X-DAP-04 TeamBoldDutch vs. Ancients for 1945

  • TripleA

    Time to get desperate. Time to be wild. Time to be CRAZY. May the dice be with you!

  • '12

    @Cow:

    Time to get desperate. Time to be wild. Time to be CRAZY. May the dice be with you!

    tell them the secret to getting upper 1% dice Cow…  you can’t lose with those!  hot diggity.

  • TripleA

    HEY YOU GOT TO PUT YOURSELF IN THE POSITION TO GET THAT OPPORTUNITY. BETTER TO BURN OUT THAN TO FADE AWAY, HUZZAH, THAT IS HOW I WIN, THAT IS HOW I ROLL, I AM UNSTOPPABLE.

    I visualize and I make it a reality. Statistically speaking, anything is possible!

  • TripleA

    If teambolddutch wins, I will crush Dutch and Bold, I will chew em up and spit em out. RAHHH.

    It would be funny if Ancients pulled off a hat trick and won this. I would enjoy laughing at teambolddutch more than crushing them.

  • '12

    diggity doobie hubuggiddy doo da dey.  you ganna get you hind paaats handied too ya in a brown papper bag bidaaddie.

  • '12

    still waintin fo yo bid…  flip for who bids first:

    even - bolddutch
    odd - big udder

    DiceRolls: 1@6; Total Hits: 11@6: (3)

  • '12

    your bid string cheese.

  • TripleA

    You are going down in this game. Shoosh.

  • '12

    @Cow:

    You are going down in this game. Shoosh.

    even you, cowbells, aren’t lucky enough to get out of the predickamint the ancients be in…


  • Guys, let’s have some respect for the teams playing in this game. Go run your rants on the tourny board and use this board only for posting on this game.

  • TripleA

    Yeah be respectful Boldfresh!

  • '12

    @Cow:

    Yeah be respectful Boldfresh!

    Shame on you Cow!

  • '21 '20 '18 '17 '16 '15 '14 '13

    If you don’t mind me interrupting you, we have to ask. TripleA doesn’t allow 2 UK TTs to land 2inf and 2AA Gun to Norv (sz109 > 112) during NCM when US are in Norv already. Any reason or TripleA glitch?

  • '12

    @Me1945:

    If you don’t mind me interrupting you, we have to ask. TripleA doesn’t allow 2 UK TTs to land 2inf and 2AA Gun to Norv (sz109 > 112) during NCM when US are in Norv already. Any reason or TripleA glitch?

    let me re-orient myself to the game i don’t really remember what is happening on the board.  :-P

  • '12

    no apparently just a glitch.  there would be no reason that would not be possible.

  • TripleA

    The edit feature corrects for bugs as they come up. Let Veqryn know of the bug. It is interesting.

  • '12

    just checking in - are there any technical issues that are hindering your turns?

  • '17 '16 '15 '12

    turn will arrive your evening / night. any potentially relevant tech issues will be circumvented via edit.

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer and 8 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 submarine moved from 33 Sea Zone to 46 Sea Zone
                1 bomber moved from New Britain to 46 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone
                3 fighters moved from 33 Sea Zone to 46 Sea Zone
                1 mech_infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone
                1 mech_infantry moved from 31 Sea Zone to Wake Island

    Combat - Americans
                Americans creates battle in territory 109 Sea Zone
                Battle in 46 Sea Zone
                    Americans attack with 1 bomber, 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win, taking 109 Sea Zone from Germans with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Wake Island

    Non Combat Move - Americans
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 30 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                2 fighters moved from 46 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 mech_infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 carrier moved from 30 Sea Zone to 26 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 46 Sea Zone to 26 Sea Zone
                1 bomber moved from 46 Sea Zone to Queensland
                2 aaGuns moved from Eastern United States to Central United States
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 mech_infantry moved from 110 Sea Zone to United Kingdom
                2 destroyers and 4 transports moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 8 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 1 bomber
        Wake Island : 1 airfield and 1 mech_infantry
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 1 tactical_bomber
        Midway : 1 airfield
        42 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 mech_infantry, 2 submarines and 1 transport
        46 Sea Zone : 1 submarine
        31 Sea Zone : 1 transport
        26 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 1 destroyer and 8 submarines
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 1 armour, 1 artillery, 2 fighters, 6 infantry and 2 mech_infantrys
        93 Sea Zone : 1 submarine
        109 Sea Zone : 1 flag
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 6 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 24 / 24
        Japanese : 66 / 81
        Americans : 52 / 72
        Chinese : 2 / 3
        British : 34 / 39
        UK_Pacific : 2 / 0
        Italians : 14 / 27
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    retreated to Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 fighter and 15 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 24 / 24
        Japanese : 65 / 81
        Americans : 52 / 72
        Chinese : 3 / 3
        British : 34 / 39
        UK_Pacific : 2 / 0
        Italians : 14 / 27
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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