First dream about this game, this morning…
You snuck in and snagged Washington, and I gave up. You built a naval base with an allied power, then snuck in with the other. I guess that’s not possible in classic. And a good thing you don’t have German transports 😮
XDAP-04:Atlanta Axis vs DairyQryn
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usa only has 2 battles, gimme in iwo jima and the fight for sz 6, the rest is non combat.
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veqryn stop thinking so much into this. just battle first!
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right, noncom is noncom
see savegame by cow
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why don’t you just post the USA turn up to combat please why are we trying to jump to the UK turn??
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what are you talking about?
open up the savegame please -
so you posted the US moves in a U10 save file, ok, why i don’t know, but whatever. Kamikazes go 1 on each ship, will wait for results before deciding loss.
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i always think of U files as being UK pacific
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so no scramble?
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yes we’re scrambling don’t be ridiculous
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ok, 1 single kamikaze hit, a carrier is now tilted
your 2 subs missed
and we scored 8 hits
OOL please
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just maximize defense, it doesn’t matter these dice are absurd
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well you are not going to be happy with this result at all….
i’m going to take a minute to think about my noncombat moves. i sent cow a pm, and if he doesn’t answer soon i gotta go to bed (which means i post for real tomorrow)
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wow a z6 slaughter on the heels of the moscow slaughter. veqryn, do we need to be concerned that because you are the developer of tripleA that there may be a back door for your to influence dice results? :wink:
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just let cow make your noncom moves, this game is over anyway
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wow a z6 slaughter on the heels of the moscow slaughter. veqryn, do we need to be concerned that because you are the developer of tripleA that there may be a back door for your to influence dice results? :wink:
lol
i invite all of you to come take a look at my 270bc game against functioneta (also a tournament game, for real money)
http://www.axisandallies.org/forums/index.php?topic=29216.0i have been complaining about his dice for the last week to everyone who will listen, and a few who won’t
not only does he have to win a 48% battle against me, but he does it with only 1 loss……
every single battle against neutrals, he has lost either zero units, or fewer than average
every skirmish vs me he sends barely enough to win (think 60-80% btl calc win range) and wins with units to spare
every skirmish against him, i send extra (95-99% btl calc win range), and still lose a good chunk of themeven huge 100+ unit battles i am supposed to win at 101%, he manages to make sure i come away with 2x as many casualties is average
sooooo pissed at that game right now!
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This is the first time I have ever seen Veqryn lucky.
I rather wait and let veqryn do this stuff.
We just got to hold Russia. That is pretty much it. Oh and china has to stack in front of those minors.
I am thinking 3 fighter persia. Maybe even a bomber from uk pacific to help hold Russia. That should cover Russia in the short term until more USA comes in. HMM. I’d keep that uk pac fleet kaput by persia. Seems like a good spot to be.
Yeah that sounds about right.
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Pretty soon we can get the full might of America focused on one theater.I am not sure we need to place anything in the pacific with usa. 1 Carrier seems about right in case we got to do 1 more battle.
Yeah I am not in a rush. I will wait for Veqryn to do decide his stuff n things.
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I still don’t know if we are attacking egypt and or turtling Russia. It is all good either way. Easier to win with Russia though.
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OH yeah Functionetta diced the crap out of me too in a revised game. I was supposed to have conquered Germany. I was so upset.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 3 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 carrier and 3 destroyers moved from 16 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
6 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 3 carriers, 3 destroyers and 9 fighters
Japanese defend with 1 carrier, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 3 carriers, 3 destroyers and 9 fighters in 6 Sea Zone, round 1 : 8/12 hits
Japanese roll dice for 1 carrier, 4 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 1 : 5/10 hits
2 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 carrier owned by the Japanese , 4 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer and 9 fighters in 6 Sea Zone, round 2 : 4/10 hits
Japanese roll dice for 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 2/5 hits
2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer and 7 fighters in 6 Sea Zone, round 3 : 8/8 hits
Japanese roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 3 : 0/1 hits
2 transports owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 1 carrier, 1 destroyer and 7 fighters remaining. Battle score for attacker is 57
Casualties for Japanese: 1 carrier, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Americans: 2 carriers, 2 destroyers and 2 fightersNon Combat Move - Americans
2 fighters could not land in 6 Sea Zone and were removed
3 fighters moved from 6 Sea Zone to Amur
2 artilleries, 2 infantry and 2 transports moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Morocco to Algeria
1 aaGun, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 carrier and 1 fighter moved from 91 Sea Zone to 82 Sea Zone
1 submarine moved from 126 Sea Zone to 125 Sea Zone
4 fighters moved from 126 Sea Zone to Russia
2 carriers, 1 cruiser, 3 infantry, 2 submarines and 3 transports moved from 126 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
1 aaGun moved from Southeast Mexico to Central United States
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Amur : 3 fighters
Sumatra : 1 flag, 1 artillery and 1 infantry
26 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier
19 Sea Zone : 1 submarine
17 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Morocco : 1 flag, 2 infantry
French Equatorial Africa : 1 aaGun, 1 artillery and 2 infantry
Algeria : 1 flag, 1 mech_infantry
Tunisia : 1 flag, 1 mech_infantry
Russia : 4 fighters
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 transports
125 Sea Zone : 1 flag, 1 submarine
94 Sea Zone : 1 destroyer
92 Sea Zone : 1 carrier and 2 fighters
101 Sea Zone : 1 carrier and 2 destroyers
82 Sea Zone : 1 carrier, 1 fighter and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 57 / 79
Russians : 17 / 23
Japanese : 34 / 36
Americans : 60 / 81
Chinese : 7 / 15
British : 30 / 34
UK_Pacific : 14 / 21
Italians : 22 / 34
ANZAC : 18 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
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