Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Olgiy to Kansu
1 fighter moved from Samara to Kansu
8 artilleries and 35 infantry moved from Bryansk to Belarus
5 artilleries and 16 infantry moved from Smolensk to Belarus
2 armour and 1 mech_infantry moved from Tambov to Belarus
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from Russia to 96 Sea Zone
1 armour moved from Ethiopia to Egypt
Combat - Russians
Battle in 94 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in 96 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 destroyer
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 bomber
Battle in Belarus
Russians attack with 2 armour, 13 artilleries, 51 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 2 armour, 13 artilleries, 51 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Kansu
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Kansu to Samara
2 infantry moved from Timguska to Novosibirsk
2 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Yakut S.S.R. to Dzavhan
1 fighter moved from Ukraine to Russia
2 aaGuns moved from Bryansk to Belarus
2 aaGuns moved from Smolensk to Belarus
5 infantry moved from Russia to Smolensk
2 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Smolensk
1 infantry moved from Samara to Vologda
Place Units - Russians
1 fighter and 9 infantry placed in Russia
2 armour placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Russians collect 28 PUs (2 lost to blockades); end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 40 PUs
i have posted Russia since Pomme is out of town til monday or tuesday.
Your damn luck has saved you once more….
Had the russian sub killed the dd, your fleet in sz99 would be toasted…
Arg…and the bmb died on top of that.
:| :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Kansu
1 armour, 2 artilleries, 12 infantry and 6 mech_infantrys moved from Burma to India
1 armour and 3 mech_infantrys moved from Yunnan to India
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 artillery moved from Shensi to Kansu
1 artillery moved from Tsinghai to Novosibirsk
2 bombers moved from Shensi to Novosibirsk
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Kansu, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery and 2 bombers
Russians defend with 2 infantry
Japanese roll dice for 1 artillery and 2 bombers in Novosibirsk, round 1 : 2/3 hits
Russians roll dice for 2 infantry in Novosibirsk, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in India
Japanese attack with 2 armour, 2 artilleries, 12 infantry and 9 mech_infantrys
British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 armour, 2 artilleries, 12 infantry and 9 mech_infantrys in India, round 1 : 6/25 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 2 artilleries, 12 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 aaGun moved from Burma to India
3 infantry moved from Java to 42 Sea Zone
3 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Burma to 39 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
3 infantry moved from Anhwe to Kweichow
1 aaGun and 1 infantry moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Siberia to Amur
1 infantry moved from Buryatia to Yakut S.S.R.
2 bombers moved from Novosibirsk to Greece
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 fighter placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 75 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 92 Sea Zone to 94 Sea Zone
2 mech_infantrys moved from Morocco to Tunisia
4 bombers moved from Gibraltar to Tunisia
1 bomber moved from Gibraltar to 94 Sea Zone
1 bomber moved from Gibraltar to Tunisia
Combat - Americans
Battle in Borneo
Battle in 94 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer
Americans win, taking Borneo from Japanese with 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Tunisia
Americans attack with 5 bombers and 2 mech_infantrys
Italians defend with 1 artillery and 1 mech_infantry
Americans win, taking Tunisia from Italians with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
5 bombers moved from Tunisia to Gibraltar
2 fighters moved from 94 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
5 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Alaska to Western United States
Place Units - Americans
4 bombers and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
We got lucky there in the Med - I admire that you guys took the shot at the Russian can opener. You deserved better with the bomber.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - British
British buy 1 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
1 fighter and 3 mech_infantrys moved from Persia to Syria
1 armour, 5 fighters and 1 mech_infantry moved from Egypt to Syria
Combat - British
Battle in Syria
British attack with 1 armour, 6 fighters and 4 mech_infantrys
Germans defend with 4 infantry; Italians defend with 1 artillery and 5 infantry
British win with 4 fighters remaining. Battle score for attacker is -11
Casualties for Germans: 4 infantry
Casualties for British: 1 armour, 2 fighters and 4 mech_infantrys
Casualties for Italians: 1 artillery and 5 infantry
Non Combat Move - British
4 fighters moved from Syria to Egypt
1 mech_infantry moved from West India to Persia
3 aaGuns, 2 artilleries and 29 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 83 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 factory_minor placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
British collect 30 PUs (2 lost to blockades); end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Turn Complete - UK_Pacific
I had a server error when I did Italy’s turn - industrial bombed Volgograd two times in a row with Italy, and both times there was an error and no result posted. I’ll try again later.
If for some reason multiple results show up in our e-mail later, should we go with the first one rolled?
Well if you succeed in doing a new whole regular turn, I suggest you just go with that new turn roll
if you still get the error, and in case of several decisions conflict, I think the first one rolled is the fairest solution indeed
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 bomber moved from Greece to Volgograd
Combat - Italians
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Volgograd to Greece
1 destroyer and 3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 5 infantry moved from 99 Sea Zone to Syria
1 tactical_bomber moved from Greece to Southern Italy
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
2 aaGuns moved from Eastern Poland to Poland
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Italians undo move 2.
3 infantry placed in Northern Italy
1 infantry placed in Southern France
Italians undo move 3.
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Worked out - no e-mails from earlier attempts.
