Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
right, noncom is noncom
see savegame by cow
why don’t you just post the USA turn up to combat please why are we trying to jump to the UK turn??
what are you talking about?
open up the savegame please
so you posted the US moves in a U10 save file, ok, why i don’t know, but whatever. Kamikazes go 1 on each ship, will wait for results before deciding loss.
i always think of U files as being UK pacific
so no scramble?
yes we’re scrambling don’t be ridiculous
ok, 1 single kamikaze hit, a carrier is now tilted
your 2 subs missed
and we scored 8 hits
OOL please
just maximize defense, it doesn’t matter these dice are absurd
well you are not going to be happy with this result at all….
i’m going to take a minute to think about my noncombat moves. i sent cow a pm, and if he doesn’t answer soon i gotta go to bed (which means i post for real tomorrow)
wow a z6 slaughter on the heels of the moscow slaughter. veqryn, do we need to be concerned that because you are the developer of tripleA that there may be a back door for your to influence dice results? :wink:
just let cow make your noncom moves, this game is over anyway
wow a z6 slaughter on the heels of the moscow slaughter. veqryn, do we need to be concerned that because you are the developer of tripleA that there may be a back door for your to influence dice results? :wink:
lol
i invite all of you to come take a look at my 270bc game against functioneta (also a tournament game, for real money)
http://www.axisandallies.org/forums/index.php?topic=29216.0
i have been complaining about his dice for the last week to everyone who will listen, and a few who won’t
not only does he have to win a 48% battle against me, but he does it with only 1 loss……
every single battle against neutrals, he has lost either zero units, or fewer than average
every skirmish vs me he sends barely enough to win (think 60-80% btl calc win range) and wins with units to spare
every skirmish against him, i send extra (95-99% btl calc win range), and still lose a good chunk of them
even huge 100+ unit battles i am supposed to win at 101%, he manages to make sure i come away with 2x as many casualties is average
sooooo pissed at that game right now!
This is the first time I have ever seen Veqryn lucky.
I rather wait and let veqryn do this stuff.
We just got to hold Russia. That is pretty much it. Oh and china has to stack in front of those minors.
I am thinking 3 fighter persia. Maybe even a bomber from uk pacific to help hold Russia. That should cover Russia in the short term until more USA comes in. HMM. I’d keep that uk pac fleet kaput by persia. Seems like a good spot to be.
Yeah that sounds about right.
`
Pretty soon we can get the full might of America focused on one theater.
I am not sure we need to place anything in the pacific with usa. 1 Carrier seems about right in case we got to do 1 more battle.
Yeah I am not in a rush. I will wait for Veqryn to do decide his stuff n things.
I still don’t know if we are attacking egypt and or turtling Russia. It is all good either way. Easier to win with Russia though.
