XDAP4 The Numenoreans VS The Fighting Mongooses

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0

    Game History

    Round :8

    Purchase Units - Russians
                Russians repair 20 damage on 20 factory_majors; Remaining resources: 45 PUs;
                Russians buy 2 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 5 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Russia to Tambov
                1 armour, 2 infantry and 4 mech_infantrys moved from Kazakhstan to Volgograd
                1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Volgograd

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Tambov, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour, 1 factory_minor, 1 infantry and 10 mech_infantrys
                        Russians roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 1 :  7/10 hits
                        Germans roll dice for 1 armour, 1 infantry and 10 mech_infantrys in Volgograd, round 1 :  6/12 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans , 4 mech_infantrys owned by the Russians and 6 mech_infantrys owned by the Germans lost in Volgograd
                    1 armour owned by the Russians retreated to Kazakhstan
                    Germans win with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry and 6 mech_infantrys
                    Casualties for Russians: 2 infantry and 4 mech_infantrys

    Non Combat Move - Russians
                1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                1 aaGun moved from Russia to Tambov
                7 artilleries moved from Russia to Samara
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                4 infantry moved from Russia to Samara
                1 aaGun moved from Russia to Samara
                2 infantry moved from Russia to Samara
                6 infantry moved from Russia to Samara
                2 infantry moved from Russia to Samara
                2 infantry moved from Russia to Samara

    Place Units - Russians
                2 armour, 3 artilleries and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs

    Production/PUs Summary :

    Germans : 63 / 84
        Russians : 20 / 31
        Japanese : 48 / 65
        Americans : 56 / 81
        Chinese : 7 / 9
        British : 31 / 42
        UK_Pacific : 6 / 7
        Italians : 10 / 15
        ANZAC : 17 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    @wheatbeer:

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
                Russians repair 20 damage on 20 factory_majors; Remaining resources: 45 PUs;
                Russians buy 2 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 5 PUs;

    I didn’t mean to leave 5 IPC unspent.  I had intended to leave only 1 IPC unspent (hence repairing all of the facility damage on Moscow).

    Do you care if I remove 4 IPC from my bank and add an artillery to Moscow? (if you don’t want me to, that’s okay … I doubt the game will hinge on 1 unit).


  • @wheatbeer:

    @wheatbeer:

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
                Russians repair 20 damage on 20 factory_majors; Remaining resources: 45 PUs;
                Russians buy 2 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 5 PUs;

    I didn’t mean to leave 5 IPC unspent.  I had intended to leave only 1 IPC unspent (hence repairing all of the facility damage on Moscow).

    Do you care if I remove 4 IPC from my bank and add an artillery to Moscow? (if you don’t want me to, that’s okay … I doubt the game will hinge on 1 unit).

    I have no problem with that.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0

    Game History

    Round :8

    Purchase Units - Russians
                Russians repair 20 damage on 20 factory_majors; Remaining resources: 45 PUs;
                Russians buy 2 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 5 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Russia to Tambov
                1 armour, 2 infantry and 4 mech_infantrys moved from Kazakhstan to Volgograd
                1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Volgograd

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Tambov, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour, 1 factory_minor, 1 infantry and 10 mech_infantrys
                        Russians roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 1 :  7/10 hits
                        Germans roll dice for 1 armour, 1 infantry and 10 mech_infantrys in Volgograd, round 1 :  6/12 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans , 4 mech_infantrys owned by the Russians and 6 mech_infantrys owned by the Germans lost in Volgograd
                    1 armour owned by the Russians retreated to Kazakhstan
                    Germans win with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry and 6 mech_infantrys
                    Casualties for Russians: 2 infantry and 4 mech_infantrys

    Non Combat Move - Russians
                1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                1 aaGun moved from Russia to Tambov
                7 artilleries moved from Russia to Samara
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                4 infantry moved from Russia to Samara
                1 aaGun moved from Russia to Samara
                2 infantry moved from Russia to Samara
                6 infantry moved from Russia to Samara
                2 infantry moved from Russia to Samara
                2 infantry moved from Russia to Samara

    Place Units - Russians
                2 armour, 3 artilleries and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 31 to 27
                EDIT: Adding units owned by Russians to Russia: 1 artillery
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 63 / 84
        Russians : 20 / 27
        Japanese : 48 / 65
        Americans : 56 / 81
        Chinese : 7 / 9
        British : 31 / 42
        UK_Pacific : 6 / 7
        Italians : 10 / 15
        ANZAC : 17 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Thanks


  • @wheatbeer:

    Thanks

    No problem.


