sent a chat so we don’t clutter up this thread
X-DAP-04 TeamBoldDutch vs. Ancients for 1945
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
5 fighters moved from Russia to TambovCombat - British
Battle in Tambov
British attack with 5 fighters
Germans defend with 1 artillery
British win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
2 fighters moved from Tambov to Bryansk
1 fighter moved from Tambov to Tsinghai
2 fighters moved from Tambov to Syria
1 mech_infantry moved from Northwest Persia to Syria
1 armour moved from Northwest Persia to Syria
2 armour moved from Persia to Syria
1 mech_infantry moved from Persia to Syria
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Persia to Anglo Egyptian Sudan
1 tactical_bomber moved from Persia to Anglo Egyptian Sudan
3 aaGuns, 1 artillery and 16 infantry moved from Eastern Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
2 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 71 Sea Zone to 83 Sea ZonePlace Units - British
2 armour and 1 artillery placed in Persia
1 fighter placed in United Kingdom
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTerritory Summary for British :
Tsinghai : 1 fighter
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Anglo Egyptian Sudan : 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Morocco : 1 armour, 2 infantry and 1 mech_infantry
Syria : 3 armour, 2 fighters and 2 mech_infantrys
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 2 fighters
106 Sea Zone : 1 destroyer and 1 submarine
Eire : 1 flag
97 Sea Zone : 2 submarines
Iraq : 1 flag
92 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 infantry and 3 transports
Eastern Persia : 1 flag
83 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag, 3 aaGuns, 2 armour, 3 artilleries, 1 factory_minor and 20 infantryProduction/PUs Summary :
Germans : 57 / 72
Russians : 19 / 19
Japanese : 63 / 71
Americans : 55 / 75
Chinese : 3 / 3
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 15 / 42
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Wow, what did that artillery in Tambov do to desrve that Me? That’s just mean.
-
Just a wrong art in a wrong place.
US TT to sz12 is foolish. It better go sz26 > 10 and mech stays in Wake Island.
I’ll understand, if you disregard. -
I’m OK granting the courtesy. There were no dice rolled for that part of the world since you finished the US move.
-
I’m OK granting the courtesy. There were no dice rolled for that part of the world since you finished the US move.
yeah no problem Me. Now if we want to be like a certain player who shall not be mentioned, when we later make a major strategic error that could cost us the game, we can point back to this and say you are obligated to grant it to us… :lol:
:roll: long story.
-
Two responses and I don’t really know which one represents your team.
DD, thanks again. I appreciate it.
Bold, it doesn’t sound like granting the courtesy. So, I believe we better go with the map posted. I’m recalling my last post. -
no no not at all. i am fine with granting the courtesy! i was simply making a sarcastic comment about a recent bad interaction i had in another game where a player granted me a chance to re-do a turn in which i took an illegal action that neither one of us was aware of, then later when he made a huge strategic error, he said to me that since i was not willing to let him redo his entire turn, that i was being a hypocrite. like i said, it’s a long story.
but let me say, i have NO PROBLEM whatsoever granting your request - on the contrary, i am happy to do so! :-)
-
to be even more clear, the sarcasm is directed at THAT situation, and not at all to this one. and our friendly neighborhood pest had to get his smelly self involved in that thread as well in an attempt to stir up the pot when it is obvious he knows the truth of the situation. moooooooooo.
sorry if my initial response was not clear. your request is granted. i have had a super busy day dealing with work and that unfortunate issue i have referenced. i have NO IDEA how i’m going to handle your power move into the mediterranean - i don’t even know where to begin so i haven’t had time to try.
cheers
-
You troll me. I troll you.
-
yeah, well you don’t have to mess with poor jeff, that
was just wicked mean. -
yeah, well you don’t have to mess with poor jeff, that
was just wicked mean.It can’t help it. It has to show everyone how special and smart it is. Always.
-
yeah, well you don’t have to mess with poor jeff, that
was just wicked mean.It can’t help it. It has to show everyone how special and smart it is. Always.
it was more sinister this time. it is trying to “mess with my head” - either that or i am giving it too much credit and it is just really really stupid.
-
Jeff made a blunder, but that is the only way you can win. People have to make super obvious blunders and then you can win your one game. :P
-
There was combat after USA’s turn in Jeff’s game so I get why you would decline. It is still a sad way to win. You put all that effort and try then he make one mistake he wants to edit immediately after posting before you look…. that is not very rewarding, it is like aww soo easy.
Jeff would have taken longer to do his turns if you had been up front with him, so he feels robbed. That is the basic jist of what I gather.
That is Jeff and your problem.
Most people are lax about editing, because it speeds up turns and quickens the pace for some people. Less checking and more going.
Just like battlemaps do people let people make changes after posting initially?
-
Thanks for the courtesy.
Speaking for the team, you can expect the same in return…although it can occasionally be more tricky when there is a major strategic blunder (e.g. I don’t think we have left you a SL potential here, but if we did, we would have to live with it!) -
Its too early for my brain to be working what do you mean by SL?
-
SL = Sealion.
Do you mind posting while it’s too early for your brain to be 100%? We could use the help! :-D -
SL = Sealion.
Do you mind posting while it’s too early for your brain to be 100%? We could use the help! :-DI like you trajan you are a pretty laid back dude.
I will see what I can do. :-P
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 1 airfield, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from BritishCombat - Italians
Non Combat Move - Italians
1 bomber moved from Yugoslavia to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 submarine placed in 110 Sea Zone
1 airfield, 1 fighter and 1 tactical_bomber placed in Normandy BordeauxTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,3
Italians collect 11 PUs (4 lost to blockades); end with 11 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs -
ok boys - i think my brain was operating at about 65% capacity when i posted this - have fun and may the dice be reasonably equitable.
Suggested Topics
