Fascinating!! Thanks!
X-DAP-04 TeamBoldDutch vs. Ancients for 1945
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Time to get desperate. Time to be wild. Time to be CRAZY. May the dice be with you!
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@Cow:
Time to get desperate. Time to be wild. Time to be CRAZY. May the dice be with you!
tell them the secret to getting upper 1% dice Cow… you can’t lose with those! hot diggity.
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HEY YOU GOT TO PUT YOURSELF IN THE POSITION TO GET THAT OPPORTUNITY. BETTER TO BURN OUT THAN TO FADE AWAY, HUZZAH, THAT IS HOW I WIN, THAT IS HOW I ROLL, I AM UNSTOPPABLE.
I visualize and I make it a reality. Statistically speaking, anything is possible!
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If teambolddutch wins, I will crush Dutch and Bold, I will chew em up and spit em out. RAHHH.
It would be funny if Ancients pulled off a hat trick and won this. I would enjoy laughing at teambolddutch more than crushing them.
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diggity doobie hubuggiddy doo da dey. you ganna get you hind paaats handied too ya in a brown papper bag bidaaddie.
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still waintin fo yo bid… flip for who bids first:
even - bolddutch
odd - big udderRolls: 1@6; Total Hits: 11@6: (3)
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your bid string cheese.
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You are going down in this game. Shoosh.
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@Cow:
You are going down in this game. Shoosh.
even you, cowbells, aren’t lucky enough to get out of the predickamint the ancients be in…
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Guys, let’s have some respect for the teams playing in this game. Go run your rants on the tourny board and use this board only for posting on this game.
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Yeah be respectful Boldfresh!
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If you don’t mind me interrupting you, we have to ask. TripleA doesn’t allow 2 UK TTs to land 2inf and 2AA Gun to Norv (sz109 > 112) during NCM when US are in Norv already. Any reason or TripleA glitch?
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If you don’t mind me interrupting you, we have to ask. TripleA doesn’t allow 2 UK TTs to land 2inf and 2AA Gun to Norv (sz109 > 112) during NCM when US are in Norv already. Any reason or TripleA glitch?
let me re-orient myself to the game i don’t really remember what is happening on the board. :-P
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no apparently just a glitch. there would be no reason that would not be possible.
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The edit feature corrects for bugs as they come up. Let Veqryn know of the bug. It is interesting.
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just checking in - are there any technical issues that are hindering your turns?
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turn will arrive your evening / night. any potentially relevant tech issues will be circumvented via edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from New Britain to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
3 fighters moved from 33 Sea Zone to 46 Sea Zone
1 mech_infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone
1 mech_infantry moved from 31 Sea Zone to Wake IslandCombat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in 46 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Wake IslandNon Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 mech_infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 46 Sea Zone to 26 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
2 aaGuns moved from Eastern United States to Central United States
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 destroyers and 4 transports moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 8 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 bomber
Wake Island : 1 airfield and 1 mech_infantry
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 1 tactical_bomber
Midway : 1 airfield
42 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 mech_infantry, 2 submarines and 1 transport
46 Sea Zone : 1 submarine
31 Sea Zone : 1 transport
26 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer and 8 submarines
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 armour, 1 artillery, 2 fighters, 6 infantry and 2 mech_infantrys
93 Sea Zone : 1 submarine
109 Sea Zone : 1 flag
Brazil : 1 flag
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 6 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 63
Russians : 24 / 24
Japanese : 66 / 81
Americans : 52 / 72
Chinese : 2 / 3
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 14 / 27
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 fighter and 15 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 53 / 63
Russians : 24 / 24
Japanese : 65 / 81
Americans : 52 / 72
Chinese : 3 / 3
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 14 / 27
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
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