X-DAP-04 TeamBoldDutch vs. Ancients for 1945

  • '12

    Cow u want to start the thread and flip for bid?

  • TripleA

    You suck. Go ancients make a big play!

    indecisive allies is no good! Got to be desperate to win.

  • TripleA

    You got to get that last pacific vc to win. Naval showdowns are anyone’s game.

  • '12

    Cow no comments on strategy of you will be kicked out of the tournament!  Dont even think about disqualifying yourself so you dont have to get your butt kicked.  Something tells me u will continue to spout off about strategy in this game regardless…  :roll:

  • TripleA

    Little disappointed Russia did not send 1 mech down to africa for somaliland and ethiopia (7 ipc is big for the long run).

    I can talk about their missed opportunities for their next game. :P

    I know what I would do as the allies right now.

  • TripleA

    There ain’t no rule against talking strategy.

    Shit, I would be DQ’d a long time ago for posting strategy guides.

  • TripleA

    Get on my level. I wrote the Japan guide that changed the game. I CHANGE A WHOLE BOARD GAME. GET ON MY LEVEL.

    Not like I am saying specific moves. Do this or that. I just say you got to be decisive to win as the allies, that could be taken so many different ways.

    Show me where garg posted the no coaching rule. OH I DIGGIDY DOUBT IT.

  • '12

    @Cow:

    Get on my level. I wrote the Japan guide that changed the game. I CHANGE A WHOLE BOARD GAME. GET ON MY LEVEL.

    Not like I am saying specific moves. Do this or that. I just say you got to be decisive to win as the allies, that could be taken so many different ways.

    Show me where garg posted the no coaching rule. OH I DIGGIDY DOUBT IT.

    Keep it up cow u entertain me like no other…  :lol: :lol:

  • '12

    @Boldfresh:

    @Cow:

    Get on my level. I wrote the Japan guide that changed the game. I CHANGE A WHOLE BOARD GAME. GET ON MY LEVEL.

    Not like I am saying specific moves. Do this or that. I just say you got to be decisive to win as the allies, that could be taken so many different ways.

    Show me where garg posted the no coaching rule. OH I DIGGIDY DOUBT IT.

    Keep it up cow u entertain me like no other…   :lol: :lol:

    Cow where have you gone?  I demand to be entertained!!    :x :x :x

  • '12

    looks like Cow has taken his balls and gone home to play with them…  :|

  • '12

    Cow, how about we start bidding and if at any time, either one of us can decide to flip for it?

  • '12

    @Cow:

    You suck. Go ancients make a big play!

    indecisive allies is no good! Got to be desperate to win.

    maybe Cow can give you pointers on how to get HELLA lucky with the dice…  :lol:

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Russians
                Russians repair 13 damage on 13 factory_majors; Remaining resources: 20 PUs;
                Russians buy 5 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 bomber moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Vologda to Archangel
                1 tactical_bomber moved from Russia to Tambov
                1 submarine moved from 113 Sea Zone to 114 Sea Zone

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Archangel
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Archangel, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 1 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 armour moved from Russia to Samara
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                1 tactical_bomber moved from Tambov to Russia
                1 bomber moved from Tambov to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Archangel to Russia
                7 mech_infantrys moved from Vologda to Samara
                2 armour moved from Vologda to Samara
                2 aaGuns moved from Vologda to Samara
                10 infantry moved from Vologda to Russia
                9 infantry moved from Vologda to Samara

    Place Units - Russians
                5 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 carriers, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                1 infantry moved from Burma to 38 Sea Zone
                1 artillery moved from Burma to 38 Sea Zone
                1 artillery moved from Burma to 38 Sea Zone
                1 infantry moved from Burma to 38 Sea Zone
                1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Burma to India
                      Japanese take India from UK_Pacific
                2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 38 Sea Zone to 80 Sea Zone
                2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Shensi
                2 bombers moved from French Indo China to Shensi

    Combat - Japanese
                Battle in Persia
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 1 armour, 1 factory_minor, 1 fighter and 3 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Persia, round 1 :  1/2 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Persia, round 1 :  1/4 hits
                        British roll dice for 1 armour, 1 fighter and 3 infantry in Persia, round 1 :  3/5 hits
                        2 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia
                        Japanese roll dice for 1 artillery in Persia, round 2 :  0/1 hits
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 :  1/3 hits
                        1 artillery owned by the Japanese lost in Persia
                    British win with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for British: 2 infantry
                Battle in Shensi
                    Japanese attack with 2 bombers and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 carrier moved from 38 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from 38 Sea Zone to 80 Sea Zone
                1 fighter moved from 38 Sea Zone to 80 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
                3 artilleries and 3 infantry moved from 39 Sea Zone to India
                1 carrier moved from 38 Sea Zone to 39 Sea Zone
                1 fighter moved from 38 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
                1 armour moved from French Indo China to Burma
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                5 artilleries and 5 infantry moved from Yunnan to Szechwan
                1 aaGun moved from Yunnan to Burma
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from Kweichow to 6 Sea Zone
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                1 battleship moved from 36 Sea Zone to 6 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 fighters and 2 tactical_bombers moved from French Indo China to Philippines
                1 tactical_bomber moved from Kweichow to Yunnan
                1 tactical_bomber moved from Kweichow to Yunnan
                2 bombers moved from Shensi to French Indo China
                1 fighter moved from Kweichow to Yunnan
                4 fighters and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Suiyuyan

    Place Units - Japanese
                3 carriers and 1 destroyer placed in 6 Sea Zone
                1 submarine placed in 36 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

  • '12

    I will stand by for italy…  the usual 3-4 days?  :wink:

  • TripleA

    Time to get desperate. Time to be wild. Time to be CRAZY. May the dice be with you!

  • '12

    @Cow:

    Time to get desperate. Time to be wild. Time to be CRAZY. May the dice be with you!

    tell them the secret to getting upper 1% dice Cow…  you can’t lose with those!  hot diggity.

  • TripleA

    HEY YOU GOT TO PUT YOURSELF IN THE POSITION TO GET THAT OPPORTUNITY. BETTER TO BURN OUT THAN TO FADE AWAY, HUZZAH, THAT IS HOW I WIN, THAT IS HOW I ROLL, I AM UNSTOPPABLE.

    I visualize and I make it a reality. Statistically speaking, anything is possible!

  • TripleA

    If teambolddutch wins, I will crush Dutch and Bold, I will chew em up and spit em out. RAHHH.

    It would be funny if Ancients pulled off a hat trick and won this. I would enjoy laughing at teambolddutch more than crushing them.

  • '12

    diggity doobie hubuggiddy doo da dey.  you ganna get you hind paaats handied too ya in a brown papper bag bidaaddie.

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