XDAP-04:Atlanta Axis vs DairyQryn

  • 12

    wow a z6 slaughter on the heels of the moscow slaughter.  veqryn, do we need to be concerned that because you are the developer of tripleA that there may be a back door for your to influence dice results?  :wink:

  • 15

    just let cow make your noncom moves, this game is over anyway

  • Customizer

    @Boldfresh:

    wow a z6 slaughter on the heels of the moscow slaughter.  veqryn, do we need to be concerned that because you are the developer of tripleA that there may be a back door for your to influence dice results?   :wink:

    lol

    i invite all of you to come take a look at my 270bc game against functioneta (also a tournament game, for real money)
    http://www.axisandallies.org/forums/index.php?topic=29216.0

    i have been complaining about his dice for the last week to everyone who will listen, and a few who won’t

    not only does he have to win a 48% battle against me, but he does it with only 1 loss……

    every single battle against neutrals, he has lost either zero units, or fewer than average

    every skirmish vs me he sends barely enough to win (think 60-80% btl calc win range) and wins with units to spare
    every skirmish against him, i send extra (95-99% btl calc win range), and still lose a good chunk of them

    even huge 100+ unit battles i am supposed to win at 101%, he manages to make sure i come away with 2x as many casualties is average

    sooooo pissed at that game right now!

  • TripleA

    This is the first time I have ever seen Veqryn lucky.

    I rather wait and let veqryn do this stuff.

    We just got to hold Russia. That is pretty much it. Oh and china has to stack in front of those minors.

    I am thinking 3 fighter persia. Maybe even a bomber from uk pacific to help hold Russia. That should cover Russia in the short term until more USA comes in. HMM. I’d keep that uk pac fleet kaput by persia. Seems like a good spot to be.

    Yeah that sounds about right.
    `
    Pretty soon we can get the full might of America focused on one theater.

    I am not sure we need to place anything in the pacific with usa. 1 Carrier seems about right in case we got to do 1 more battle.

    Yeah I am not in a rush. I will wait for Veqryn to do decide his stuff n things.

  • TripleA

    I still don’t know if we are attacking egypt and or turtling Russia. It is all good either way. Easier to win with Russia though.

  • TripleA

    OH yeah Functionetta diced the crap out of me too in a revised game. I was supposed to have conquered Germany. I was so upset.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers and 3 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 carrier and 3 destroyers moved from 16 Sea Zone to 6 Sea Zone
                1 carrier and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                6 fighters moved from Western United States to 6 Sea Zone
                2 fighters moved from 16 Sea Zone to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in Iwo Jima
                Battle in 6 Sea Zone
                    Americans attack with 3 carriers, 3 destroyers and 9 fighters
                    Japanese defend with 1 carrier, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 3 carriers, 3 destroyers and 9 fighters in 6 Sea Zone, round 1 :  8/12 hits
                        Japanese roll dice for 1 carrier, 4 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 1 :  5/10 hits
                        2 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 carrier owned by the Japanese , 4 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 carrier, 1 destroyer and 9 fighters in 6 Sea Zone, round 2 :  4/10 hits
                        Japanese roll dice for 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 :  2/5 hits
                        2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 carrier, 1 destroyer and 7 fighters in 6 Sea Zone, round 3 :  8/8 hits
                        Japanese roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 3 :  0/1 hits
                        2 transports owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 1 carrier, 1 destroyer and 7 fighters remaining. Battle score for attacker is 57
                    Casualties for Japanese: 1 carrier, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                    Casualties for Americans: 2 carriers, 2 destroyers and 2 fighters

