Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Just a friendly reminder - this round of the Tournament ends Feb 28th - only 11 days from now; if we wait several days in between each nation’s turn, we won’t get much more playing in!
All, very sorry for the delay. Had a frantic weekend and did not have time to get the moves in. I will today for sure.
Again, sorry for the delay.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :8
Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            2 fighters moved from 110 Sea Zone to 125 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 carrier, 1 destroyer, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to 112 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry, 2 mech_infantrys and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
            2 fighters moved from 35 Sea Zone to Jehol
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Combat - Americans
            Battle in Manchuria
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 factory_minor and 3 infantry
                Americans win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Japanese: 3 infantry
                Casualties for Americans: 1 fighter and 1 infantry
            Battle in 36 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                Americans win, taking 36 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Jehol
                Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                Americans win, taking Jehol from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 infantry
            Battle in Norway
            Battle in Korea
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                Americans win, taking Norway from Germans, taking Korea from Japanese with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
            2 fighters moved from Jehol to Buyant-Uhaa
            1 fighter and 1 tactical_bomber moved from Manchuria to Buyant-Uhaa
            1 fighter moved from 36 Sea Zone to 33 Sea Zone
            1 battleship, 4 carriers, 2 cruisers and 5 destroyers moved from 35 Sea Zone to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Wake Island
            2 fighters moved from 125 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
            1 artillery and 3 infantry placed in Eastern United States
            2 destroyers placed in 101 Sea Zone
            Americans undo move 1.
            1 artillery and 2 infantry placed in Eastern United States
            2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 43 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
Worthy Axis Opponents. In the interest of time, chose to NOT scramble your two fighters in WGR against the US fleet (+2ftrs). If you wish to scramble, we can re-roll in the forum to see how that works out. Just let me know. Thanks and hope I made the correct choice.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :8
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Chahar to Anhwe
                  Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter and 8 infantry moved from Suiyuyan to Chahar
            2 infantry moved from Tsinghai to Shensi
Place Units - Chinese
            1 infantry placed in Shensi
            2 infantry placed in Manchuria
            Chinese undo move 2.
            2 infantry placed in Jehol
Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :8
Combat Move - British
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            3 destroyers, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Kazakhstan to Volgograd
            3 fighters moved from Persia to Volgograd
            2 infantry moved from 112 Sea Zone to Denmark
            2 fighters moved from Normandy Bordeaux to 112 Sea Zone
            1 armour moved from Normandy Bordeaux to Holland Belgium
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - British
            Battle in Volgograd
                British attack with 1 armour, 5 fighters, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 armour, 1 factory_minor and 4 mech_infantrys
                    British roll dice for 1 armour, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 1 :  5/9 hits
                    Germans roll dice for 1 armour and 4 mech_infantrys in Volgograd, round 1 :  1/5 hits
                    1 armour owned by the Germans , 1 mech_infantry owned by the British and 4 mech_infantrys owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 1 armour, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 1 armour and 4 mech_infantrys
                Casualties for British: 1 mech_infantry
            Battle in Holland Belgium
                British attack with 1 armour, 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 1 :  0/3 hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                    1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 :  2/2 hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Denmark
Non Combat Move - British
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun and 1 infantry moved from 112 Sea Zone to Denmark
