XDAP-04:Atlanta Axis vs DairyQryn

  • Customizer

    right, noncom is noncom

    see savegame by cow

  • 15

    why don’t you just post the USA turn up to combat please why are we trying to jump to the UK turn??

  • Customizer

    what are you talking about?
    open up the savegame please

  • 15

    so you posted the US moves in a U10 save file, ok, why i don’t know, but whatever.  Kamikazes go 1 on each ship, will wait for results before deciding loss.

  • 15

    i always think of U files as being UK pacific

  • Customizer

    so no scramble?

  • 15

    yes we’re scrambling don’t be ridiculous

  • 12

    @rgp44:

    yes we’re scrambling don’t be ridiculous

    :lol:

  • Customizer

    ok, 1 single kamikaze hit, a carrier is now tilted

    your 2 subs missed

    and we scored 8 hits

    OOL please

  • 15

    just maximize defense, it doesn’t matter these dice are absurd

  • Customizer

    well you are not going to be happy with this result at all….

    i’m going to take a minute to think about my noncombat moves. i sent cow a pm, and if he doesn’t answer soon i gotta go to bed (which means i post for real tomorrow)

    blah.tsvg

  • 12

    wow a z6 slaughter on the heels of the moscow slaughter.  veqryn, do we need to be concerned that because you are the developer of tripleA that there may be a back door for your to influence dice results?  :wink:

  • 15

    just let cow make your noncom moves, this game is over anyway

  • Customizer

    @Boldfresh:

    wow a z6 slaughter on the heels of the moscow slaughter.  veqryn, do we need to be concerned that because you are the developer of tripleA that there may be a back door for your to influence dice results?   :wink:

    lol

    i invite all of you to come take a look at my 270bc game against functioneta (also a tournament game, for real money)
    http://www.axisandallies.org/forums/index.php?topic=29216.0

    i have been complaining about his dice for the last week to everyone who will listen, and a few who won’t

    not only does he have to win a 48% battle against me, but he does it with only 1 loss……

    every single battle against neutrals, he has lost either zero units, or fewer than average

    every skirmish vs me he sends barely enough to win (think 60-80% btl calc win range) and wins with units to spare
    every skirmish against him, i send extra (95-99% btl calc win range), and still lose a good chunk of them

    even huge 100+ unit battles i am supposed to win at 101%, he manages to make sure i come away with 2x as many casualties is average

    sooooo pissed at that game right now!

  • TripleA

    This is the first time I have ever seen Veqryn lucky.

    I rather wait and let veqryn do this stuff.

    We just got to hold Russia. That is pretty much it. Oh and china has to stack in front of those minors.

    I am thinking 3 fighter persia. Maybe even a bomber from uk pacific to help hold Russia. That should cover Russia in the short term until more USA comes in. HMM. I’d keep that uk pac fleet kaput by persia. Seems like a good spot to be.

    Yeah that sounds about right.
    `
    Pretty soon we can get the full might of America focused on one theater.

    I am not sure we need to place anything in the pacific with usa. 1 Carrier seems about right in case we got to do 1 more battle.

    Yeah I am not in a rush. I will wait for Veqryn to do decide his stuff n things.

  • TripleA

    I still don’t know if we are attacking egypt and or turtling Russia. It is all good either way. Easier to win with Russia though.

  • TripleA

    OH yeah Functionetta diced the crap out of me too in a revised game. I was supposed to have conquered Germany. I was so upset.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers and 3 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 carrier and 3 destroyers moved from 16 Sea Zone to 6 Sea Zone
                1 carrier and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                6 fighters moved from Western United States to 6 Sea Zone
                2 fighters moved from 16 Sea Zone to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in Iwo Jima
                Battle in 6 Sea Zone
                    Americans attack with 3 carriers, 3 destroyers and 9 fighters
                    Japanese defend with 1 carrier, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 3 carriers, 3 destroyers and 9 fighters in 6 Sea Zone, round 1 :  8/12 hits
                        Japanese roll dice for 1 carrier, 4 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 1 :  5/10 hits
                        2 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 carrier owned by the Japanese , 4 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 carrier, 1 destroyer and 9 fighters in 6 Sea Zone, round 2 :  4/10 hits
                        Japanese roll dice for 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 :  2/5 hits
                        2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 carrier, 1 destroyer and 7 fighters in 6 Sea Zone, round 3 :  8/8 hits
                        Japanese roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 3 :  0/1 hits
                        2 transports owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 1 carrier, 1 destroyer and 7 fighters remaining. Battle score for attacker is 57
                    Casualties for Japanese: 1 carrier, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                    Casualties for Americans: 2 carriers, 2 destroyers and 2 fighters