    Non Combat Move - Americans
                2 fighters could not land in 6 Sea Zone and were removed
                3 fighters moved from 6 Sea Zone to Amur
                2 artilleries, 2 infantry and 2 transports moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 34 Sea Zone to 19 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                1 aaGun, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 82 Sea Zone to French Equatorial Africa
                1 carrier and 1 fighter moved from 91 Sea Zone to 82 Sea Zone
                1 submarine moved from 126 Sea Zone to 125 Sea Zone
                4 fighters moved from 126 Sea Zone to Russia
                2 carriers, 1 cruiser, 3 infantry, 2 submarines and 3 transports moved from 126 Sea Zone to 112 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 fighter moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Eastern United States to 92 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Southeast Mexico to 89 Sea Zone
                1 aaGun moved from Southeast Mexico to Central United States
                2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 carrier and 2 destroyers placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Amur : 3 fighters
        Sumatra : 1 flag, 1 artillery and 1 infantry
        26 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier
        19 Sea Zone : 1 submarine
        17 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Morocco : 1 flag, 2 infantry
        French Equatorial Africa : 1 aaGun, 1 artillery and 2 infantry
        Algeria : 1 flag, 1 mech_infantry
        Tunisia : 1 flag, 1 mech_infantry
        Russia : 4 fighters
        112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 transports
        125 Sea Zone : 1 flag, 1 submarine
        94 Sea Zone : 1 destroyer
        92 Sea Zone : 1 carrier and 2 fighters
        101 Sea Zone : 1 carrier and 2 destroyers
        82 Sea Zone : 1 carrier, 1 fighter and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 57 / 79
        Russians : 17 / 23
        Japanese : 34 / 36
        Americans : 60 / 81
        Chinese : 7 / 15
        British : 30 / 34
        UK_Pacific : 14 / 21
        Italians : 22 / 34
        ANZAC : 18 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                10 artilleries and 18 infantry moved from Hunan to Anhwe
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter moved from Shensi to Yunnan
                2 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 10 artilleries and 18 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 10 artilleries and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Kweichow

    Place Units - Chinese
                5 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Territory Summary for Chinese :

    Kiangsi : 1 flag, 1 infantry
        Yunnan : 2 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 fighter
        Hunan : 1 airfield
        Hopei : 1 infantry
        Anhwe : 10 artilleries and 23 infantry

    Production/PUs Summary :

    Germans : 57 / 79
        Russians : 17 / 23
        Japanese : 29 / 36
        Americans : 60 / 81
        Chinese : 12 / 18
        British : 30 / 34
        UK_Pacific : 14 / 21
        Italians : 22 / 34
        ANZAC : 18 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 20 PUs;
                UK_Pacific buy 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Union of South Africa to Belgian Congo
                2 infantry moved from Iraq to Trans-Jordan
                2 fighters moved from Persia to Trans-Jordan
                6 fighters moved from Persia to Russia
                1 fighter moved from 126 Sea Zone to Russia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 armour and 1 mech_infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour and 1 mech_infantry moved from Kwangsi to Kwangtung
                1 mech_infantry moved from Hunan to Kwangtung
                1 carrier moved from 126 Sea Zone to 112 Sea Zone

    Combat - British
                Battle in Kwangtung
                    British attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 1 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                        British roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery in Kwangtung, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Denmark
                Battle in Trans-Jordan
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 1 :  0/4 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        British roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 2 :  1/4 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Denmark from Germans, taking Trans-Jordan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 infantry moved from Iraq to Northwest Persia
                1 fighter moved from Trans-Jordan to Persia
                2 aaGuns moved from Hunan to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Shan State to Yunnan
                1 aaGun moved from Shensi to Kansu
                5 infantry moved from Hunan to Anhwe
                1 infantry moved from Hunan to Anhwe
                1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Place Units - British
                3 fighters placed in Persia
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,2,1,1
                British collect 31 PUs (2 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                1 bomber and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 bomber and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 infantry
        Kweichow : 2 aaGuns and 2 infantry
        Kansu : 1 aaGun
        Anhwe : 6 infantry
        India : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        41 Sea Zone : 1 flag
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 3 armour, 3 artilleries, 1 fighter, 8 infantry and 11 mech_infantrys
        Rhodesia : 1 infantry
        Syria : 1 flag
        Denmark : 1 flag, 1 infantry
        Russia : 7 fighters
        112 Sea Zone : 1 carrier and 2 infantry
        80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        Iraq : 1 flag, 2 artilleries, 9 infantry and 1 mech_infantry
        Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
        Northwest Persia : 1 infantry
        Persia : 1 flag, 1 factory_minor and 4 fighters

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 17 / 23
        Japanese : 25 / 36
        Americans : 60 / 81
        Chinese : 13 / 18
        British : 33 / 31
        UK_Pacific : 17 / 22
        Italians : 21 / 34
        ANZAC : 18 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Well there you have it. Only 2-3 major battles left to decide the game.

  • TripleA

    veqryn might kill me for forgetting to put the usa london fighter on the UK carrier and moving it to sz 127.

  • TripleA

    He would have to drop more inf off in denmark if he wanted to do that.

  • TripleA

    Oh wellz. Still got a good defense for Russia.