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            1 artillery moved from Iraq to Northwest Persia
            1 mech_infantry moved from India to West India
            2 aaGuns moved from India to West India
            1 infantry moved from Persia to Northwest Persia
            2 mech_infantrys moved from Persia to Northwest Persia
            4 fighters moved from 112 Sea Zone to Norway
            2 fighters and 2 tactical_bombers moved from Volgograd to Russia
            3 fighters moved from Volgograd to Samara
Place Units - British
            1 artillery and 1 infantry placed in Union of South Africa
            1 armour, 1 infantry and 1 mech_infantry placed in Persia
            1 artillery and 2 mech_infantrys placed in Egypt
            1 fighter placed in United Kingdom
Turn Complete - British
            British collect 36 PUs; end with 36 PUs total
Territory Summary for British :
India : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
    West India : 2 aaGuns and 1 mech_infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 artillery, 1 harbour and 1 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
    Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    Scotland : 1 airfield
    United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
    Normandy Bordeaux : 1 aaGun and 1 mech_infantry
    Norway : 4 fighters
    Denmark : 1 flag, 1 aaGun and 3 infantry
    Holland Belgium : 1 flag, 1 armour and 1 artillery
    Ethiopia : 1 flag
    Russia : 2 fighters and 2 tactical_bombers
    Volgograd : 1 armour
    Samara : 3 fighters
    112 Sea Zone : 3 destroyers and 2 transports
    106 Sea Zone : 1 flag
    Eire : 1 flag
    Iraq : 1 mech_infantry
    Eastern Persia : 1 flag
    71 Sea Zone : 1 transport
    81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
    Northwest Persia : 1 artillery, 1 infantry and 2 mech_infantrys
    Persia : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 53 / 84
    Russians : 21 / 27
    Japanese : 46 / 51
    Americans : 62 / 87
    Chinese : 12 / 12
    British : 36 / 36
    UK_Pacific : 5 / 0
    Italians : 10 / 15
    ANZAC : 13 / 26
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :8
Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs total
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
Territory Summary for UK_Pacific :
India : 1 factory_major
    41 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 53 / 84
    Russians : 21 / 27
    Japanese : 46 / 51
    Americans : 62 / 87
    Chinese : 12 / 12
    British : 36 / 36
    UK_Pacific : 5 / 5
    Italians : 10 / 15
    ANZAC : 13 / 26
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
All, again to save time, did not scramble the two fighters against the UK amphib on Denmark. UK had 3 destroyers and 4 fighters. If I was in error on this decision, please let me know and we can correct.
Thanks
All, again to save time, did not scramble the two fighters against the UK amphib on Denmark. UK had 3 destroyers and 4 fighters. If I was in error on this decision, please let me know and we can correct.
Thanks
Sounds like the right decision to me.
Good. And again, sorry for the delay… big Allied moves and a complicated weekend. Thanks all for your patience!
Good. And again, sorry for the delay… big Allied moves and a complicated weekend. Thanks all for your patience!
Speaking of those moves: it doesn’t look like Japan did a very good job of following instructions. Japan was supposed to take territory like a thief in the night, and hold it like a pillow. Instead–instead!–the U.S. came along, like a thief in the daytime (when no one is paying much attention to their pillows), and took Manchuria and Korea as though they were unguarded pillows! :o
Japan needs to do something about this. /Looks determined
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :8
Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
            1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports moved from 96 Sea Zone to 95 Sea Zone
            4 infantry moved from Northern Italy to Western Germany
            1 artillery moved from Northern Italy to Western Germany
            1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
FYI to everyone in this thread:
you are using version 3.0 of Global 1940, which is above 6+ months out of date
the current version is 3.6 of Global 1940, and it was released before you game started, in december
everyone in this thread needs to go and update their global 1940 map, that way any future games you all start at least have the updated map
Good. And again, sorry for the delay… big Allied moves and a complicated weekend. Thanks all for your patience!
Speaking of those moves: it doesn’t look like Japan did a very good job of following instructions. Japan was supposed to take territory like a thief in the night, and hold it like a pillow. Instead–instead!–the U.S. came along, like a thief in the daytime (when no one is paying much attention to their pillows), and took Manchuria and Korea as though they were unguarded pillows! :o
Japan needs to do something about this. /Looks determined
LOL!!!
