X-DAP-04 TeamBoldDutch vs. Ancients for 1945

  • '10

    Ding an AC, lose a tach.

  • '21 '20 '18 '17 '16 '15 '14 '13

    D Round 3: 3AC, BB dam, 3ftr, 2Tac
    Planes
    DiceRolls: 2@3 3@4; Total Hits: 32@3: (2, 6)3@4: (4, 5, 1)

    Ships
    DiceRolls: 3@2 1@4; Total Hits: 03@2: (5, 5, 5)1@4: (6)

  • '12

    Well I gotta hand it to you boys that was aggressive.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Took 2ftr and Tac. Retreat. SS > sz46. Tac per TripleA file by the end of the day. Take a dinner time, guys.

  • TripleA

    I am surprised you didn’t keep subs earlier and go all the way with sub madness.

  • '10

    @Cow:

    I am surprised you didn’t keep subs earlier and go all the way with sub madness.

    More unwanted breying designed to show everyone how special and smart it is.

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 42 Sea Zone to 33 Sea Zone
                1 submarine moved from 46 Sea Zone to 33 Sea Zone
                2 carriers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
                1 bomber moved from Queensland to Caroline Islands
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 mech_infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from 44 Sea Zone to Celebes

    Airborne Attack Move - Americans

    Combat - Americans
                Americans creates battle in territory 42 Sea Zone
                Battle in 33 Sea Zone
                    Americans attack with 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 2 tactical_bombers
                    Japanese defend with 1 battleship, 4 carriers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking 42 Sea Zone from Japanese with 1 battleship, 4 carriers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -86
                    Casualties for Japanese: 2 submarines and 2 tactical_bombers
                    Casualties for Americans: 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 2 tactical_bombers
                Battle in 25 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes
                Strategic bombing raid in Caroline Islands
                    Bombing raid in Caroline Islands rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in Caroline Islands causes 3 damage total.

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 25 Sea Zone: 1 submarine
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 46 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Japanese owned units to: airfield = 5
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 42 Sea Zone to 46 Sea Zone
                1 bomber moved from Caroline Islands to New Guinea
                1 fighter moved from 26 Sea Zone to 46 Sea Zone
                7 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 28 Sea Zone
                1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 mech_infantry moved from Wake Island to 31 Sea Zone
                1 mech_infantry and 1 transport moved from 31 Sea Zone to 12 Sea Zone
                2 transports moved from 110 Sea Zone to 107 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 aaGun moved from Central United States to Eastern United States
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 46 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 carrier and 2 destroyers placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    New Guinea : 1 bomber
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Midway : 1 airfield
        Celebes : 1 flag, 1 mech_infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 transport
        46 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
        30 Sea Zone : 7 submarines
        26 Sea Zone : 1 flag
        28 Sea Zone : 1 carrier and 1 destroyer
        12 Sea Zone : 1 mech_infantry and 1 transport
        10 Sea Zone : 1 carrier, 2 destroyers and 1 transport
        Central United States : 1 aaGun and 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
        United Kingdom : 1 fighter, 4 infantry and 1 mech_infantry
        93 Sea Zone : 1 submarine
        109 Sea Zone : 1 flag
        92 Sea Zone : 1 carrier, 3 destroyers and 4 transports
        Brazil : 1 flag
        91 Sea Zone : 1 submarine
        107 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 19 / 19
        Japanese : 63 / 71
        Americans : 55 / 75
        Chinese : 3 / 3
        British : 32 / 40
        UK_Pacific : 0 / 0
        Italians : 15 / 42
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 fighter and 16 infantry

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 19 / 19
        Japanese : 63 / 71
        Americans : 55 / 75
        Chinese : 3 / 3
        British : 32 / 40
        UK_Pacific : 0 / 0
        Italians : 15 / 42
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                5 fighters moved from Russia to Tambov