  • TripleA

    Soooo it has come down to this. Practically flipping coins to see who wins now. :)

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 airfield, 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 armour, 5 artilleries, 1 bomber, 5 fighters, 11 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from Greece to 99 Sea Zone
                1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Northern Italy to Denmark

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 battleship in Trans-Jordan, round 1 :  1/1 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 armour, 5 artilleries, 1 bomber, 5 fighters, 11 infantry and 1 mech_infantry
                    Russians defend with 1 infantry; British defend with 3 armour, 3 artilleries, 1 fighter, 8 infantry and 11 mech_infantrys
                        Italians roll dice for 3 armour, 5 artilleries, 1 bomber, 5 fighters, 11 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  7/26 hits
                        British roll dice for 3 armour, 3 artilleries, 1 fighter, 9 infantry and 11 mech_infantrys in Anglo Egyptian Sudan, round 1 :  11/27 hits
                        1 infantry owned by the Russians , 6 infantry owned by the British and 11 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 3 armour, 5 artilleries, 1 bomber, 5 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  6/15 hits
                        British roll dice for 3 armour, 3 artilleries, 1 fighter, 2 infantry and 11 mech_infantrys in Anglo Egyptian Sudan, round 2 :  6/20 hits
                        2 infantry owned by the British , 5 artilleries owned by the Italians , 1 mech_infantry owned by the Italians and 4 mech_infantrys owned by the British lost in Anglo Egyptian Sudan
                        Italians roll dice for 3 armour, 1 bomber and 5 fighters in Anglo Egyptian Sudan, round 3 :  5/9 hits
                        British roll dice for 3 armour, 3 artilleries, 1 fighter and 7 mech_infantrys in Anglo Egyptian Sudan, round 3 :  7/14 hits
                        4 fighters owned by the Italians , 5 mech_infantrys owned by the British and 3 armour owned by the Italians lost in Anglo Egyptian Sudan
                    retreated to Anglo Egyptian Sudan
                    British win with 3 armour, 3 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -52
                    Casualties for Russians: 1 infantry
                    Casualties for British: 8 infantry and 9 mech_infantrys
                    Casualties for Italians: 3 armour, 5 artilleries, 4 fighters, 11 infantry and 1 mech_infantry
                Battle in Denmark
                    Italians attack with 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 mech_infantry in Denmark, round 1 :  0/1 hits
                        British roll dice for 1 infantry in Denmark, round 1 :  0/1 hits
                        Italians roll dice for 1 mech_infantry in Denmark, round 2 :  0/1 hits
                        British roll dice for 1 infantry in Denmark, round 2 :  0/1 hits
                        Italians roll dice for 1 mech_infantry in Denmark, round 3 :  0/1 hits
                        British roll dice for 1 infantry in Denmark, round 3 :  0/1 hits
                        Italians roll dice for 1 mech_infantry in Denmark, round 4 :  0/1 hits
                        British roll dice for 1 infantry in Denmark, round 4 :  0/1 hits
                        Italians roll dice for 1 mech_infantry in Denmark, round 5 :  1/1 hits
                        British roll dice for 1 infantry in Denmark, round 5 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Denmark
                    British win with no units remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
                1 bomber moved from Anglo Egyptian Sudan to Southern Italy
                1 fighter moved from 98 Sea Zone to Egypt
                1 aaGun moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                3 infantry moved from 98 Sea Zone to Egypt
                1 aaGun moved from 98 Sea Zone to Egypt
                1 armour moved from Caucasus to Volgograd
                2 mech_infantrys moved from Caucasus to Volgograd
                1 mech_infantry moved from Ukraine to Volgograd

    Place Units - Italians
                1 airfield placed in Egypt
                1 armour and 1 infantry placed in Egypt
                1 infantry placed in Egypt
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Kazakhstan : 1 flag
        Trans-Jordan : 1 flag, 1 mech_infantry
        Alexandria : 1 flag
        Egypt : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Northern Italy : 2 aaGuns, 1 artillery and 1 factory_major
        Libya : 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Belarus : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Bessarabia : 1 flag
        Volgograd : 1 armour and 3 mech_infantrys
        Caucasus : 1 flag
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 17 / 23
        Japanese : 25 / 36
        Americans : 60 / 81
        Chinese : 13 / 18
        British : 32 / 31
        UK_Pacific : 17 / 22
        Italians : 22 / 27
        ANZAC : 18 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    @Cow:

    Soooo it has come down to this. Practically flipping coins to see who wins now. :)

    what planet are you on, the battle is not even close, i’ll run it just so i can get slaughtered and then we will surrender

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 46 Sea Zone to 44 Sea Zone
                3 destroyers moved from 62 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer and 2 submarines
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 2 submarines in 44 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 infantry moved from South Australia to 61 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 aaGun moved from South Australia to New South Wales