  • To inspire Japan to have as good a turn as possible, the Reich Propaganda Ministry has teamed up with Rihanna to create a song just for Japan! :o Listen to this while reading the following lyrics:

    I want you to play this
    Like you’re a smart guy
    You think you can see how
    To make the map what you like
    So let’s conquer the world
    Until only Axis survives
    I want you to destroy
    And make them swallow their pride

    Have a will of steel
    Until you conquer the eastern world
    Win on the ground and up above
    Conquer with all your heart
    All the eastern world
    Have the game go like we planned
    Be the one that understands
    How to play Japan

    Have a will of steel
    Until you conquer the eastern world
    Win on the ground and up above
    Conquer with all your heart

    I want you to take land
    Like a thief in the night
    Hold it like a pillow
    Do the battle calc right
    Figure out all their secrets
    Don’t let them keep something inside
    Make their soldiers prisoners for the fight

    Have a will of steel
    Until you conquer the eastern world
    Win on the ground and up above
    Conquer with all your heart
    All the eastern world
    Have the game go like we planned
    Be the one that understands
    Conquer with all of your heart

    Take them by surprise, rise
    Let your flag fly high, high
    Japan’s sun will rise, rise
    Japan will win the fight, fight
    You will own the sea and sky, sky
    Your planes will fly high, high
    Japan’s sun will rise, rise
    They will fear Japan’s might!

    Have a will of steel
    Until you conquer the eastern world
    Win on the ground and up above
    Conquer with all your heart
    Conquer the eastern world

    Have the game go like we planned
    Be the one that understands
    How to play Japan
    Conquer the eastern world
    Eastern world
    Conquer the eastern world
    Eastern world

  • '17

    Do the battle calc right  :lol:


  • Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 6 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 37 Sea Zone to 38 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from 37 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hunan to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hunan to Chahar
                1 fighter and 1 tactical_bomber moved from Hunan to Hopei
                1 infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Yunnan to Hopei
                1 mech_infantry moved from Malaya to Burma
                2 mech_infantrys moved from Yunnan to Burma
                3 mech_infantrys moved from French Indo China to Burma
                1 fighter and 1 tactical_bomber moved from Hunan to Burma
                1 fighter and 1 tactical_bomber moved from Hunan to 38 Sea Zone
                1 fighter moved from Malaya to 41 Sea Zone
                2 bombers moved from Malaya to Java
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Java
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 mech_infantry moved from Malaya to 37 Sea Zone
                1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Burma
                    Japanese attack with 1 fighter, 6 mech_infantrys and 1 tactical_bomber
                    British defend with 3 artilleries
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 3 artilleries
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Chahar
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    retreated to Chahar
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win, taking 36 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 38 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    French defend with 1 destroyer; British defend with 2 transports
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for French: 1 destroyer
                    Casualties for British: 2 transports
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Java
                    Japanese attack with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
                1 fighter moved from 44 Sea Zone to 37 Sea Zone
                1 fighter and 2 tactical_bombers moved from Java to 37 Sea Zone
                1 fighter moved from 41 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from Burma to Hunan
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Shan State
                2 bombers moved from Java to Malaya
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan
                1 fighter and 1 tactical_bomber moved from Hopei to Hunan
                1 fighter and 1 tactical_bomber moved from Chahar to Hunan
                2 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
                3 mech_infantrys placed in French Indo China
                Japanese undo move 2.
                1 infantry and 2 mech_infantrys placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Kwangtung
                3 infantry placed in Manchuria
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,6
                Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs total


  • Just a friendly reminder - this round of the Tournament ends Feb 28th - only 11 days from now; if we wait several days in between each nation’s turn, we won’t get much more playing in!

  • '22 '21 '19 '18 '17 '16

    All, very sorry for the delay. Had a frantic weekend and did not have time to get the moves in. I will today for sure.

    Again, sorry for the delay.

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0

    Game History

    Round :8

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 carrier, 1 destroyer, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to 112 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry, 2 mech_infantrys and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 fighter moved from 35 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
                2 fighters moved from 35 Sea Zone to Jehol
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in Manchuria
                    Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 factory_minor and 3 infantry
                    Americans win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 3 infantry
                    Casualties for Americans: 1 fighter and 1 infantry
                Battle in 36 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    Americans win, taking 36 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Jehol
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Jehol from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Norway
                Battle in Korea
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    Americans win, taking Norway from Germans, taking Korea from Japanese with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Americans
                2 fighters moved from Jehol to Buyant-Uhaa
                1 fighter and 1 tactical_bomber moved from Manchuria to Buyant-Uhaa
                1 fighter moved from 36 Sea Zone to 33 Sea Zone
                1 battleship, 4 carriers, 2 cruisers and 5 destroyers moved from 35 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Wake Island
                2 fighters moved from 125 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 artillery and 3 infantry placed in Eastern United States
                2 destroyers placed in 101 Sea Zone
                Americans undo move 1.
                1 artillery and 2 infantry placed in Eastern United States
                2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 43 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

  • '22 '21 '19 '18 '17 '16

    Worthy Axis Opponents. In the interest of time, chose to NOT scramble your two fighters in WGR against the US fleet (+2ftrs). If you wish to scramble, we can re-roll in the forum to see how that works out.  Just let me know.  Thanks and hope I made the correct choice.