the current version is 3.6 of Global 1940, and it was released before you game started, in december
everyone in this thread needs to go and update their global 1940 map, that way any future games you all start at least have the updated map
Does this just come with the TripleA v. 1.6.1.4 or does the game file need to be downloaded separately? If so, where might one go to get such a file?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :8
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            3 fighters moved from Philippines to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters and 1 transport
                Japanese defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                    ANZAC roll dice for 1 destroyer, 3 fighters and 1 transport in 42 Sea Zone, round 1 :  3/4 hits
                    1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 :  1/2 hits
                    Japanese roll dice for 1 mech_infantry in Java, round 1 :  0/1 hits
                    1 mech_infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Dutch New Guinea
            1 infantry moved from New Guinea to Dutch New Guinea
            1 fighter moved from 42 Sea Zone to Celebes
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 mech_infantry moved from South Australia to Northern Territory
            1 fighter moved from New South Wales to Queensland
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Production/PUs Summary :
Germans : 53 / 84
    Russians : 21 / 27
    Japanese : 42 / 51
    Americans : 62 / 87
    Chinese : 12 / 12
    British : 36 / 36
    UK_Pacific : 5 / 5
    Italians : 10 / 15
    ANZAC : 17 / 22
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :8
Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
            1 fighter moved from Normandy Bordeaux to Norway
Turn Complete - French
Production/PUs Summary :
Germans : 53 / 84
    Russians : 21 / 27
    Japanese : 42 / 51
    Americans : 62 / 87
    Chinese : 12 / 12
    British : 36 / 36
    UK_Pacific : 5 / 5
    Italians : 10 / 15
    ANZAC : 17 / 22
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :9
Politics - Germans
Purchase Units - Germans
            Germans buy 6 artilleries, 1 fighter, 11 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
            4 bombers moved from Novgorod to Russia
            2 fighters moved from Bryansk to Russia
            2 infantry moved from Southern France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            3 infantry moved from France to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Denmark
            2 infantry moved from Western Germany to Denmark
            1 tactical_bomber moved from Germany to Denmark
            1 fighter moved from 113 Sea Zone to Denmark
            1 infantry moved from Caucasus to Volgograd
            1 infantry moved from Rostov to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            3 infantry moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
            1 fighter moved from Tobruk to Western Germany
Combat - Germans
            Battle in Volgograd
                Germans attack with 2 infantry and 1 tactical_bomber
                British defend with 1 armour; Russians defend with 1 factory_minor
                Germans win, taking Volgograd from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour
            Battle in Holland Belgium
                Germans attack with 2 fighters and 3 infantry
                British defend with 1 armour and 1 artillery
                Germans win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Tambov
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 aaGun, 1 artillery and 2 infantry
                Germans win, taking Tambov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 aaGun and 1 mech_infantry; Americans defend with 1 factory_minor and 1 harbour
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 aaGun and 1 mech_infantry
            Battle in Denmark
                Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                British defend with 1 aaGun and 3 infantry
                Germans win, taking Denmark from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Germans: 1 fighter and 3 infantry
                Casualties for British: 1 aaGun and 3 infantry
            Air Battle in Russia
                Germans attacks with 6 units heading to Russia
                Air Battle is over, the remaining Bombers go on to their targets
            Strategic bombing raid in Russia
                Bombing raid in Russia rolls: 4,7,7,4 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total.
            Cleaning up after air battles
Non Combat Move - Germans
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 tactical_bomber moved from Denmark to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Volgograd to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            2 fighters moved from Russia to Bryansk
            4 bombers moved from Russia to Bryansk
            6 mech_infantrys moved from Western Germany to Poland
            4 mech_infantrys moved from France to Germany
            1 mech_infantry moved from France to Western Germany
            2 artilleries moved from France to Western Germany
            3 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Rostov
Place Units - Germans
            3 artilleries placed in Ukraine
            3 artilleries placed in Western Ukraine
            3 infantry placed in France
            1 mech_infantry placed in Germany
            1 fighter and 8 infantry placed in Western Germany
            Germans undo move 5.
            3 infantry placed in Novgorod
            1 fighter and 5 infantry placed in Western Germany
            1 submarine and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs total
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
In the interests of saving time, I didn’t scramble the Moscow air in the bombing raid. My theory was that you wouldn’t want to take on German air when I’d have a 2:1 advantage in firepower. If you would have chosen to scramble, let me know, and I’ll redo the air battle portion of my turn (using Marti), and I’ll edit away any fighters on either side which get killed.
One minor edit.