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag
        Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        34 Sea Zone : 3 destroyers
        62 Sea Zone : 3 destroyers

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 17 / 23
        Japanese : 25 / 36
        Americans : 60 / 81
        Chinese : 13 / 18
        British : 32 / 31
        UK_Pacific : 17 / 22
        Italians : 22 / 27
        ANZAC : 18 / 33
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Russia : 1 fighter
        Eire : 1 flag

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 17 / 23
        Japanese : 25 / 36
        Americans : 60 / 81
        Chinese : 13 / 18
        British : 32 / 31
        UK_Pacific : 17 / 22
        Italians : 22 / 27
        ANZAC : 18 / 33
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    My OOL is for max d. bomber aa gun and all that first… unless you don’t send in your air then I will take inf for losses.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 4 PUs;

    Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Novgorod to Russia
                1 bomber moved from Bryansk to Russia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                2 bombers moved from Western Germany to Russia
                28 armour, 31 artilleries, 2 infantry and 5 mech_infantrys moved from Bryansk to Russia
                3 armour moved from Western Ukraine to Russia
                2 armour moved from Ukraine to Russia
                1 infantry moved from Western Germany to Denmark
                      Germans take Denmark from British

    Combat - Germans
                Battle in Russia
                    Germans attack with 33 armour, 31 artilleries, 4 bombers, 3 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
                    French defend with 1 fighter; British defend with 7 fighters; Russians defend with 2 aaGuns, 1 airfield, 14 artilleries, 1 bomber, 1 factory_major, 2 fighters, 54 infantry, 5 mech_infantrys and 1 tactical_bomber; Americans defend with 4 fighters
                        AA guns fire in Russia :  0/6 hits
                        Germans roll dice for 33 armour, 31 artilleries, 4 bombers, 3 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Russia, round 1 :  32/80 hits
                        Russians roll dice for 2 aaGuns, 14 artilleries, 1 bomber, 14 fighters, 54 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 1 :  38/89 hits
                        1 bomber owned by the Russians , 29 infantry owned by the Russians , 2 infantry owned by the Germans , 31 artilleries owned by the Germans , 5 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 33 armour, 4 bombers, 3 fighters and 2 tactical_bombers in Russia, round 2 :  22/42 hits
                        Russians roll dice for 14 artilleries, 14 fighters, 25 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  23/59 hits
                        22 infantry owned by the Russians and 23 armour owned by the Germans lost in Russia
                        Germans roll dice for 10 armour, 4 bombers, 3 fighters and 2 tactical_bombers in Russia, round 3 :  11/19 hits
                        Russians roll dice for 14 artilleries, 14 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  15/37 hits
                        3 infantry owned by the Russians , 2 tactical_bombers owned by the Germans , 10 armour owned by the Germans , 3 artilleries owned by the Russians , 5 mech_infantrys owned by the Russians and 3 fighters owned by the Germans lost in Russia
                        Germans roll dice for 4 bombers in Russia, round 4 :  3/4 hits
                        Russians roll dice for 11 artilleries, 14 fighters and 1 tactical_bomber in Russia, round 4 :  7/26 hits
                        4 bombers owned by the Germans and 3 artilleries owned by the Russians lost in Russia
                    Russians win with 8 artilleries, 14 fighters and 1 tactical_bomber remaining. Battle score for attacker is -220
                    Casualties for Germans: 33 armour, 31 artilleries, 4 bombers, 3 fighters, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Casualties for Russians: 2 aaGuns, 6 artilleries, 1 bomber, 54 infantry and 5 mech_infantrys

    Non Combat Move - Germans

    Place Units - Germans
                7 infantry and 3 mech_infantrys placed in Germany
                3 armour, 2 fighters and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
                Germans collect 54 PUs (3 lost to blockades); end with 58 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Germans :

    Egypt : 2 fighters, 1 infantry and 2 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 3 mech_infantrys
        Germany : 1 factory_major, 7 infantry and 3 mech_infantrys
        Norway : 1 artillery and 1 infantry
        Denmark : 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 2 aaGuns
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Tambov : 1 flag
        Ukraine : 1 flag, 1 aaGun and 1 factory_minor
        Western Ukraine : 1 flag, 1 factory_minor
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Smolensk : 1 flag
        115 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 83
        Russians : 17 / 23
        Japanese : 25 / 36
        Americans : 60 / 81
        Chinese : 13 / 18
        British : 30 / 31
        UK_Pacific : 17 / 22
        Italians : 22 / 27
        ANZAC : 18 / 33
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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