OH yeah Functionetta diced the crap out of me too in a revised game. I was supposed to have conquered Germany. I was so upset.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 carrier and 3 destroyers moved from 16 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
6 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 3 carriers, 3 destroyers and 9 fighters
Japanese defend with 1 carrier, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 3 carriers, 3 destroyers and 9 fighters in 6 Sea Zone, round 1 : 8/12 hits
Japanese roll dice for 1 carrier, 4 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 1 : 5/10 hits
2 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 carrier owned by the Japanese , 4 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer and 9 fighters in 6 Sea Zone, round 2 : 4/10 hits
Japanese roll dice for 4 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 2/5 hits
2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer and 7 fighters in 6 Sea Zone, round 3 : 8/8 hits
Japanese roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 3 : 0/1 hits
2 transports owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 1 carrier, 1 destroyer and 7 fighters remaining. Battle score for attacker is 57
Casualties for Japanese: 1 carrier, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Americans: 2 carriers, 2 destroyers and 2 fighters
Non Combat Move - Americans
2 fighters could not land in 6 Sea Zone and were removed
3 fighters moved from 6 Sea Zone to Amur
2 artilleries, 2 infantry and 2 transports moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Morocco to Algeria
1 aaGun, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 carrier and 1 fighter moved from 91 Sea Zone to 82 Sea Zone
1 submarine moved from 126 Sea Zone to 125 Sea Zone
4 fighters moved from 126 Sea Zone to Russia
2 carriers, 1 cruiser, 3 infantry, 2 submarines and 3 transports moved from 126 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
1 aaGun moved from Southeast Mexico to Central United States
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Amur : 3 fighters
Sumatra : 1 flag, 1 artillery and 1 infantry
26 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier
19 Sea Zone : 1 submarine
17 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Morocco : 1 flag, 2 infantry
French Equatorial Africa : 1 aaGun, 1 artillery and 2 infantry
Algeria : 1 flag, 1 mech_infantry
Tunisia : 1 flag, 1 mech_infantry
Russia : 4 fighters
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 transports
125 Sea Zone : 1 flag, 1 submarine
94 Sea Zone : 1 destroyer
92 Sea Zone : 1 carrier and 2 fighters
101 Sea Zone : 1 carrier and 2 destroyers
82 Sea Zone : 1 carrier, 1 fighter and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 57 / 79
Russians : 17 / 23
Japanese : 34 / 36
Americans : 60 / 81
Chinese : 7 / 15
British : 30 / 34
UK_Pacific : 14 / 21
Italians : 22 / 34
ANZAC : 18 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
10 artilleries and 18 infantry moved from Hunan to Anhwe
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Shensi to Yunnan
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Anhwe
Chinese attack with 10 artilleries and 18 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 10 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
Place Units - Chinese
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Territory Summary for Chinese :
Kiangsi : 1 flag, 1 infantry
Yunnan : 2 infantry
Suiyuyan : 1 infantry
Kweichow : 1 fighter
Hunan : 1 airfield
Hopei : 1 infantry
Anhwe : 10 artilleries and 23 infantry
Production/PUs Summary :
Germans : 57 / 79
Russians : 17 / 23
Japanese : 29 / 36
Americans : 60 / 81
Chinese : 12 / 18
British : 30 / 34
UK_Pacific : 14 / 21
Italians : 22 / 34
ANZAC : 18 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 20 PUs;
UK_Pacific buy 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Persia to Trans-Jordan
6 fighters moved from Persia to Russia
1 fighter moved from 126 Sea Zone to Russia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour and 1 mech_infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Hunan to Kwangtung
1 carrier moved from 126 Sea Zone to 112 Sea Zone
Combat - British
Battle in Kwangtung
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 1 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangtung
British roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Denmark
Battle in Trans-Jordan
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 1 : 0/4 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Denmark from Germans, taking Trans-Jordan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Trans-Jordan to Persia
2 aaGuns moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Shan State to Yunnan
1 aaGun moved from Shensi to Kansu
5 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - British
3 fighters placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,2,1,1
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 bomber and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 bomber and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Yunnan : 1 infantry
Kweichow : 2 aaGuns and 2 infantry
Kansu : 1 aaGun
Anhwe : 6 infantry
India : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
41 Sea Zone : 1 flag
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 3 armour, 3 artilleries, 1 fighter, 8 infantry and 11 mech_infantrys
Rhodesia : 1 infantry
Syria : 1 flag
Denmark : 1 flag, 1 infantry
Russia : 7 fighters
112 Sea Zone : 1 carrier and 2 infantry
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Iraq : 1 flag, 2 artilleries, 9 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
Northwest Persia : 1 infantry
Persia : 1 flag, 1 factory_minor and 4 fighters
Production/PUs Summary :
Germans : 55 / 79
Russians : 17 / 23
Japanese : 25 / 36
Americans : 60 / 81
Chinese : 13 / 18
British : 33 / 31
UK_Pacific : 17 / 22
Italians : 21 / 34
ANZAC : 18 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0