sent a chat so we don’t clutter up this thread
X-DAP-04 TeamBoldDutch vs. Ancients for 1945
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@Cow:
Get on my level. I wrote the Japan guide that changed the game. I CHANGE A WHOLE BOARD GAME. GET ON MY LEVEL.
Not like I am saying specific moves. Do this or that. I just say you got to be decisive to win as the allies, that could be taken so many different ways.
Show me where garg posted the no coaching rule. OH I DIGGIDY DOUBT IT.
Keep it up cow u entertain me like no other… :lol: :lol:
Cow where have you gone? I demand to be entertained!! :x :x :x
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looks like Cow has taken his balls and gone home to play with them… :|
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Cow, how about we start bidding and if at any time, either one of us can decide to flip for it?
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@Cow:
You suck. Go ancients make a big play!
indecisive allies is no good! Got to be desperate to win.
maybe Cow can give you pointers on how to get HELLA lucky with the dice… :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 20 PUs;
Russians buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 bomber moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Vologda to Archangel
1 tactical_bomber moved from Russia to Tambov
1 submarine moved from 113 Sea Zone to 114 Sea ZoneCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 bomber, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 armour moved from Russia to Samara
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 tactical_bomber moved from Tambov to Russia
1 bomber moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
7 mech_infantrys moved from Vologda to Samara
2 armour moved from Vologda to Samara
2 aaGuns moved from Vologda to Samara
10 infantry moved from Vologda to Russia
9 infantry moved from Vologda to SamaraPlace Units - Russians
5 artilleries placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Burma to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Burma to India
Japanese take India from UK_Pacific
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 38 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
2 bombers moved from French Indo China to ShensiCombat - Japanese
Battle in Persia
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 armour, 1 factory_minor, 1 fighter and 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Persia, round 1 : 1/2 hits
Japanese roll dice for 2 artilleries and 2 infantry in Persia, round 1 : 1/4 hits
British roll dice for 1 armour, 1 fighter and 3 infantry in Persia, round 1 : 3/5 hits
2 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia
Japanese roll dice for 1 artillery in Persia, round 2 : 0/1 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 1/3 hits
1 artillery owned by the Japanese lost in Persia
British win with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 38 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 80 Sea Zone
1 fighter moved from 38 Sea Zone to 80 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from 38 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 armour moved from French Indo China to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
5 artilleries and 5 infantry moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Philippines
1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
2 bombers moved from Shensi to French Indo China
1 fighter moved from Kweichow to Yunnan
4 fighters and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to SuiyuyanPlace Units - Japanese
3 carriers and 1 destroyer placed in 6 Sea Zone
1 submarine placed in 36 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
I will stand by for italy… the usual 3-4 days? :wink:
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Time to get desperate. Time to be wild. Time to be CRAZY. May the dice be with you!
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@Cow:
Time to get desperate. Time to be wild. Time to be CRAZY. May the dice be with you!
tell them the secret to getting upper 1% dice Cow… you can’t lose with those! hot diggity.
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HEY YOU GOT TO PUT YOURSELF IN THE POSITION TO GET THAT OPPORTUNITY. BETTER TO BURN OUT THAN TO FADE AWAY, HUZZAH, THAT IS HOW I WIN, THAT IS HOW I ROLL, I AM UNSTOPPABLE.
I visualize and I make it a reality. Statistically speaking, anything is possible!
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If teambolddutch wins, I will crush Dutch and Bold, I will chew em up and spit em out. RAHHH.
It would be funny if Ancients pulled off a hat trick and won this. I would enjoy laughing at teambolddutch more than crushing them.
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diggity doobie hubuggiddy doo da dey. you ganna get you hind paaats handied too ya in a brown papper bag bidaaddie.
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still waintin fo yo bid… flip for who bids first:
even - bolddutch
odd - big udderRolls: 1@6; Total Hits: 11@6: (3)
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your bid string cheese.
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You are going down in this game. Shoosh.
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@Cow:
You are going down in this game. Shoosh.
even you, cowbells, aren’t lucky enough to get out of the predickamint the ancients be in…
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Guys, let’s have some respect for the teams playing in this game. Go run your rants on the tourny board and use this board only for posting on this game.
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Yeah be respectful Boldfresh!
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If you don’t mind me interrupting you, we have to ask. TripleA doesn’t allow 2 UK TTs to land 2inf and 2AA Gun to Norv (sz109 > 112) during NCM when US are in Norv already. Any reason or TripleA glitch?
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