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 8 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                1 infantry placed in Shensi
                2 infantry placed in Manchuria
                Chinese undo move 2.
                2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0

    Game History

    Round :8

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 destroyers, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Kazakhstan to Volgograd
                3 fighters moved from Persia to Volgograd
                2 infantry moved from 112 Sea Zone to Denmark
                2 fighters moved from Normandy Bordeaux to 112 Sea Zone
                1 armour moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - British
                Battle in Volgograd
                    British attack with 1 armour, 5 fighters, 1 mech_infantry and 2 tactical_bombers
                    Germans defend with 1 armour, 1 factory_minor and 4 mech_infantrys
                        British roll dice for 1 armour, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 1 :  5/9 hits
                        Germans roll dice for 1 armour and 4 mech_infantrys in Volgograd, round 1 :  1/5 hits
                        1 armour owned by the Germans , 1 mech_infantry owned by the British and 4 mech_infantrys owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 1 armour, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 armour and 4 mech_infantrys
                    Casualties for British: 1 mech_infantry
                Battle in Holland Belgium
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                        British roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Denmark

    Non Combat Move - British
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun and 1 infantry moved from 112 Sea Zone to Denmark
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Iraq to Northwest Persia
                1 mech_infantry moved from India to West India
                2 aaGuns moved from India to West India
                1 infantry moved from Persia to Northwest Persia
                2 mech_infantrys moved from Persia to Northwest Persia
                4 fighters moved from 112 Sea Zone to Norway
                2 fighters and 2 tactical_bombers moved from Volgograd to Russia
                3 fighters moved from Volgograd to Samara

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 armour, 1 infantry and 1 mech_infantry placed in Persia
                1 artillery and 2 mech_infantrys placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Territory Summary for British :

    India : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        West India : 2 aaGuns and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Normandy Bordeaux : 1 aaGun and 1 mech_infantry
        Norway : 4 fighters
        Denmark : 1 flag, 1 aaGun and 3 infantry
        Holland Belgium : 1 flag, 1 armour and 1 artillery
        Ethiopia : 1 flag
        Russia : 2 fighters and 2 tactical_bombers
        Volgograd : 1 armour
        Samara : 3 fighters
        112 Sea Zone : 3 destroyers and 2 transports
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 mech_infantry
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
        Northwest Persia : 1 artillery, 1 infantry and 2 mech_infantrys
        Persia : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 53 / 84
        Russians : 21 / 27
        Japanese : 46 / 51
        Americans : 62 / 87
        Chinese : 12 / 12
        British : 36 / 36
        UK_Pacific : 5 / 0
        Italians : 10 / 15
        ANZAC : 13 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0

    Game History

    Round :8

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    Territory Summary for UK_Pacific :

    India : 1 factory_major
        41 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 53 / 84
        Russians : 21 / 27
        Japanese : 46 / 51
        Americans : 62 / 87
        Chinese : 12 / 12
        British : 36 / 36
        UK_Pacific : 5 / 5
        Italians : 10 / 15
        ANZAC : 13 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '21 '19 '18 '17 '16

    All, again to save time, did not scramble the two fighters against the UK amphib on Denmark. UK had 3 destroyers and 4 fighters. If I was in error on this decision, please let me know and we can correct.

    Thanks


  • @kilroynothere:

    All, again to save time, did not scramble the two fighters against the UK amphib on Denmark. UK had 3 destroyers and 4 fighters. If I was in error on this decision, please let me know and we can correct.

    Thanks

    Sounds like the right decision to me.

  • '22 '21 '19 '18 '17 '16

    Good. And again, sorry for the delay… big Allied moves and a complicated weekend. Thanks all for your patience!


  • @kilroynothere:

    Good. And again, sorry for the delay… big Allied moves and a complicated weekend. Thanks all for your patience!

    Speaking of those moves: it doesn’t look like Japan did a very good job of following instructions. Japan was supposed to take territory like a thief in the night, and hold it like a pillow. Instead–instead!–the U.S. came along, like a thief in the daytime (when no one is paying much attention to their pillows), and took Manchuria and Korea as though they were unguarded pillows! :o

    Japan needs to do something about this. /Looks determined

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