    Combat - British
                Battle in Tambov
                    British attack with 5 fighters
                    Germans defend with 1 artillery
                    British win with 5 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - British
                2 fighters moved from Tambov to Bryansk
                1 fighter moved from Tambov to Tsinghai
                2 fighters moved from Tambov to Syria
                1 mech_infantry moved from Northwest Persia to Syria
                1 armour moved from Northwest Persia to Syria
                2 armour moved from Persia to Syria
                1 mech_infantry moved from Persia to Syria
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Persia to Anglo Egyptian Sudan
                1 tactical_bomber moved from Persia to Anglo Egyptian Sudan
                3 aaGuns, 1 artillery and 16 infantry moved from Eastern Persia to Persia
                1 artillery moved from Northwest Persia to Persia
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 battleship, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 artillery moved from Morocco to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Morocco
                2 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone

    Place Units - British
                2 armour and 1 artillery placed in Persia
                1 fighter placed in United Kingdom
                1 destroyer and 1 submarine placed in 106 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Territory Summary for British :

    Tsinghai : 1 fighter
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Anglo Egyptian Sudan : 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
        Morocco : 1 armour, 2 infantry and 1 mech_infantry
        Syria : 3 armour, 2 fighters and 2 mech_infantrys
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Bryansk : 2 fighters
        106 Sea Zone : 1 destroyer and 1 submarine
        Eire : 1 flag
        97 Sea Zone : 2 submarines
        Iraq : 1 flag
        92 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 infantry and 3 transports
        Eastern Persia : 1 flag
        83 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 aaGuns, 2 armour, 3 artilleries, 1 factory_minor and 20 infantry

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 19 / 19
        Japanese : 63 / 71
        Americans : 55 / 75
        Chinese : 3 / 3
        British : 32 / 32
        UK_Pacific : 0 / 0
        Italians : 15 / 42
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    Wow, what did that artillery in Tambov do to desrve that Me?  That’s just mean.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Just a wrong art in a wrong place.
    US TT to sz12 is foolish. It better go sz26 > 10 and mech stays in Wake Island.
    I’ll understand, if you disregard.

  • '10

    I’m OK granting the courtesy.  There were no dice rolled for that part of the world since you finished the US move.

  • '12

    @DutchmanD:

    I’m OK granting the courtesy.  There were no dice rolled for that part of the world since you finished the US move.

    yeah no problem Me.  Now if we want to be like a certain player who shall not be mentioned, when we later make a major strategic error that could cost us the game, we can point back to this and say you are obligated to grant it to us…  :lol:

    :roll:  long story.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Two responses and I don’t really know which one represents your team.
    DD, thanks again. I appreciate it.
    Bold, it doesn’t sound like granting the courtesy. So, I believe we better go with the map posted. I’m recalling my last post.

  • '12

    no no not at all.  i am fine with granting the courtesy!  i was simply making a sarcastic comment about a recent bad interaction i had in another game where a player granted me a chance to re-do a turn in which i took an illegal action that neither one of us was aware of, then later when he made a huge strategic error, he said to me that since i was not willing to let him redo his entire turn, that i was being a hypocrite.  like i said, it’s a long story.

    but let me say, i have NO PROBLEM whatsoever granting your request - on the contrary, i am happy to do so!  :-)

  • '12

    to be even more clear, the sarcasm is directed at THAT situation, and not at all to this one.  and our friendly neighborhood pest had to get his smelly self involved in that thread as well in an attempt to stir up the pot when it is obvious he knows the truth of the situation.  moooooooooo.

    sorry if my initial response was not clear.  your request is granted.  i have had a super busy day dealing with work and that unfortunate issue i have referenced.  i have NO IDEA how i’m going to handle your power move into the mediterranean - i don’t even know where to begin so i haven’t had time to try.

    cheers

  • TripleA

    You troll me. I troll you.

  • '12

    yeah, well you don’t have to mess with poor jeff, that
    was just wicked mean.

  • '10

    @Boldfresh:

    yeah, well you don’t have to mess with poor jeff, that
    was just wicked mean.

    It can’t help it.  It has to show everyone how special and smart it is. Always.

  • '12

    @DutchmanD:

    @Boldfresh:

    yeah, well you don’t have to mess with poor jeff, that
    was just wicked mean.

    It can’t help it.  It has to show everyone how special and smart it is. Always.

    it was more sinister this time.  it is trying to “mess with my head” - either that or i am giving it too much credit and it is just really really stupid.

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