sent a chat so we don’t clutter up this thread
X-DAP-04 TeamBoldDutch vs. Ancients for 1945
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If you don’t mind me interrupting you, we have to ask. TripleA doesn’t allow 2 UK TTs to land 2inf and 2AA Gun to Norv (sz109 > 112) during NCM when US are in Norv already. Any reason or TripleA glitch?
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If you don’t mind me interrupting you, we have to ask. TripleA doesn’t allow 2 UK TTs to land 2inf and 2AA Gun to Norv (sz109 > 112) during NCM when US are in Norv already. Any reason or TripleA glitch?
let me re-orient myself to the game i don’t really remember what is happening on the board. :-P
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no apparently just a glitch. there would be no reason that would not be possible.
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The edit feature corrects for bugs as they come up. Let Veqryn know of the bug. It is interesting.
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just checking in - are there any technical issues that are hindering your turns?
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turn will arrive your evening / night. any potentially relevant tech issues will be circumvented via edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from New Britain to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
3 fighters moved from 33 Sea Zone to 46 Sea Zone
1 mech_infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone
1 mech_infantry moved from 31 Sea Zone to Wake IslandCombat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in 46 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Wake IslandNon Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 mech_infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 46 Sea Zone to 26 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
2 aaGuns moved from Eastern United States to Central United States
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 destroyers and 4 transports moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 8 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 bomber
Wake Island : 1 airfield and 1 mech_infantry
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 1 tactical_bomber
Midway : 1 airfield
42 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 mech_infantry, 2 submarines and 1 transport
46 Sea Zone : 1 submarine
31 Sea Zone : 1 transport
26 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer and 8 submarines
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 armour, 1 artillery, 2 fighters, 6 infantry and 2 mech_infantrys
93 Sea Zone : 1 submarine
109 Sea Zone : 1 flag
Brazil : 1 flag
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 6 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 63
Russians : 24 / 24
Japanese : 66 / 81
Americans : 52 / 72
Chinese : 2 / 3
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 14 / 27
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 fighter and 15 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 53 / 63
Russians : 24 / 24
Japanese : 65 / 81
Americans : 52 / 72
Chinese : 3 / 3
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 14 / 27
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - British
British buy 1 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kazakhstan to Rostov
1 fighter moved from Russia to Rostov
4 fighters moved from Caucasus to Rostov
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Rostov
British attack with 5 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 5 fighters and 1 mech_infantry in Rostov, round 1 : 1/6 hits
Germans roll dice for 1 mech_infantry in Rostov, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians, taking Rostov from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Persia
1 mech_infantry moved from West India to Persia
3 aaGuns, 1 artillery and 16 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 battleship moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Russia to Persia
5 fighters moved from Rostov to RussiaPlace Units - British
1 armour, 1 fighter and 1 infantry placed in Persia
1 infantry placed in Egypt
1 fighter placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,4,6,5,3
British collect 35 PUs (4 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for British :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Morocco : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 mech_infantry
Russia : 5 fighters
Eire : 1 flag
97 Sea Zone : 2 submarines
Iraq : 1 flag
Eastern Persia : 1 flag, 3 aaGuns, 1 artillery and 16 infantry
71 Sea Zone : 1 destroyer
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Persia : 1 flag, 2 armour, 1 factory_minor, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
91 Sea Zone : 1 transport
110 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 infantry and 2 transportsProduction/PUs Summary :
Germans : 48 / 63
Russians : 26 / 24
Japanese : 65 / 81
Americans : 52 / 72
Chinese : 3 / 3
British : 39 / 40
UK_Pacific : 2 / 0
Italians : 12 / 27
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Forgot UK DD sz71>70. Please adjust or we will after Italy
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No problem. Move coming tomorrow.
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No aggression @_@?
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@Cow:
No aggression @_@?
SheMoo, I know you have a low self-esteem, and feel compelled to make constant annoying posts on other people’s boards in order to feel good about your fairy cattle ways, but please take your four hooves and utter to another board to get your daily need of affirmation fulfilled. We are indeed trying to have a match here; one that does not involve your Royal Vealness. You are not invited or welcome on this discussion board. The last thing the Ancients or our team need is a loud mouthed cud-chewer coming on here and berating and second guessing how one chooses to play in this match. Instead, just make your mutton comments to your imaginary friend instead; or, if your OCD condition is too much and you just have to moo and brey about it because you just have no control over yourself, and the medication from the Vet only helps so much, please start another board specifically designed for flying insecure livestock to go and post to let the whole non-cattle world know just how smart and special they are because they would have done everything different and perfect.
I understand, you just want everyone to know just how special and smart you are. I get it. Everyone gets it. You are special and smart, OK? Now please take it to another board and leave us fools alone.
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I am certain you berate your own team mate as well. Its not much better to start the bidding process for the next game in the current game’s thread, supremely confident in your own skills that you are. Just in case there is a blind eye turned to this.
pls let me know if interpreted something the wrong way.
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@alexgreat:
I am certain you berate your own team mate as well. Its not much better to start the bidding process for the next game in the current game’s thread, supremely confident in your own skills that you are. Just in case there is a blind eye turned to this.
pls let me know if interpreted something the wrong way.
PM’s sent.
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@alexgreat:
pls let me know if interpreted something the wrong way.
I’m not down with any posts like that (starting bidding for another game in a different game’s thread) and I certainly never tell oppoents that the game is over and they need to resign. I just keep playing until it’s over. I will play Cow in a game soon enough, either in this tournament if we win this game, or a game independant from the tourny if we lose this game. Either way he will go down soon enough, just like last time I played him. I also do not pressure opponents to hurry it along like some (no names being mentioned here 8-) ).
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You are garbage in aa50. All you do is buy bombers for germany and pray you can sink that naval when it comes. Anyone can do that.
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There is a reason why zhukov, yoshi, and yam, every year, are always winning here. According to probability they should lose a bit more.
I played to experiment with battlemaps and pbf. Doing a turn is slower, always checking jen’s movements. UK did some crazy 2% last ditch effort attack on my Germany and he took it, that is how I lost my tournament game so I did not see a reason to stick around the forum if I was not in the tournament, I rushed all my other games to resolve it quicker, in your case I did not post gg or anything to let you know I was leaving the forum for awhile.
In fact I am only active in tournaments.
Maybe I play more aa50 if they keep the triple a bracket around.
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Last night is when I realized that triple a is on this thing now (outside of global).
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GL HF Ancients.
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