantry moved from Persia to Trans-Jordan
                1 fighter moved from Persia to Anglo Egyptian Sudan
                1 fighter moved from Persia to Anglo Egyptian Sudan
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 infantry moved from Bolivia to Brazil
                1 infantry moved from Colombia to Brazil
                1 infantry moved from Chile to Argentina
                1 infantry moved from Chile to Peru
                1 infantry moved from Chile to Bolivia
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Place Units - British
                3 fighters placed in Persia
                1 submarine placed in 110 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

  • '17 '16 '15 '12

    Pls hold off Italy until Trajan and/or Me get a chance to review NCM tonight.

  • '12

    Italy is locked and loaded already but I will wait for your confirmation.

  • '12

    Speaking of a venezuelan factory…  :-P

  • '13

    Move is confirmed. The Italians can proceed, such as they are able.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Please return UK sub to sz125. Sorry, I can’t edit and post with PC I have access now.

  • '13

    Sorry, just that edit, here’s the board.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 112 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 125 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 mech_infantrys moved from Bulgaria to Greece
                2 bombers moved from Egypt to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 2 bombers and 2 mech_infantrys in Greece, round 1 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Greece, round 1 :  0/1 hits
                        Italians roll dice for 2 bombers and 2 mech_infantrys in Greece, round 2 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Greece, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Greece
                        Italians roll dice for 2 bombers and 1 mech_infantry in Greece, round 3 :  3/3 hits
                        Russians roll dice for 1 mech_infantry in Greece, round 3 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Greece
                    Italians win, taking Greece from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                2 bombers moved from Greece to Egypt
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                1 armour and 5 mech_infantrys moved from Northern Italy to Bulgaria
                2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
                2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Egypt

    Place Units - Italians
                4 mech_infantrys placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Italians :

    Egypt : 2 bombers, 2 fighters and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 factory_major and 4 mech_infantrys
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Portugal : 1 flag
        113 Sea Zone : 1 carrier
        95 Sea Zone : 2 destroyers
        Bulgaria : 1 armour and 5 mech_infantrys
        Greece : 1 flag, 1 mech_infantry
        99 Sea Zone : 1 flag
        Spain : 1 flag, 4 aaGuns, 1 artillery and 7 infantry

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 36 / 48
        Japanese : 81 / 93
        Americans : 57 / 77
        Chinese : 0 / 2
        British : 35 / 35
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.071
            Median : 4.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Russians Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.091
            Median : 5.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

  • '12

    the italians just had a momentary relapse and just rolled some incredibly bad dice.  :lol:

  • '12

    how about anzac and france move tonight?

  • '12

    cmon guys, is it gonna be another couple days for the anzac/france moves?  we can probably do those turns for you, it is obvious what you are planning to do…  :|

  • '12

    germany locked and loaded.

  • '12

    :roll:

  • Liaison TripleA '11 '10

    SNORE

    Just incase anyone is wondering.

    I am prepared to rule on this game now…  HOWEVER I am willing to let it go on, because there are some significant battles yet to occur, battles that could change some things…

    If I feel the game is not moving fast enough, and if allweneedislove and suddenly both are in agreement, we will cast judgement!! :P

    That said, the door is wide open for the party who can respectfully acknowledge their fate in this game.  Should they choose to accept it.

  • Liaison TripleA '11 '10

    @Gargantua:

    If I feel the game is not moving fast enough however, and if allweneedislove and suddenly both are in agreement, we will cast judgement!! :P

    Missed a “however” in my last post.

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from South Australia to Northern Territory

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to Northern Territory

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '17 '16 '15 '12

    So Bold, I guess you can go forward with Germany if you accept a possible build / movement edit later tonight for ANZAC. Since there was no combat, and since builds hardly affect Germany (except your bomber), that would be acceptable? Otherwise pls wait for review by any team member.

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