X-DAP-04 TeamBoldDutch vs. Ancients for 1945

  • '12

    @Cow:

    You suck. Go ancients make a big play!

    indecisive allies is no good! Got to be desperate to win.

    maybe Cow can give you pointers on how to get HELLA lucky with the dice…  :lol:

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Russians
                Russians repair 13 damage on 13 factory_majors; Remaining resources: 20 PUs;
                Russians buy 5 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 bomber moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Vologda to Archangel
                1 tactical_bomber moved from Russia to Tambov
                1 submarine moved from 113 Sea Zone to 114 Sea Zone

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Archangel
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Archangel, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 1 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 armour moved from Russia to Samara
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                1 tactical_bomber moved from Tambov to Russia
                1 bomber moved from Tambov to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Archangel to Russia
                7 mech_infantrys moved from Vologda to Samara
                2 armour moved from Vologda to Samara
                2 aaGuns moved from Vologda to Samara
                10 infantry moved from Vologda to Russia
                9 infantry moved from Vologda to Samara

    Place Units - Russians
                5 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 carriers, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                1 infantry moved from Burma to 38 Sea Zone
                1 artillery moved from Burma to 38 Sea Zone
                1 artillery moved from Burma to 38 Sea Zone
                1 infantry moved from Burma to 38 Sea Zone
                1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Burma to India
                      Japanese take India from UK_Pacific
                2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 38 Sea Zone to 80 Sea Zone
                2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Shensi
                2 bombers moved from French Indo China to Shensi

    Combat - Japanese
                Battle in Persia
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 1 armour, 1 factory_minor, 1 fighter and 3 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Persia, round 1 :  1/2 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Persia, round 1 :  1/4 hits
                        British roll dice for 1 armour, 1 fighter and 3 infantry in Persia, round 1 :  3/5 hits
                        2 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia
                        Japanese roll dice for 1 artillery in Persia, round 2 :  0/1 hits
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 :  1/3 hits
                        1 artillery owned by the Japanese lost in Persia
                    British win with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for British: 2 infantry
                Battle in Shensi
                    Japanese attack with 2 bombers and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 carrier moved from 38 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from 38 Sea Zone to 80 Sea Zone
                1 fighter moved from 38 Sea Zone to 80 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
                3 artilleries and 3 infantry moved from 39 Sea Zone to India
                1 carrier moved from 38 Sea Zone to 39 Sea Zone
                1 fighter moved from 38 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
                1 armour moved from French Indo China to Burma
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                5 artilleries and 5 infantry moved from Yunnan to Szechwan
                1 aaGun moved from Yunnan to Burma
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from Kweichow to 6 Sea Zone
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                1 battleship moved from 36 Sea Zone to 6 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 fighters and 2 tactical_bombers moved from French Indo China to Philippines
                1 tactical_bomber moved from Kweichow to Yunnan
                1 tactical_bomber moved from Kweichow to Yunnan
                2 bombers moved from Shensi to French Indo China
                1 fighter moved from Kweichow to Yunnan
                4 fighters and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Suiyuyan

    Place Units - Japanese
                3 carriers and 1 destroyer placed in 6 Sea Zone
                1 submarine placed in 36 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

  • '12

    I will stand by for italy…  the usual 3-4 days?  :wink:

  • TripleA

    Time to get desperate. Time to be wild. Time to be CRAZY. May the dice be with you!

  • '12

    @Cow:

    Time to get desperate. Time to be wild. Time to be CRAZY. May the dice be with you!

    tell them the secret to getting upper 1% dice Cow…  you can’t lose with those!  hot diggity.

  • TripleA

    HEY YOU GOT TO PUT YOURSELF IN THE POSITION TO GET THAT OPPORTUNITY. BETTER TO BURN OUT THAN TO FADE AWAY, HUZZAH, THAT IS HOW I WIN, THAT IS HOW I ROLL, I AM UNSTOPPABLE.

    I visualize and I make it a reality. Statistically speaking, anything is possible!

  • TripleA

    If teambolddutch wins, I will crush Dutch and Bold, I will chew em up and spit em out. RAHHH.

    It would be funny if Ancients pulled off a hat trick and won this. I would enjoy laughing at teambolddutch more than crushing them.

  • '12

    diggity doobie hubuggiddy doo da dey.  you ganna get you hind paaats handied too ya in a brown papper bag bidaaddie.

  • '12

    still waintin fo yo bid…  flip for who bids first:

    even - bolddutch
    odd - big udder

    DiceRolls: 1@6; Total Hits: 11@6: (3)

  • '12

    your bid string cheese.

  • TripleA

    You are going down in this game. Shoosh.

  • '12

    @Cow:

    You are going down in this game. Shoosh.

    even you, cowbells, aren’t lucky enough to get out of the predickamint the ancients be in…


  • Guys, let’s have some respect for the teams playing in this game. Go run your rants on the tourny board and use this board only for posting on this game.

  • TripleA

    Yeah be respectful Boldfresh!

  • '12

    @Cow:

    Yeah be respectful Boldfresh!

    Shame on you Cow!

  • '21 '20 '18 '17 '16 '15 '14 '13

    If you don’t mind me interrupting you, we have to ask. TripleA doesn’t allow 2 UK TTs to land 2inf and 2AA Gun to Norv (sz109 > 112) during NCM when US are in Norv already. Any reason or TripleA glitch?

  • '12

    @Me1945:

    If you don’t mind me interrupting you, we have to ask. TripleA doesn’t allow 2 UK TTs to land 2inf and 2AA Gun to Norv (sz109 > 112) during NCM when US are in Norv already. Any reason or TripleA glitch?

    let me re-orient myself to the game i don’t really remember what is happening on the board.  :-P

  • '12

    no apparently just a glitch.  there would be no reason that would not be possible.

  • TripleA

    The edit feature corrects for bugs as they come up. Let Veqryn know of the bug. It is interesting.

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