X-DAP-04 TeamBoldDutch vs. Ancients for 1945

  • Liaison TripleA '11 '10

    What are you talking about!

    The Argentinian factory is the most “fantastic” move this tournament has ever seen!

  • '12

    @Gargantua:

    What are you talking about!

    The Argentinian factory is the most “fantastic” move this tournament has ever seen!

    :lol:

  • '12

    @Gargantua:

    What are you talking about!

    The Argentinian factory is the most “fantastic” move this tournament has ever seen!

    let’s call it “fancy”  :wink:

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 2 destroyers, 4 infantry, 7 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 bomber moved from Queensland to 44 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Norway
                    Americans attack with 7 fighters and 1 infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 7 fighters and 1 infantry in Norway, round 1 :  4/8 hits
                        Germans roll dice for 2 infantry in Norway, round 1 :  1/2 hits
                        1 fighter owned by the Americans and 2 infantry owned by the Germans lost in Norway
                    Americans win, taking Norway from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 fighter moved from Norway to Novgorod
                1 fighter moved from Norway to 112 Sea Zone
                1 fighter moved from Norway to 112 Sea Zone
                1 fighter moved from Norway to 112 Sea Zone
                1 fighter moved from Norway to 112 Sea Zone
                1 fighter moved from Norway to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 5 destroyers and 7 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 52 Sea Zone to 54 Sea Zone
                1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 carrier, 2 infantry and 1 transport moved from 28 Sea Zone to 12 Sea Zone
                1 bomber moved from 44 Sea Zone to Northern Territory
                1 submarine moved from 29 Sea Zone to 12 Sea Zone
                1 submarine moved from 29 Sea Zone to 12 Sea Zone
                2 infantry and 1 transport moved from 64 Sea Zone to 12 Sea Zone
                1 submarine moved from 89 Sea Zone to 11 Sea Zone
                1 destroyer moved from 89 Sea Zone to 11 Sea Zone
                6 bombers moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                2 submarines placed in 101 Sea Zone
                2 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Hawaiian Islands: 1 bomber
                EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
                EDIT: Turning off Edit Mode
                British buy 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
                1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
                1 armour moved from Venezuela to 89 Sea Zone
                1 infantry moved from Venezuela to 89 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
                1 armour moved from 87 Sea Zone to French West Africa
                1 infantry moved from 87 Sea Zone to French West Africa

    Combat - British
                British creates battle in territory 125 Sea Zone
                Battle in Belgian Congo
                    British attack with 7 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 7 fighters, 1 infantry and 1 tactical_bomber in Belgian Congo, round 1 :  5/9 hits
                        Japanese roll dice for 1 armour in Belgian Congo, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Belgian Congo
                    British win, taking 125 Sea Zone from Germans, taking Belgian Congo from Japanese with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in French West Africa
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 infantry in French West Africa, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in French West Africa, round 1 :  0/1 hits
                        British roll dice for 1 armour and 1 infantry in French West Africa, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in French West Africa, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in French West Africa
                    British win, taking French West Africa from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                7 fighters and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Saudi Arabia to Trans-Jordan
                1 mech_infantry moved from Turkey to Trans-Jordan
                8 artilleries and 9 infantry moved from Iraq to Trans-Jordan
                1 armour moved from Persia to Trans-Jordan
                1 armour moved from Persia to Trans-Jordan
                1 mech_infantry moved from Persia to Trans-Jordan
                1 fighter moved from Persia to Anglo Egyptian Sudan
                1 fighter moved from Persia to Anglo Egyptian Sudan
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 infantry moved from Bolivia to Brazil
                1 infantry moved from Colombia to Brazil
                1 infantry moved from Chile to Argentina
                1 infantry moved from Chile to Peru
                1 infantry moved from Chile to Bolivia
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Place Units - British
                3 fighters placed in Persia
                1 submarine placed in 110 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

  • '17 '16 '15 '12

    Pls hold off Italy until Trajan and/or Me get a chance to review NCM tonight.

  • '12

    Italy is locked and loaded already but I will wait for your confirmation.

  • '12

    Speaking of a venezuelan factory…  :-P

  • '13

    Move is confirmed. The Italians can proceed, such as they are able.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Please return UK sub to sz125. Sorry, I can’t edit and post with PC I have access now.

  • '13

    Sorry, just that edit, here’s the board.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 112 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 125 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 mech_infantrys moved from Bulgaria to Greece
                2 bombers moved from Egypt to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 2 bombers and 2 mech_infantrys in Greece, round 1 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Greece, round 1 :  0/1 hits
                        Italians roll dice for 2 bombers and 2 mech_infantrys in Greece, round 2 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Greece, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Greece
                        Italians roll dice for 2 bombers and 1 mech_infantry in Greece, round 3 :  3/3 hits
                        Russians roll dice for 1 mech_infantry in Greece, round 3 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Greece
                    Italians win, taking Greece from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                2 bombers moved from Greece to Egypt
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                1 armour and 5 mech_infantrys moved from Northern Italy to Bulgaria
                2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
                2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Egypt

    Place Units - Italians
                4 mech_infantrys placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Italians :

    Egypt : 2 bombers, 2 fighters and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 factory_major and 4 mech_infantrys
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Portugal : 1 flag
        113 Sea Zone : 1 carrier
        95 Sea Zone : 2 destroyers
        Bulgaria : 1 armour and 5 mech_infantrys
        Greece : 1 flag, 1 mech_infantry
        99 Sea Zone : 1 flag
        Spain : 1 flag, 4 aaGuns, 1 artillery and 7 infantry

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 36 / 48
        Japanese : 81 / 93
        Americans : 57 / 77
        Chinese : 0 / 2
        British : 35 / 35
        UK_Pacific : 0 / 0
        Italians : 18 / 28
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.071
            Median : 4.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Russians Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.091
            Median : 5.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

  • '12

    the italians just had a momentary relapse and just rolled some incredibly bad dice.  :lol:

  • '12

    how about anzac and france move tonight?

  • '12

    cmon guys, is it gonna be another couple days for the anzac/france moves?  we can probably do those turns for you, it is obvious what you are planning to do…  :|

  • '12

    germany locked and loaded.

  • '12

    :roll:

  • Liaison TripleA '11 '10

    SNORE

    Just incase anyone is wondering.

    I am prepared to rule on this game now…  HOWEVER I am willing to let it go on, because there are some significant battles yet to occur, battles that could change some things…

    If I feel the game is not moving fast enough, and if allweneedislove and suddenly both are in agreement, we will cast judgement!! :P

    That said, the door is wide open for the party who can respectfully acknowledge their fate in this game.  Should they choose to accept it.

  • Liaison TripleA '11 '10

    @Gargantua:

    If I feel the game is not moving fast enough however, and if allweneedislove and suddenly both are in agreement, we will cast judgement!! :P

    Missed a “however” in my last post.

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from South Australia to Northern Territory

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to Northern Territory

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

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