    Non Combat Move - Americans
                2 fighters could not land in 6 Sea Zone and were removed
                3 fighters moved from 6 Sea Zone to Amur
                2 artilleries, 2 infantry and 2 transports moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 34 Sea Zone to 19 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                1 aaGun, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 82 Sea Zone to French Equatorial Africa
                1 carrier and 1 fighter moved from 91 Sea Zone to 82 Sea Zone
                1 submarine moved from 126 Sea Zone to 125 Sea Zone
                4 fighters moved from 126 Sea Zone to Russia
                2 carriers, 1 cruiser, 3 infantry, 2 submarines and 3 transports moved from 126 Sea Zone to 112 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 fighter moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Eastern United States to 92 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Southeast Mexico to 89 Sea Zone
                1 aaGun moved from Southeast Mexico to Central United States
                2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 carrier and 2 destroyers placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Amur : 3 fighters
        Sumatra : 1 flag, 1 artillery and 1 infantry
        26 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier
        19 Sea Zone : 1 submarine
        17 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Morocco : 1 flag, 2 infantry
        French Equatorial Africa : 1 aaGun, 1 artillery and 2 infantry
        Algeria : 1 flag, 1 mech_infantry
        Tunisia : 1 flag, 1 mech_infantry
        Russia : 4 fighters
        112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 transports
        125 Sea Zone : 1 flag, 1 submarine
        94 Sea Zone : 1 destroyer
        92 Sea Zone : 1 carrier and 2 fighters
        101 Sea Zone : 1 carrier and 2 destroyers
        82 Sea Zone : 1 carrier, 1 fighter and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 57 / 79
        Russians : 17 / 23
        Japanese : 34 / 36
        Americans : 60 / 81
        Chinese : 7 / 15
        British : 30 / 34
        UK_Pacific : 14 / 21
        Italians : 22 / 34
        ANZAC : 18 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                10 artilleries and 18 infantry moved from Hunan to Anhwe
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter moved from Shensi to Yunnan
                2 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 10 artilleries and 18 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 10 artilleries and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Kweichow

    Place Units - Chinese
                5 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Territory Summary for Chinese :

    Kiangsi : 1 flag, 1 infantry
        Yunnan : 2 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 fighter
        Hunan : 1 airfield
        Hopei : 1 infantry
        Anhwe : 10 artilleries and 23 infantry

    Production/PUs Summary :

    Germans : 57 / 79
        Russians : 17 / 23
        Japanese : 29 / 36
        Americans : 60 / 81
        Chinese : 12 / 18
        British : 30 / 34
        UK_Pacific : 14 / 21
        Italians : 22 / 34
        ANZAC : 18 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 20 PUs;
                UK_Pacific buy 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Union of South Africa to Belgian Congo
                2 infantry moved from Iraq to Trans-Jordan
                2 fighters moved from Persia to Trans-Jordan
                6 fighters moved from Persia to Russia
                1 fighter moved from 126 Sea Zone to Russia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 armour and 1 mech_infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour and 1 mech_infantry moved from Kwangsi to Kwangtung
                1 mech_infantry moved from Hunan to Kwangtung
                1 carrier moved from 126 Sea Zone to 112 Sea Zone

    Combat - British
                Battle in Kwangtung
                    British attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 1 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                        British roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery in Kwangtung, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Denmark
                Battle in Trans-Jordan
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 1 :  0/4 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        British roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 2 :  1/4 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Denmark from Germans, taking Trans-Jordan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 infantry moved from Iraq to Northwest Persia
                1 fighter moved from Trans-Jordan to Persia
                2 aaGuns moved from Hunan to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Shan State to Yunnan
                1 aaGun moved from Shensi to Kansu
                5 infantry moved from Hunan to Anhwe
                1 infantry moved from Hunan to Anhwe
                1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Place Units - British
                3 fighters placed in Persia
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,2,1,1
                British collect 31 PUs (2 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                1 bomber and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 bomber and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 infantry
        Kweichow : 2 aaGuns and 2 infantry
        Kansu : 1 aaGun
        Anhwe : 6 infantry
        India : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        41 Sea Zone : 1 flag
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 3 armour, 3 artilleries, 1 fighter, 8 infantry and 11 mech_infantrys
        Rhodesia : 1 infantry
        Syria : 1 flag
        Denmark : 1 flag, 1 infantry
        Russia : 7 fighters
        112 Sea Zone : 1 carrier and 2 infantry
        80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        Iraq : 1 flag, 2 artilleries, 9 infantry and 1 mech_infantry
        Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
        Northwest Persia : 1 infantry
        Persia : 1 flag, 1 factory_minor and 4 fighters

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 17 / 23
        Japanese : 25 / 36
        Americans : 60 / 81
        Chinese : 13 / 18
        British : 33 / 31
        UK_Pacific : 17 / 22
        Italians : 21 / 34
        ANZAC : 18 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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