Axisplaya won’t be able to play today, so I’m going for ANZAC and France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
7 artilleries and 14 infantry moved from Finland to Norway
2 armour and 2 mech_infantrys moved from Karelia to Norway
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Novgorod to Rostov
1 bomber, 2 fighters and 1 tactical_bomber moved from Greece to Rostov
2 fighters moved from 99 Sea Zone to Rostov
2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Ukraine, round 1 : 3/8 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 armour, 7 artilleries, 14 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 2 artilleries and 15 infantry
Germans roll dice for 2 armour, 7 artilleries, 14 infantry and 2 mech_infantrys in Norway, round 1 : 8/25 hits
Russians roll dice for 1 aaGun, 2 artilleries and 15 infantry in Norway, round 1 : 9/17 hits
7 infantry owned by the Russians , 9 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Norway
Germans roll dice for 2 armour, 7 artilleries, 5 infantry and 2 mech_infantrys in Norway, round 2 : 4/16 hits
Russians roll dice for 2 artilleries and 8 infantry in Norway, round 2 : 3/10 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Norway
Germans roll dice for 2 armour, 7 artilleries, 2 infantry and 2 mech_infantrys in Norway, round 3 : 5/13 hits
Russians roll dice for 2 artilleries and 4 infantry in Norway, round 3 : 2/6 hits
4 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Norway
Germans roll dice for 2 armour, 7 artilleries and 2 mech_infantrys in Norway, round 4 : 6/11 hits
Russians roll dice for 1 artillery in Norway, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 2 armour, 7 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 14 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 15 infantry
Battle in Rostov
Germans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Rostov, round 1 : 4/7 hits
Russians roll dice for 3 infantry in Rostov, round 1 : 0/3 hits
3 infantry owned by the Russians lost in Rostov
Germans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter moved from Western Germany to Southern Italy
1 aaGun moved from Bessarabia to Ukraine
1 bomber moved from Rostov to Southern Italy
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Greece to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 aaGun moved from Bulgaria to Greece
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from Rostov to Syria
1 fighter moved from Rostov to Syria
2 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
3 infantry moved from Western Germany to Northern Italy
4 infantry moved from Germany to Poland
1 aaGun moved from Baltic States to Poland
6 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Novgorod to Baltic States
6 artilleries moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Karelia
16 infantry moved from Novgorod to Karelia
1 aaGun moved from Finland to Norway
3 submarines moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Rostov to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Rostov to Greece
Place Units - Germans
1 artillery and 9 infantry placed in Western Germany
1 transport placed in 113 Sea Zone
Germans undo move 1.
1 fighter and 4 infantry placed in Western Germany
1 artillery and 5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Turning off Edit Mode
Germans undo move 2.
1 fighter and 1 infantry placed in Western Germany
3 infantry placed in Greece
Germans undo move 2.
1 artillery and 4 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Russians
Russians buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
1 fighter moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
2 armour, 13 artilleries and 30 infantry moved from Belarus to Novgorod
21 infantry moved from Belarus to Bryansk
5 infantry moved from Smolensk to Bryansk
9 infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
Russians win, taking Novosibirsk from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Bryansk
Russians attack with 1 armour and 35 infantry
Italians defend with 1 mech_infantry
Russians win, taking Bryansk from Italians with 1 armour and 34 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Novgorod
Russians attack with 2 armour, 13 artilleries and 30 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 armour, 13 artilleries and 30 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Belarus to Novgorod
3 aaGuns moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Rostov
1 artillery and 3 infantry moved from Samara to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
2 fighters moved from Novosibirsk to Russia
1 fighter moved from Archangel to Russia
3 infantry moved from Dzavhan to Yenisey
1 aaGun moved from Russia to Bryansk
2 infantry moved from Iraq to Persia
Place Units - Russians
3 armour, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 fighter, 6 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
6 infantry moved from India to 39 Sea Zone
6 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
6 infantry moved from 80 Sea Zone to Persia
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Greece to Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Philippines to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
1 carrier moved from 39 Sea Zone to 42 Sea Zone
2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 2 submarines and 1 transport
ANZAC defend with 1 transport
Japanese win with 2 carriers, 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Borneo
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Persia
Japanese attack with 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 2 infantry; British defend with 1 armour, 1 factory_minor and 3 mech_infantrys
Japanese win, taking Persia from British with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Casualties for British: 1 armour and 3 mech_infantrys
Non Combat Move - Japanese
1 aaGun, 2 armour, 3 artilleries, 9 infantry and 9 mech_infantrys moved from India to West India
1 fighter and 2 tactical_bombers moved from Burma to India
1 infantry moved from Yunnan to Szechwan
3 infantry moved from Kweichow to Shensi
1 infantry moved from Ulaanbaatar to Dzavhan
1 artillery moved from Kansu to Shensi
1 artillery moved from Kansu to Shensi
3 mech_infantrys moved from Kweichow to Shensi
1 aaGun and 1 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Yunnan to India
2 mech_infantrys moved from Yunnan to Shensi
1 infantry moved from Amur to Buryatia
1 aaGun and 1 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Borneo to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
2 bombers moved from Persia to India
1 fighter moved from 18 Sea Zone to Japan
1 fighter moved from 18 Sea Zone to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in India
1 fighter and 3 infantry placed in Japan
4 destroyers and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 fighters moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
3 bombers moved from Gibraltar to 94 Sea Zone
2 bombers moved from Gibraltar to 96 Sea Zone
1 carrier, 1 cruiser, 6 destroyers and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 carrier, 1 cruiser, 6 destroyers and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 6 destroyers and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 bombers, 1 carrier, 1 cruiser, 6 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 3 bombers, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Non Combat Move - Americans
2 fighters moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
3 bombers moved from 94 Sea Zone to Gibraltar
2 fighters moved from 94 Sea Zone to 96 Sea Zone
2 bombers moved from 96 Sea Zone to Gibraltar
4 bombers moved from Western United States to Gibraltar
3 fighters moved from Hawaiian Islands to 54 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total